Prepare for v1.0.0 release (#2)

* Replace sh_stats.gnut with pulse.gnut

* Add menu_stats_utility.nut

* Add menu_stats_overview.nut

---------

Co-authored-by: legonzaur <legonzaur@live.fr>
This commit is contained in:
okvdai
2023-04-20 18:54:49 +02:00
committed by GitHub
co-authored by legonzaur
parent edae30d4bc
commit e8cbfeb3cc
7 changed files with 1267 additions and 528 deletions
@@ -0,0 +1,460 @@
untyped
global function InitViewStatsOverviewMenu
struct
{
var menu
} file
const MAX_DOTS_ON_GRAPH = 10
const IMAGE_TITAN_STRYDER = $"ui/menu/personal_stats/ps_titan_icon_stryder"
const IMAGE_TITAN_ATLAS = $"ui/menu/personal_stats/ps_titan_icon_atlas"
const IMAGE_TITAN_OGRE = $"ui/menu/personal_stats/ps_titan_icon_ogre"
void function InitViewStatsOverviewMenu()
{
PrecacheHUDMaterial( IMAGE_TITAN_STRYDER )
PrecacheHUDMaterial( IMAGE_TITAN_ATLAS )
PrecacheHUDMaterial( IMAGE_TITAN_OGRE )
var menu = GetMenu( "ViewStats_Overview_Menu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsOverview_Open )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnStatsOverview_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
UpdateViewStatsOverviewMenu()
}
function UpdateViewStatsOverviewMenu()
{
entity player = GetUIPlayer()
if ( player == null )
return
//#########################
// Games
//#########################
string timePlayed = StatToTimeString( "time_stats", "hours_total" )
int gamesPlayed = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_completed" )
int gamesWon = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_won" )
string winPercent = GetPercent( float( gamesWon ), float( gamesPlayed ), 0 )
int timesMVP = GetPlayerStatInt( player, "game_stats", "mvp_total" )
int timesTop3 = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "top3OnTeam" )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( gamesPlayed ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( gamesWon ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), Localize( "#STATS_PERCENTAGE", winPercent ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( timesMVP ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( timesTop3 ) )
//#########################
// Modes
//#########################
/*local gameModePlayedVar = GetStatVar( "game_stats", "mode_played" )
local basicModes = [ "tdm", "cp", "at", "lts", "ctf" ]
local timesPlayedArray = []
local gameModeNamesArray = []
local otherGameModesPlayed = 0
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
foreach ( modeName in gameModesArray )
{
local gameModePlaysVar = StringReplace( expect string( gameModePlayedVar ), "%gamemode%", modeName )
local timesPlayed = player.GetPersistentVar( gameModePlaysVar )
if ( basicModes.contains( modeName ) ) //Don't really like doing ArrayContains, but Chad prefers not storing a separate enum in persistence that contains the "other" gamemodes
{
timesPlayedArray.append( timesPlayed )
gameModeNamesArray.append( GAMETYPE_TEXT[ modeName] )
}
else
{
otherGameModesPlayed += timesPlayed
}
}
//Add Other game modes' data to the end of the arrays
gameModeNamesArray.append( "#GAMEMODE_OTHER" )
timesPlayedArray.append( otherGameModesPlayed )
local data = {}
data.names <- gameModeNamesArray
data.values <- timesPlayedArray
SetPieChartData( menu, "ModesPieChart", "#GAME_MODES_PLAYED", data )*/
//#########################
// Completion
//#########################
// Challenges complete
//local challengeData = GetChallengeCompleteData()
//SetStatsBarValues( menu, "CompletionBar0", "#STATS_COMPLETION_CHALLENGES", 0, challengeData.total, challengeData.complete )
// Item unlocks
//local itemUnlockData = GetItemUnlockCountData()
//SetStatsBarValues( menu, "CompletionBar1", "#STATS_COMPLETION_WEAPONS", 0, itemUnlockData["weapons"].total, itemUnlockData["weapons"].unlocked )
//SetStatsBarValues( menu, "CompletionBar2", "#STATS_COMPLETION_ATTACHMENTS", 0, itemUnlockData["attachments"].total, itemUnlockData["attachments"].unlocked )
//SetStatsBarValues( menu, "CompletionBar3", "#STATS_COMPLETION_MODS", 0, itemUnlockData["mods"].total, itemUnlockData["mods"].unlocked )
//SetStatsBarValues( menu, "CompletionBar4", "#STATS_COMPLETION_ABILITIES", 0, itemUnlockData["abilities"].total, itemUnlockData["abilities"].unlocked )
