Author SHA1 Message Date
okvdai 340a2a0516 Update README.md 2023-04-24 23:40:14 +02:00
okvdai 3120fae436 Fix menu_stats_overview.nut 2023-04-20 18:36:25 +02:00
okvdai 4b779d2730 Create menu_stats_overview.nut
Still need to figure out why kill count doesn't correlate with data shown on the site...
2023-04-19 23:05:57 +02:00
okvdai 559be46b38 Add menu_stats_utility.nut 2023-04-19 21:42:07 +02:00
okvdai e82a29e317 Update pulse.gnut 2023-04-19 19:56:43 +02:00
legonzaur 223299024b Merge branch 'development' of https://github.com/ToneAPI/pulse into development 2023-04-19 19:44:11 +02:00
legonzaur 6c720ed8d1 Shows kills on weapons, as they should do 2023-04-19 19:43:26 +02:00
okvdai 9d5c9956ad Fix sh_stats.gnut
We can now enter the lobby!
2023-04-19 18:22:56 +02:00
okvdai d20ec3a1ac Update README.md 2023-04-19 17:53:30 +02:00
okvdai 2e771bfe17 Initial commit
Commit pulse.gnut for fixing.
2023-04-19 14:10:47 +02:00
14 changed files with 113 additions and 5199 deletions
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# Pulse
Pulse is a clientside mod for [TF|2 + Northstar](https://github.com/R2Northstar/Northstar) letting you view killstats collected by [the Tone API](https://toneapi.github.io/ToneAPI_webclient/) using the otherwise non-functional `Stats` tab.
Pulse is a clientside mod for Titanfall 2 letting you view killstats collected by [the Tone API](https://toneapi.github.io/ToneAPI_webclient/) using the otherwise non-functional `Stats` tab.
## Currently, features include:
- mostly functional `Overview` tab,
- functional `Time` tab,
- Pilot weapon data displayed in `Pilot Weapons` tab,
- Titan kills displayed in `Titans` tab,
- functional `Maps` tab,
- real-time updates.
Currently, features include:
- displaying kills in `Pilot Weapons`
- displaying kills and most used weapon (by kills) in `Overview`
Want to know what we have planned for future updates? See [here.](https://github.com/ToneAPI/pulse/projects?query=is%3Aopen)
Found a bug? Make an issue on GitHub [here.](https://github.com/ToneAPI/pulse/issues/new)
<details>
<summary>Features, more in-depth:</summary>
### `Overview`
- Most Kills - shows the weapon with most accumulated kills.
- Nemesis Weapon - shows the weapon that has killed you the most.
- Most Effective - shows weapon with the highest K/D ratio.
- Kill/Death Ratio - shows the overall K/D ratio of player. (the two line graphs "Lifetime Avg." and "Lifetime Avg. vs. Players" don't work.)
- Kills as Pilot - shows general kill data for player as Pilot, visualised in the table below:
| Name | Description |
|--------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Pilots |Shows **ALL KILLS** accumulated by player as Pilot. Differentiating Pilot and Titan kills will come in a later Tone API update.|
| Titans |Non-functional, see line above.|
| AI kills |Non-functional, Tone API does not collect AI kill data.|
| Pilot melee kills |Shows only melee kills accumulated by player as Pilot.|
| Pilot executions |Shows only executions accumulated by player as Pilot.|
- Kills as Titan - shows general kill data for player as Titan, visualised in the table below:
| Name | Description |
|--------------------|------------------------------------------------------|
| Pilots |Shows **ALL KILLS** accumulated by player as Titan. Differentiating Pilot and Titan kills will come in a later Tone API update.|
| Titans |Non-functional, see line above.|
| Titan executions |Shows only executions accumulated by player as Titan.|
| Pilots meleed |Shows only melee kills accumulated by player as Titan.|
| Pilot roadkills |Shows only roadkills accumulated by player as Titan.|
- Upper statbox values have been zeroed out, these don't yet work and are set to 0 to avoid confusion.
### `Time`
- Kills by Class shows kills by Pilot and Titan on a piechart.
- Kills by Titan shows kills by all Titan classes on a piechart.
- Kills by Gamemode shows kills on each gamemode played on a piechart.
### `Pilot Weapons`
- shows total accumulated kills per weapon under Total Kills.
- shows deaths with given weapon equipped under Deaths with Weapon.
### `Titans`
- shows total accumulated kills per Titan under Total Kills.
