English localisation #30

This commit is contained in:
okvdai
2023-06-11 17:33:31 +02:00
parent ffe6fec939
commit f2b09667e7
7 changed files with 20 additions and 17 deletions
+3
View File
@@ -25,5 +25,8 @@
"After": "pulseInit" "After": "pulseInit"
} }
} }
],
"Localisation": [
"resource/pulse_%language%.txt"
] ]
} }
Binary file not shown.
@@ -323,7 +323,7 @@ resource/ui/menus/viewstats_overview.menu
tall 45 tall 45
visible 1 visible 1
font Default_31 font Default_31
labelText "NEMESIS WEAPON" labelText "#NEMESIS_WEAPON"
allcaps 1 allcaps 1
wrap 1 wrap 1
textAlignment west textAlignment west
@@ -345,7 +345,7 @@ resource/ui/menus/viewstats_weapons.menu
tall 36 tall 36
visible 1 visible 1
font Default_23 font Default_23
labelText "DEATHS WITH WEAPON" labelText "#DEATHS_WHILE_EQUIPPED"
allcaps 1 allcaps 1
textAlignment west textAlignment west
fgcolor_override "255 255 255 255" fgcolor_override "255 255 255 255"
@@ -152,16 +152,16 @@ void function UpdateStatsForMap( string mapName )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed ) //SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed ) //SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
SetStatsLabelValue( file.menu, "KillsLabel0", "KILLS ON MAP" ) SetStatsLabelValue( file.menu, "KillsLabel0", Localize("#MAPS_KILLS") )
SetStatsLabelValue( file.menu, "KillsValue0", pulseParse("maps", mapName.slice(3), "kills") ) SetStatsLabelValue( file.menu, "KillsValue0", pulseParse("maps", mapName.slice(3), "kills") )
SetStatsLabelValue( file.menu, "KillsLabel1", "DEATHS ON MAP" ) SetStatsLabelValue( file.menu, "KillsLabel1", Localize("#MAPS_DEATHS") )
SetStatsLabelValue( file.menu, "KillsValue1", pulseParse("maps", mapName.slice(3), "deaths") ) SetStatsLabelValue( file.menu, "KillsValue1", pulseParse("maps", mapName.slice(3), "deaths") )
SetStatsLabelValue( file.menu, "KillsLabel2", "TOTAL SHOT DISTANCE" ) SetStatsLabelValue( file.menu, "KillsLabel2", Localize("#MAPS_TSD") )
SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(pulseParse("maps", mapName.slice(3), "total_distance") ) ) )/100) + "m" ) SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(pulseParse("maps", mapName.slice(3), "total_distance") ) ) )/100) + "m" )
SetStatsLabelValue( file.menu, "KillsLabel3", "MAXIMUM SHOT DISTANCE" ) SetStatsLabelValue( file.menu, "KillsLabel3", Localize("#MAPS_MSD") )
SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(pulseParse("maps", mapName.slice(3), "max_distance") ) ) )/100) + "m" ) SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(pulseParse("maps", mapName.slice(3), "max_distance") ) ) )/100) + "m" )
SetStatsLabelValue( file.menu, "KillsLabel4", "--" ) SetStatsLabelValue( file.menu, "KillsLabel4", "--" )
@@ -184,9 +184,9 @@ void function UpdateStatsForMap( string mapName )
gg = [14, 87, 132, 255] gg = [14, 87, 132, 255]
} }
table< string, string > customGamemodeNames = { table< string, string > customGamemodeNames = {
sns = "Sticks and Stones" sns = Localize("#GAMEMODE_sns")
fw = "Frontier War" fw = Localize("#GAMEMODE_fw")
gg = "Gun Game" gg = Localize("#GAMEMODE_gg")
} }
for ( int modeId = 0; modeId < enumCount; modeId++ ) for ( int modeId = 0; modeId < enumCount; modeId++ )
{ {
@@ -231,7 +231,7 @@ void function UpdateStatsForMap( string mapName )
PieChartData modesPlayedData PieChartData modesPlayedData
modesPlayedData.entries = modes modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ] modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "KILLS BY GAMEMODE", modesPlayedData ) SetPieChartData( file.menu, "ModesPieChart", "#KILLS_GAMEMODE", modesPlayedData )
array<string> fdMaps = GetPlaylistMaps( "fd" ) array<string> fdMaps = GetPlaylistMaps( "fd" )
@@ -218,7 +218,7 @@ function UpdateViewStatsOverviewMenu()
Hud_Show( weaponImageElem ) Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, nemesisWeapon.printName ) Hud_SetText( weaponNameElem, nemesisWeapon.printName )
Hud_Show( weaponNameElem ) Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, nemesisWeapon.val + " DEATHS BY WEAPON" ) Hud_SetText( weaponDescElem, nemesisWeapon.val + " " + Localize("#NEMESIS_WEAPON_VALUE"))
Hud_Show( weaponDescElem ) Hud_Show( weaponDescElem )
Hud_Hide( noDataElem ) Hud_Hide( noDataElem )
} }
@@ -103,7 +103,7 @@ void function UpdateViewStatsTimeMenu()
PieChartData classTimeData PieChartData classTimeData
classTimeData.entries = classes classTimeData.entries = classes
classTimeData.labelColor = [ 255, 255, 255, 255 ] classTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ClassPieChart", "KILLS BY CLASS", classTimeData ) SetPieChartData( file.menu, "ClassPieChart", Localize("#TIME_KILLS_CLASS"), classTimeData )
//######################################### //#########################################
// Time By Chassis Pie Chart // Time By Chassis Pie Chart
@@ -137,7 +137,7 @@ void function UpdateViewStatsTimeMenu()
PieChartData chassisTimeData PieChartData chassisTimeData
chassisTimeData.entries = titans chassisTimeData.entries = titans
chassisTimeData.labelColor = [ 255, 255, 255, 255 ] chassisTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ChassisPieChart", "KILLS BY TITAN", chassisTimeData ) SetPieChartData( file.menu, "ChassisPieChart", Localize("#TIME_KILLS_TITAN"), chassisTimeData )
//######################################### //#########################################
// Time By Mode Pie Chart // Time By Mode Pie Chart
@@ -153,9 +153,9 @@ void function UpdateViewStatsTimeMenu()
gg = [14, 87, 132, 255] gg = [14, 87, 132, 255]
} }
table< string, string > customGamemodeNames = { table< string, string > customGamemodeNames = {
sns = "Sticks and Stones" sns = Localize("#GAMEMODE_sns")
fw = "Frontier War" fw = Localize("#GAMEMODE_fw")
gg = "Gun Game" gg = Localize("#GAMEMODE_gg")
} }
for ( int modeId = 0; modeId < enumCount; modeId++ ) for ( int modeId = 0; modeId < enumCount; modeId++ )
{ {
@@ -184,7 +184,7 @@ void function UpdateViewStatsTimeMenu()
PieChartData modesPlayedData PieChartData modesPlayedData
modesPlayedData.entries = modes modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ] modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "KILLS BY GAMEMODE", modesPlayedData ) SetPieChartData( file.menu, "ModesPieChart", Localize("#KILLS_GAMEMODE"), modesPlayedData )
//######################################### //#########################################
// Time Stats // Time Stats