//SetStatsBarValues( menu, "CompletionBar5", "#STATS_COMPLETION_GEAR", 0, itemUnlockData["gear"].total, itemUnlockData["gear"].unlocked )
//#########################
// Weapons
//#########################
table<string, table> weaponData = GetOverviewWeaponData()
table mostKillsData = weaponData[ "most_kills" ]
table mostUsedData = weaponData[ "most_used" ]
table highestKPMData = weaponData[ "highest_kpm" ]
var weaponImageElem
var weaponRui
var weaponNameElem
var weaponDescElem
var noDataElem
// Weapon with most kills
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage0" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName0" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc0" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay0" )
if ( mostKillsData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( mostKillsData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostKillsData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, mostKillsData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, "#STATS_MOST_KILLS_VALUE", mostKillsData.val )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
// Most Used Weapon
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage1" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName1" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc1" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay1" )
if ( mostUsedData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( mostUsedData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostUsedData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, mostUsedData.printName )
Hud_Show( weaponNameElem )
SetStatsLabelValue( file.menu, "WeaponDesc1", HoursToTimeString( expect float( mostUsedData.val ) ) )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
// Weapon with highest KPM
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage2" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName2" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc2" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay2" )
if ( highestKPMData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( highestKPMData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( highestKPMData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, highestKPMData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, "#STATS_MOST_EFFICIENT_VALUE", highestKPMData.val )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
//#########################
// Titan Unlocks
//#########################
Assert( player == GetUIPlayer() )
Assert( player != null )
int unlockedCount = 0
//var imageLabel = GetElem( menu, "TitanUnlockImage0" )
//if ( !IsItemLocked( player, "titan_stryder" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_STRYDER )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//imageLabel = GetElem( menu, "TitanUnlockImage1" )
//if ( !IsItemLocked( player, "titan_atlas" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_ATLAS )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//imageLabel = GetElem( menu, "TitanUnlockImage2" )
//if ( !IsItemLocked( player, "titan_ogre" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_OGRE )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//var unlockCountLabel = GetElem( menu, "TitanUnlocksCount" )
//Hud_SetText( unlockCountLabel, "#STATS_CHASSIS_UNLOCK_COUNT", string( unlockedCount ) )
//#########################
// K/D Ratios
//#########################
// Lifetime
local lifetimeAverage = player.GetPersistentVar( "kdratio_lifetime" ).tofloat()
local formattedLifetimeAverage
if ( lifetimeAverage % 1 == 0 )
formattedLifetimeAverage = format( "%.0f", lifetimeAverage )
else
formattedLifetimeAverage = format( "%.1f", lifetimeAverage )
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAverage ] )
// Lifetime (PVP)
local lifetimeAveragePVP = player.GetPersistentVar( "kdratio_lifetime_pvp" ).tofloat()
local formattedLifetimeAveragePVP
if ( lifetimeAveragePVP % 1 == 0 )
formattedLifetimeAveragePVP = format( "%.0f", lifetimeAveragePVP )
else
formattedLifetimeAveragePVP = format( "%.1f", lifetimeAveragePVP )
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAveragePVP ] )
bool last10GamesStatsVisible = gamesPlayed >= NUM_GAMES_TRACK_KDRATIO ? true : false