### `Maps`
- Player Map Stats - shows general data for player on chosen map, visualised in the table below:
| Name | Description |
|-----------------------|------------------------------------------------------- |
| Kills on Map |Shows all kills accumulated by player on chosen map.|
| Deaths on Map |Shows all deaths accumulated by player on chosen map.|
| Total Shot Distance |Shows total distance of kills accumulated by player on chosen map.|
| Maximum Shot Distance |Shows highest distance kill by player on chosen map.|
- Kills by Gamemode - piechart showing all kills (in percent) on chosen map by gamemode.
</details>
## DISCLAIMER
The Tone API is NOT used by every server, view a list of supported servers [here.](https://tone.sleepycat.date/v2/client/servers)
The Tone API is NOT used by every server, view a list supported servers on [the webclient.](https://toneapi.github.io/ToneAPI_webclient/)
Pulse is very much a W.I.P as of right now, features may be missing/nonfunctional.
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{
"Name": "ToneAPI.pulse",
"Description": "Displays Tone API kill data in the Stats tab.",
"Version": "1.2.1",
"Description": "placeholder text",
"Version": "0.0.1",
"LoadPriority": 1,
"ConVars": [
{
"Name": "ToneURL",
"DefaultValue": "https://tone.sleepycat.date/v2/client"
},
{
"Name": "VersionURL",
"DefaultValue": "https://raw.githubusercontent.com/ToneAPI/pulse/main/version.json"
},
{
"Name": "MajorVersion",
"DefaultValue": "1"
},
{
"Name": "MinorVersion",
"DefaultValue": "2"
},
{
"Name": "PatchVersion",
"DefaultValue": "1"
}
],
"Scripts": [
{
"Path": "pulse.gnut",
"RunOn": "UI",
"UICallback": {
"After": "pulseInit"
"After": "GetStatsFromToneAPI"
}
}
]
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,508 +0,0 @@
resource/ui/menus/viewstats_weapons.menu
{
menu
{
ControlName Frame
xpos 0
ypos 0
zpos 3
wide f0
tall f0
autoResize 0
pinCorner 0
visible 1
enabled 1
PaintBackgroundType 0
infocus_bgcolor_overridep "0 0 0 0"
outoffocus_bgcolor_override "0 0 0 0"
Vignette
{
ControlName ImagePanel
InheritProperties MenuVignette
}
MenuTitle
{
ControlName Label
InheritProperties MenuTitle
labelText "#STATS_PILOT_WEAPONS"
}
MenuCommon
{
ControlName CNestedPanel
xpos 0
ypos 0
wide f0
tall f0
visible 1
controlSettingsFile "resource/ui/menus/panels/menu_common.res"
}
MatchmakingStatus
{
ControlName CNestedPanel
xpos 0
ypos 0
wide f0
tall f0
visible 1
controlSettingsFile "resource/ui/menus/panels/matchmaking_status.res"
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
GridPanel
{
ControlName CNestedPanel
xpos 96
ypos 193
zpos 99
wide 224
tall 702
visible 1
tabPosition 1
controlSettingsFile "Resource/UI/menus/panels/weapon_stats_grid.res"
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Screen
{
ControlName Label
xpos 0
ypos 0
wide f0
tall f0
labelText ""
//bgcolor_override "100 100 100 100"
//paintbackground 1
//visible 1
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
WeaponName
{
ControlName Label
xpos -516
ypos -366
zpos 101
auto_wide_tocontents 1
auto_tall_tocontents 1
visible 1
font DefaultBold_44
labelText "WEAPON NAME"
allcaps 1
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling Screen
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
KillsHeader
{
ControlName RuiPanel
rui "ui/stats_background.rpak"
zpos 101
wide 500
tall 194
visible 1
scaleImage 1
pin_to_sibling WeaponName
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsHeaderLabel
{
ControlName Label
xpos -18
ypos -6
zpos 102
wide 400
tall 36
visible 1
font Default_31
labelText "#STATS_HEADER_KILL_HISTORY"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_LEFT
}
KillsLineBackground0
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos -48
zpos 101
wide 500
tall 36
visible 1
scaleImage 1
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_LEFT
}
KillsLabel0
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_HEADER_TOTAL_KILLS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue0
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground1
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 0
scaleImage 1
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel1
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_KILLS_PILOTS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue1
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground2
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 1
scaleImage 1
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel2
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_KILLS_TITANS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue2
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground3
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 0
scaleImage 1
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel3
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "DEATHS WITH WEAPON"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground3
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue3
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground3
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Stat0
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_RIGHT