SetLast10GamesStatVisibility( file.menu, last10GamesStatsVisible )
// Last 10 Matches
local kdratio_match = []
local kdratiopvp_match = []
for ( int i = NUM_GAMES_TRACK_KDRATIO - 1 ; i >= 0 ; i-- )
{
kdratio_match.append( player.GetPersistentVar( "kdratio_match[" + i + "]" ) )
kdratiopvp_match.append( player.GetPersistentVar( "kdratiopvp_match[" + i + "]" ) )
}
// Last 10
local kdratio_match_sum = 0
local count = 0
foreach( value in kdratio_match )
{
if ( value == 0 )
continue
kdratio_match_sum += value
count++
}
local kdratio_match_average = count > 0 ? kdratio_match_sum / count : kdratio_match_sum
if ( kdratio_match_average % 1 == 0 )
kdratio_match_average = format( "%.0f", kdratio_match_average )
else
kdratio_match_average = format( "%.1f", kdratio_match_average )
SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, lifetimeAverage )
// Last 10 (PVP)
local kdratiopvp_match_sum = 0
count = 0
foreach( value in kdratiopvp_match )
{
if ( value == 0 )
continue
kdratiopvp_match_sum += value
count++
}
local kdratiopvp_match_average = count > 0 ? kdratiopvp_match_sum / count : kdratiopvp_match_sum
if ( kdratiopvp_match_average % 1 == 0 )
kdratiopvp_match_average = format( "%.0f", kdratiopvp_match_average )
else
kdratiopvp_match_average = format( "%.1f", kdratiopvp_match_average )
SetStatsLabelValue( file.menu, "Last10GamesPVPValue", [ "#STATS_KD_VALUE", kdratiopvp_match_average ] )
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, lifetimeAveragePVP )
var totalPilotKills = 0
foreach (var key, var value in globalToneAPIKillData) {
totalPilotKills += value
}
/////////////////////////
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( totalPilotKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKickMeleePilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( GetPlayerStatInt( player, "kills_stats", "pilotExecutePilot" ) ) )
// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
int totalTitanExecutions = 0
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionIon" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionScorch" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionNorthstar" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionRonin" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionTone" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionLegion" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionVanguard" )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKillsAsTitan" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( totalTitanExecutions ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( GetPlayerStatInt( player, "kills_stats", "titanMeleePilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( GetPlayerStatInt( player, "kills_stats", "titanStepCrushPilot" ) ) )
}
function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
{
//printt( "values:" )
//PrintTable( values )
var background = GetElem( menu, "KDRatioLast10Graph" + graphIndex )
local graphHeight = Hud_GetBaseHeight( background )
local graphOrigin = Hud_GetAbsPos( background )
graphOrigin[1] += graphHeight
local dotSpacing = Hud_GetBaseWidth( background ) / 9.0
local dotPositions = []
// Calculate min/max for the graph
local graphMin = 0.0
local graphMax = max( dottedAverage, 1.0 )
foreach( value in values )
{
if ( value > graphMax )
graphMax = value
}
graphMax += graphMax * 0.1
var maxLabel = GetElem( menu, "Graph" + graphIndex + "ValueMax" )
local maxValueString = format( "%.1f", graphMax )
Hud_SetText( maxLabel, maxValueString )
// Plot the dots
for ( int i = 0; i < MAX_DOTS_ON_GRAPH; i++ )
{
var dot = GetElem( menu, "Graph" + graphIndex + "Dot" + i )
if ( i >= values.len() )
{
Hud_Hide( dot )
continue
}
float dotOffset = GraphCapped( values[i], graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0] - ( Hud_GetBaseWidth( dot ) * 0.5 ) + ( dotSpacing * i )
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dot ) * 0.5 ) - dotOffset
Hud_SetPos( dot, posX, posY )
Hud_Show( dot )
dotPositions.append( [ posX + ( Hud_GetBaseWidth( dot ) * 0.5 ), posY + ( Hud_GetBaseHeight( dot ) * 0.5 ) ] )
}
{
// Place the dotted lifetime average line
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine0" )
float dottedLineOffset = GraphCapped( dottedAverage, graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0]
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
Hud_SetPos( dottedLine, posX, posY )
Hud_Show( dottedLine )
}
{
// Place the dotted zero line
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine1" )
float dottedLineOffset = GraphCapped( 0.0, graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0]
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
Hud_SetPos( dottedLine, posX, posY )
Hud_Show( dottedLine )
}
// Connect the dots with lines
for ( int i = 1; i < MAX_DOTS_ON_GRAPH; i++ )
{
var line = GetElem( menu, "Graph" + graphIndex + "Line" + i )
if ( i >= values.len() )
{
Hud_Hide( line )
continue
}
// Get angle from previous dot to this dot
local startPos = dotPositions[i-1]
local endPos = dotPositions[i]
local offsetX = endPos[0] - startPos[0]
local offsetY = endPos[1] - startPos[1]
local angle = ( atan( offsetX / offsetY ) * ( 180 / PI ) )
// Get line length
local length = sqrt( offsetX * offsetX + offsetY * offsetY )
// Calculate where the line should be positioned
local posX = endPos[0] - ( offsetX / 2.0 ) - ( length / 2.0 )
local posY = endPos[1] - ( offsetY / 2.0 ) - ( Hud_GetBaseHeight( line ) / 2.0 )
//line.SetHeight( 2.0 )
Hud_SetWidth( line, length )
Hud_SetRotation( line, angle + 90.0 )
Hud_SetPos( line, posX, posY )
Hud_Show( line )
}
}
void function SetLast10GamesStatVisibility( var menu, bool visible )
{
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesLabel" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesValue" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPLabel" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPValue" ), visible )
}
void function SetItemImageWidth( var imageElem, string ref )
{
vector vec = GetItemImageAspect( ref )
float aspectRatio = vec.x / vec.y
int imageWidth = int( Hud_GetHeight( imageElem ) * aspectRatio )
Hud_SetWidth( imageElem, imageWidth )
}
@@ -0,0 +1,551 @@
untyped
global function SetPieChartData
global function SetStatsBarValues
global function SetStatsValueInfo
global function SetStatsLabelValue
global function GetPercent
//global function GetChallengeCompleteData
global function GetItemUnlockCountData
global function GetOverviewWeaponData
global function StatToTimeString
global function HoursToTimeString
global function StatToDistanceString
global function ComparePieChartEntryValues
global function SetStatBoxDisplay
global function SetMedalStatBoxDisplay
void function SetPieChartData( var menu, string panelName, string titleString, PieChartData data )
{
Assert( data.entries.len() <= 8 )
// Get nested panel
var piePanel = GetElem( menu, panelName )
// Create background
var background = Hud_GetChild( piePanel, "BarBG" )
Hud_SetBarProgress( background, 1.0 )
Hud_SetColor( background, [190, 190, 190, 255] )
// Calculate total of all values combined
foreach ( entry in data.entries )
data.sum += entry.numValue
// Calculate bar fraction for each value
foreach ( entry in data.entries )
{
if ( data.sum > 0 )
entry.fracValue = entry.numValue / data.sum
else
entry.fracValue = 0.0
}
// Set slice sizes and text data
var titleLabel = Hud_GetChild( piePanel, "Title" )
Hud_SetText( titleLabel, titleString )
Hud_SetColor( titleLabel, data.labelColor )
var noDataLabel = Hud_GetChild( piePanel, "NoData" )
for ( int index = 0; index < 8; index++ )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
// Hud_SetColor( barColorGuide, entry.color )
Hud_Hide( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Hide( barColorGuideFrame )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
Hud_SetText( barName, "" )
var bar = Hud_GetChild( piePanel, "Bar" + index )
//Hud_SetBarProgress( bar, combinedFrac )
//Hud_SetColor( bar, entry.color )
Hud_Hide( bar )
}
if ( data.entries.len() > 0 )
{
Hud_Hide( noDataLabel )
float combinedFrac = 0.0
int largestTextWidth = 0
foreach ( index, entry in data.entries )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
Hud_SetColor( barColorGuide, entry.color )
Hud_Show( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Show( barColorGuideFrame )
string percent = GetPercent( entry.fracValue, 1.0, 0, true )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
if ( data.timeBased )
Hud_SetText( barName, PieChartHoursToTimeString( entry.numValue, entry.displayName, percent ) )
else