}
Stat1
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat0
pin_corner_to_sibling LEFT
pin_to_sibling_corner RIGHT
}
Stat2
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
ypos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat0
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
Stat3
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat2
pin_corner_to_sibling LEFT
pin_to_sibling_corner RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NextUnlock
{
ControlName RuiPanel
rui "ui/stats_next_unlock.rpak"
xpos 8
zpos 90
wide 356
tall 194
visible 1
scaleImage 1
pin_to_sibling Stat1
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ModelRotateMouseCapture
{
ControlName CMouseMovementCapturePanel
xpos 580
zpos 12
wide 1340
tall %100
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
LblWeaponLocked
{
ControlName Label
classname LblWeaponLocked
xpos -650
ypos 142
zpos 102
wide 474
auto_tall_tocontents 1
visible 1
font Default_27_DropShadow
allcaps 1
textAlignment center
labelText "UNLOCK INFO"
fgcolor_override "153 61 61 255"
bgcolor_override "51 20 20 240"
pin_to_sibling KillsHeader
pin_corner_to_sibling BOTTOM
pin_to_sibling_corner TOP_LEFT
paintbackground 1
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FooterButtons
{
ControlName CNestedPanel
xpos 0
ypos r119
wide f0
tall 36
visible 1
controlSettingsFile "resource/ui/menus/panels/footer_buttons.res"
}
}
}
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global function pulseInit
global function GetWeaponStatsFromToneAPI
global function GetGlobalDataFromToneAPI
global function GetMapStatsFromToneAPI
global function GetGamemodeStatsFromToneAPI
global function getWeaponKillsFromToneAPI
global function getNemesisWeaponFromToneAPI
global function getDWEFromToneAPI
global function getMapKillFromToneAPI
global function getMapDeathFromToneAPI
global function getMapDistFromToneAPI
global function getMapMDistFromToneAPI
global function fetchGamemodeStatsFromToneAPI
global function GetStatsFromToneAPI
global function getWeaponKillsFromToneApi
global table globalToneAPIKillData = {}
global table globalToneAPIDeathData = {}
global table globalToneAPIDWEData = {}
global table globalToneAPIMapDeathData = {}
global table globalToneAPIMapDistData = {}
global table globalToneAPIMapKillData = {}
global table globalToneAPIMapMDistData = {}
global table globalToneAPIGamemodeData = {}
global table globalToneAPIAllPlayerKillData = {}
global table globalToneAPIAllPlayerDeathData = {}
global table< table > globalToneAPIGamemodeMapData = {}
string prefix = "default"
string HTTPrequestURL = "default"
string currentVersion = "default"
int weaponEntries = 0
int mapEntries = 0
int gamemodeEntries = 0
int mapGamemodeEntries = 0
void function pulseInit()
void function GetStatsFromToneAPI()
{
prefix = "\x1b[38;2;255;178;102m[PULSE]\x1b[0m "
HTTPrequestURL = GetConVarString("ToneURL")
currentVersion = "v" + GetConVarString("MajorVersion") + "." + GetConVarString("MinorVersion") + "." + GetConVarString("PatchVersion")
HttpRequest getVersion
getVersion.method = HttpRequestMethod.GET
getVersion.url = GetConVarString("VersionURL")
//SetConVarString("ToneURL", "https://toneapi.sleepycat.date/v1")
print("[PULSE] Loaded, getting data...")
HttpRequest getStats
getStats.method = HttpRequestMethod.GET
getStats.url = "https://tone.sleepycat.date/v1/client/weapons"
getStats.queryParameters["player"] <- [NSGetLocalPlayerUID().tostring()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
{
table JSONDecoded = DecodeJSON(response.body)
if (JSONDecoded["Major"] == GetConVarString("MajorVersion") && JSONDecoded["Minor"] == GetConVarString("MinorVersion") && JSONDecoded["Patch"] == GetConVarString("PatchVersion")) {
print(prefix + currentVersion + " has been loaded and is up to date.")
} else {
print(prefix + currentVersion + " has been loaded. Recommend updating to latest version: v" + JSONDecoded["Major"] + "." + JSONDecoded["Minor"] + "." + JSONDecoded["Patch"] + ".")
}
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print(prefix + currentVersion + " has been loaded and has encountered an error getting latest version data.")
}
NSHttpRequest(getVersion, onSuccess, onFailure)
}
void function GetWeaponStatsFromToneAPI()
{
print(prefix + "Getting kill data...")
weaponEntries = 0
HttpRequest getWeaponStats
getWeaponStats.method = HttpRequestMethod.GET
getWeaponStats.url = HTTPrequestURL + "/weapons"
getWeaponStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
{
print(prefix + "Kill data received, processing...")
print("[PULSE] Kill data received, processing...")
table JSONForConversion = DecodeJSON(response.body)
foreach (var key, var value in JSONForConversion) {
table test = expect table(value)
globalToneAPIKillData[string(key)] <- test.kills
globalToneAPIDeathData[string(key)] <- test.deaths
globalToneAPIDWEData[string(key)] <- test.deaths_while_equipped
weaponEntries += 1
//this won't work on v2 since kills will be an integer already
string kills = expect string(test.kills)
globalToneAPIKillData[string(key)] <- kills.tointeger()
print("[PULSE] " + key + " has been added.")