Hud_SetText( barName, "#STATS_TEXT_AND_PERCENTAGE", entry.displayName, percent )
int currentTextWidth = Hud_GetTextWidth( barName )
if ( currentTextWidth > largestTextWidth )
largestTextWidth = currentTextWidth
Hud_Show( barName )
combinedFrac += entry.fracValue
var bar = Hud_GetChild( piePanel, "Bar" + index )
Hud_SetBarProgress( bar, combinedFrac )
Hud_SetColor( bar, entry.color )
Hud_Show( bar )
}
// Position the list
int xOffset = int( ( largestTextWidth / -2 ) + ContentScaledX( 18 ) )
Hud_SetX( Hud_GetChild( piePanel, "BarName0" ), xOffset )
}
else
{
Hud_Show( noDataLabel )
for ( int index = 0; index < 8; index++ )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
// Hud_SetColor( barColorGuide, entry.color )
Hud_Hide( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Hide( barColorGuideFrame )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
Hud_SetText( barName, "" )
var bar = Hud_GetChild( piePanel, "Bar" + index )
//Hud_SetBarProgress( bar, combinedFrac )
//Hud_SetColor( bar, entry.color )
Hud_Hide( bar )
}
}
}
function SetStatsBarValues( menu, panelName, titleString, startValue, endValue, currentValue )
{
Assert( endValue > startValue )
Assert( currentValue >= startValue && currentValue <= endValue )
// Get nested panel
var panel = GetElem( menu, panelName )
// Update titel
var title = Hud_GetChild( panel, "Title" )
Hud_SetText( title, titleString )
// Update progress text
var progressText = Hud_GetChild( panel, "ProgressText" )
Hud_SetText( progressText, "#STATS_PROGRESS_BAR_VALUE", currentValue, endValue )
// Update bar progress
float frac = GraphCapped( currentValue, startValue, endValue, 0.0, 1.0 )
var barFill = Hud_GetChild( panel, "BarFill" )
Hud_SetScaleX( barFill, frac )
var barFillShadow = Hud_GetChild( panel, "BarFillShadow" )
Hud_SetScaleX( barFillShadow, frac )
}
void function SetStatsValueInfo( var menu, valueID, labelText, textString )
{
var elem = GetElem( menu, "Column0Label" + valueID )
Assert( elem != null )
Hud_SetText( elem, labelText )
elem = GetElem( menu, "Column0Value" + valueID )
Assert( elem != null )
SetStatsLabelValueOnLabel( elem, textString )
}
void function SetStatsLabelValue( var menu, labelName, textString )
{
var elem = GetElem( menu, labelName )
Assert( elem != null)
SetStatsLabelValueOnLabel( elem, textString )
}
void function SetStatsLabelValueOnLabel( elem, textString )
{
if ( type( textString ) == "array" )
{
if ( textString.len() == 6 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4], textString[5] )
if ( textString.len() == 5 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4] )
if ( textString.len() == 4 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3] )
if ( textString.len() == 3 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2] )
if ( textString.len() == 2 )
Hud_SetText( elem, string( textString[0] ), textString[1] )
if ( textString.len() == 1 )
Hud_SetText( elem, string( textString[0] ) )
}
else
{
Hud_SetText( elem, string( textString ) )
}
}
string function GetPercent( float val, float total, float defaultPercent, bool doClamp = true )
{
float percent = defaultPercent
if ( total > 0 )
{
percent = val / total
percent *= 100
}
if ( doClamp )
percent = clamp( percent, 0, 100 )
string formattedPercent
if ( int( percent * 10 ) % 10 == 0 )
formattedPercent = format( "%.0f", percent )
else
formattedPercent = format( "%.1f", percent )
return formattedPercent
}
//function GetChallengeCompleteData()
//{
// local Table = {}
// Table.total <- 0
// Table.complete <- 0
//
// UI_GetAllChallengesProgress()
// var allChallenges = GetLocalChallengeTable()
//
// foreach( challengeRef, val in allChallenges )
// {
// if ( IsDailyChallenge( challengeRef ) )
// continue
// local tierCount = GetChallengeTierCount( challengeRef )
// Table.total += tierCount
// for ( int i = 0; i < tierCount; i++ )
// {
// if ( IsChallengeTierComplete( challengeRef, i ) )
// Table.complete++
// }
// }
//
// return Table
//}
function GetItemUnlockCountData()
{
entity player = GetUIPlayer()
if ( player == null )
return {}
local Table = {}
Table[ "weapons" ] <- {}
Table[ "weapons" ].total <- 0
Table[ "weapons" ].unlocked <- 0
Table[ "attachments" ] <- {}
Table[ "attachments" ].total <- 0
Table[ "attachments" ].unlocked <- 0
Table[ "mods" ] <- {}
Table[ "mods" ].total <- 0
Table[ "mods" ].unlocked <- 0
Table[ "abilities" ] <- {}
Table[ "abilities" ].total <- 0
Table[ "abilities" ].unlocked <- 0
Table[ "gear" ] <- {}
Table[ "gear" ].total <- 0
Table[ "gear" ].unlocked <- 0
/*
local tableMapping = {}
tableMapping[ eItemTypes.PILOT_PRIMARY ] <- "weapons"
tableMapping[ eItemTypes.PILOT_SECONDARY ] <- "weapons"
tableMapping[ eItemTypes.PILOT_ORDNANCE ] <- "weapons"
tableMapping[ eItemTypes.TITAN_PRIMARY ] <- "weapons"
tableMapping[ eItemTypes.TITAN_ORDNANCE ] <- "weapons"
tableMapping[ eItemTypes.PILOT_PRIMARY_ATTACHMENT ] <- "attachments"
tableMapping[ eItemTypes.PILOT_PRIMARY_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SECONDARY_MOD ] <- "mods"
tableMapping[ eItemTypes.TITAN_PRIMARY_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SPECIAL_MOD ] <- "mods"
tableMapping[ eItemTypes.TITAN_SPECIAL_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SPECIAL ] <- "abilities"
tableMapping[ eItemTypes.TITAN_SPECIAL ] <- "abilities"
local itemRefs = GetAllItemRefs()
foreach ( data in itemRefs )
{
if ( !( data.Type in tableMapping ) )
continue
Table[ tableMapping[ data.Type ] ].total++
if ( !IsItemLocked( player, expect string( data.childRef ), expect string( data.ref ) ) )
Table[ tableMapping[ data.Type ] ].unlocked++
}
*/
return Table
}
table<string, table> function GetOverviewWeaponData()
{
table<string, table> Table = {}
Table[ "most_kills" ] <- {}
Table[ "most_kills" ].ref <- ""
Table[ "most_kills" ].printName <- ""
Table[ "most_kills" ].val <- 0
Table[ "most_used" ] <- {}
Table[ "most_used" ].ref <- ""
Table[ "most_used" ].printName <- ""
Table[ "most_used" ].val <- 0
Table[ "highest_kpm" ] <- {}
Table[ "highest_kpm" ].ref <- ""
Table[ "highest_kpm" ].printName <- ""
Table[ "highest_kpm" ].val <- 0
entity player = GetUIPlayer()
if ( player == null )
return Table
array<ItemDisplayData> allWeapons = []
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE ) ) // art looks bad
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_PRIMARY ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ORDNANCE ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ANTIRODEO ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_SPECIAL ) )
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.BURN_METER_REWARD ) ) // script errors
foreach ( weapon in allWeapons )
{
string weaponName = weapon.ref
string weaponDisplayName = expect string( GetWeaponInfoFileKeyField_Global( weaponName, "printname" ) )
if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
continue
int val = getWeaponKillsFromToneApi(weaponName)
if ( val > Table[ "most_kills" ].val )
{
Table[ "most_kills" ].ref = weaponName
Table[ "most_kills" ].printName = weaponDisplayName
Table[ "most_kills" ].val = val
}
float fVal = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponName )
if ( fVal > Table[ "most_used" ].val )
{
Table[ "most_used" ].ref = weaponName
Table[ "most_used" ].printName = weaponDisplayName
Table[ "most_used" ].val = fVal
}
local killsPerMinute = 0
local hoursEquipped = GetPlayerStatFloat( player, "weapon_stats", "hoursEquipped", weaponName )
local killCount = GetPlayerStatInt( player, "weapon_kill_stats", "total", weaponName )
if ( hoursEquipped > 0 )
killsPerMinute = format( "%.2f", ( killCount / ( hoursEquipped * 60.0 ) ).tofloat() )
if ( killsPerMinute.tofloat() > Table[ "highest_kpm" ].val.tofloat() )
{
Table[ "highest_kpm" ].ref = weaponName
Table[ "highest_kpm" ].printName = weaponDisplayName
Table[ "highest_kpm" ].val = killsPerMinute
}
}
return Table
}
string function StatToTimeString( string category, string alias, string weapon = "" )
{
entity player = GetUIPlayer()
if ( player == null )
return "0"
string statString = GetStatVar( category, alias, weapon )
float savedHours = expect float( player.GetPersistentVar( statString ) )
return HoursToTimeString( savedHours )
}
string function HoursToTimeString( float savedHours )
{
string timeString
local minutes = floor( savedHours * 60.0 )
if ( minutes < 0 )
minutes = 0
int days = 0
int hours = 0
while ( minutes >= 1440 )
{
minutes -= 1440
days++
}
while ( minutes >= 60 )
{
minutes -= 60
hours++
}
if ( days > 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_M", days, hours, minutes )
}
else if ( days > 0 && hours == 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D", days )
}
else if ( days == 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H", hours )
}
else if ( days == 0 && hours == 0 && minutes >= 0 )
{
timeString = Localize( "#STATS_TIME_STRING_M", minutes )
}
else if ( days > 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H", days, hours )
}
else if ( days == 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_M", hours, minutes )
}
else if ( days > 0 && hours == 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_M", days, minutes )
}
else
{
Assert( 0, "Unhandled time string creation case" )
}
return timeString
}
string function PieChartHoursToTimeString( float savedHours, string pieChartHeader, string pieChartPercent )
{
string timeString
local minutes = floor( savedHours * 60.0 )
if ( minutes < 0 )
minutes = 0
int days = 0
int hours = 0
while ( minutes >= 1440 )
{
minutes -= 1440
days++
}
while ( minutes >= 60 )
{
minutes -= 60
hours++
}
if ( days > 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_M_PIECHART", days, hours, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours == 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_PIECHART", days, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_PIECHART", hours, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours == 0 && minutes >= 0 )
{
timeString = Localize( "#STATS_TIME_STRING_M_PIECHART", minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_PIECHART", days, hours, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_M_PIECHART", hours, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours == 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_M_PIECHART", days, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else
{
Assert( 0, "Unhandled time string creation case" )
}
return timeString
}
string function StatToDistanceString( string category, string alias, string weapon = "" )
{
entity player = GetUIPlayer()
if ( player == null )
return ""
string statString = GetStatVar( category, alias, weapon )
float kilometers = expect float( player.GetPersistentVar( statString ) )
string formattedNum
if ( kilometers % 1 == 0 )
formattedNum = format( "%.0f", kilometers )
else
formattedNum = format( "%.2f", kilometers )
string distString = Localize( "#STATS_KILOMETERS_ABBREVIATION", formattedNum )
return distString
}
int function ComparePieChartEntryValues( PieChartEntry a, PieChartEntry b )
{
float aVal = a.numValue
float bVal = b.numValue
if ( aVal < bVal )
return 1
else if ( aVal > bVal )
return -1
return 0
}
void function SetStatBoxDisplay( var vguiElem, string text, string value )
{
var rui = Hud_GetRui( vguiElem )
RuiSetString( rui, "statText", text )
RuiSetString( rui, "statValue", value )
}
void function SetMedalStatBoxDisplay( var vguiElem, string text, asset image, int value )
{
var rui = Hud_GetRui( vguiElem )
RuiSetString( rui, "statText", text )
RuiSetString( rui, "statValue", string( value ) )
RuiSetImage( rui, "statImage", image )
}
@@ -0,0 +1,187 @@
//TODO: Kills Per Minute stat
global function InitViewStatsWeaponsMenu
struct
{
var menu
GridMenuData gridData
bool isGridInitialized = false
array<ItemDisplayData> allPilotWeapons
} file
void function InitViewStatsWeaponsMenu()
{
var menu = GetMenu( "ViewStats_Weapons_Menu" )
file.menu = menu
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_PILOT_WEAPONS" )
file.gridData.rows = 5
file.gridData.columns = 1
//file.gridData.numElements // Set in OnViewStatsWeapons_Open after itemdata exists
file.gridData.pageType = eGridPageType.VERTICAL
file.gridData.tileWidth = 224
file.gridData.tileHeight = 112
file.gridData.paddingVert = 6
file.gridData.paddingHorz = 6
Grid_AutoAspectSettings( menu, file.gridData )
file.gridData.initCallback = WeaponButton_Init
file.gridData.getFocusCallback = WeaponButton_GetFocus
//file.gridData.clickCallback = WeaponButton_Activate
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsWeapons_Open )
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStatsWeapons_Open()
{
//UI_SetPresentationType( ePresentationType.NO_MODELS )
UI_SetPresentationType( ePresentationType.STORE_WEAPON_SKINS )
// Get Pilot weapon list
file.allPilotWeapons = GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY )
file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
file.allPilotWeapons.sort( SortItemsAlphabetically )
//file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE ) )
//file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SPECIAL ) )
file.gridData.numElements = file.allPilotWeapons.len()
if ( !file.isGridInitialized )
{
GridMenuInit( file.menu, file.gridData )
file.isGridInitialized = true
}
file.gridData.currentPage = 0
Grid_InitPage( file.menu, file.gridData )
Hud_SetFocused( Grid_GetButtonForElementNumber( file.menu, 0 ) )
UpdateStatsForWeapon( file.allPilotWeapons[ 0 ].ref )
}
bool function WeaponButton_Init( var button, int elemNum )
{
string ref = file.allPilotWeapons[ elemNum ].ref
int itemType = GetItemType( ref )
var rui = Hud_GetRui( button )
asset image = GetImage( itemType, ref )
RuiSetImage( rui, "buttonImage", image )
Hud_SetEnabled( button, true )
Hud_SetVisible( button, true )
return true
}
void function WeaponButton_GetFocus( var button, int elemNum )
{
//if ( IsControllerModeActive() )
UpdateStatsForWeapon( file.allPilotWeapons[ elemNum ].ref )
}
//void function WeaponButton_Activate( var button, int elemNum )
//{
// if ( !IsControllerModeActive() )
// UpdateStatsForWeapon( file.allPilotWeapons[ elemNum ].ref )
//}
void function UpdateStatsForWeapon( string weaponRef )
{
//Sliced names are to be removed afterwards
string slicedName = ""
if(weaponRef.find("mp_weapon")){
slicedName = weaponRef.slice(10)
}
entity player = GetUIPlayer()
if ( player == null )
return
RunMenuClientFunction( "UpdateStoreWeaponModelSkin", weaponRef, 0 )
// Name
Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetItemName( weaponRef ) )
// Locked info
var lockLabel = GetElementsByClassname( file.menu, "LblWeaponLocked" )[0]
if ( IsItemLocked( player, weaponRef ) )
{
Hud_SetText( lockLabel, "#LOUADOUT_UNLOCK_REQUIREMENT_LEVEL", GetUnlockLevelReq( weaponRef ) )
Hud_Show( lockLabel )
}
else
{
Hud_Hide( lockLabel )
}
// Get required data needed for some calculations
//float hoursUsed = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponRef )
string timeUsed = StatToTimeString( "weapon_stats", "hoursUsed", weaponRef )
int shotsHit = GetPlayerStatInt( player, "weapon_stats", "shotsHit", weaponRef )
int headshots = GetPlayerStatInt( player, "weapon_stats", "headshots", weaponRef )
int crits = GetPlayerStatInt( player, "weapon_stats", "critHits", weaponRef )
string headShotsValue = Localize( "#STATS_NOT_APPLICABLE" )
bool headshotWeapon = GetWeaponInfoFileKeyField_Global( weaponRef, "allow_headshots" ) == true
if ( headshotWeapon )
headShotsValue = string( headshots )
string critHitsValue = Localize( "#STATS_NOT_APPLICABLE" )
bool critHitWeapon = GetWeaponInfoFileKeyField_Global( weaponRef, "critical_hit" ) == true
if ( critHitWeapon )
critHitsValue = string( crits )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_USED" ), timeUsed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_SHOTS_HIT" ), string( shotsHit ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_HEADSHOTS" ), headShotsValue )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_HEADER_CRITICAL_HITS" ), critHitsValue )
string nextUnlockRef = GetNextUnlockForWeaponLevel( player, weaponRef, WeaponGetRawLevel( player, weaponRef ) + 1 )
if ( nextUnlockRef != "" )
{
var rui = Hud_GetRui( Hud_GetChild( file.menu, "NextUnlock" ) )
if ( nextUnlockRef == "random" )
{
RuiSetString( rui, "unlockName", "" )
RuiSetImage( rui, "unlockImage", $"rui/menu/common/unlock_random" )
}
else
{
ItemDisplayData displayData
if ( IsSubItemType( GetItemType( nextUnlockRef ) ) )
displayData = GetItemDisplayData( nextUnlockRef, weaponRef )
else
displayData = GetItemDisplayData( nextUnlockRef )
RuiSetString( rui, "unlockName", displayData.name )
RuiSetImage( rui, "unlockImage", displayData.image )
vector aspect = GetItemImageAspect( nextUnlockRef )
float mult = 1.0
if ( aspect.x > aspect.y )
mult = 120.0 / aspect.x
else
mult = 120.0 / aspect.y
aspect.x *= mult
aspect.y *= mult
RuiSetFloat2( rui, "unlockImageSize", aspect )
}
//printt( displayData.image )
}
// Total Kills Stats
SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneApi(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneApi(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
}