}
print(prefix + "Kill data has been processed with a total of " + string(weaponEntries) + " entries.")
print("[PULSE] Kill data has been processed.")
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print(prefix + "Encountered an error getting kill data...")
print("[PULSE] Encountered an error getting kill data...")
}
NSHttpRequest(getWeaponStats, onSuccess, onFailure)
bool result = NSHttpRequest(getStats, onSuccess, onFailure)
print("[PULSE] result is " + result)
}
void function GetGlobalDataFromToneAPI()
{
print(prefix + "Getting global data...")
weaponEntries = 0
HttpRequest getGlobalStats
getGlobalStats.method = HttpRequestMethod.GET
getGlobalStats.url = HTTPrequestURL + "/weapons"
getGlobalStats.queryParameters["player"] <- ["!" + NSGetLocalPlayerUID()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
{
print(prefix + "Global data received, processing...")
table JSONForConversion = DecodeJSON(response.body)
foreach (var key, var value in JSONForConversion) {
table test = expect table(value)
globalToneAPIAllPlayerKillData[string(key)] <- test.kills
globalToneAPIAllPlayerDeathData[string(key)] <- test.deaths
weaponEntries += 1
}
print(prefix + "Global data has been processed with a total of " + string(weaponEntries) + " entries.")
int function getWeaponKillsFromToneApi(string weaponRef){
//Sliced names are to be removed afterwards
print("[PULSE]" + weaponRef)
if(weaponRef.find("mp_weapon") != null){
weaponRef = weaponRef.slice(10)
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print(prefix + "Encountered an error getting global data...")
foreach (var key, var value in globalToneAPIKillData) {
print(key)
print(value)
}
NSHttpRequest(getGlobalStats, onSuccess, onFailure)
}
void function GetMapStatsFromToneAPI()
{
print(prefix + "Getting map data...")
mapEntries = 0
HttpRequest getMapStats
getMapStats.method = HttpRequestMethod.GET
getMapStats.url = HTTPrequestURL + "/maps"
getMapStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
{
print(prefix + "Map data received, processing...")
table JSONForConversion = DecodeJSON(response.body)
foreach (var key, var value in JSONForConversion) {
table test = expect table(value)
globalToneAPIMapKillData[string(key)] <- test.kills
globalToneAPIMapDeathData[string(key)] <- test.deaths
globalToneAPIMapDistData[string(key)] <- test.total_distance
globalToneAPIMapMDistData[string(key)] <- test.max_distance
mapEntries += 1
}
print(prefix + "Map data has been processed with a total of " + string(mapEntries) + " entries.")
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print(prefix + "Encountered an error getting map data...")
}
NSHttpRequest(getMapStats, onSuccess, onFailure)
}
void function GetGamemodeStatsFromToneAPI()
{
print(prefix + "Getting gamemode data...")
gamemodeEntries = 0
HttpRequest getGamemodeStats
getGamemodeStats.method = HttpRequestMethod.GET
getGamemodeStats.url = HTTPrequestURL + "/gamemodes"
getGamemodeStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
{
print(prefix + "Gamemode data received, processing...")
table JSONForConversion = DecodeJSON(response.body)
foreach (var key, var value in JSONForConversion) {
table test = expect table(value)
globalToneAPIGamemodeData[string(key)] <- test.kills
gamemodeEntries += 1
}
print(prefix + "Gamemode data has been processed with a total of " + string(gamemodeEntries) + " entries.")
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print(prefix + "Encountered an error getting gamemode data...")
}
NSHttpRequest(getGamemodeStats, onSuccess, onFailure)
}
void function fetchGamemodeStatsFromToneAPI(string mapName)
{
mapGamemodeEntries = 0
string mapNameSliced = mapName.slice(3)
HttpRequest getMapGamemodeStats
getMapGamemodeStats.method = HttpRequestMethod.GET
getMapGamemodeStats.url = HTTPrequestURL + "/gamemodes"
getMapGamemodeStats.queryParameters["map"] <- [mapNameSliced]
getMapGamemodeStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response):(mapName)
{
table JSONForConversion = DecodeJSON(response.body)
table mapData = {}
foreach (var gamemode, var value in JSONForConversion) {
table test = expect table(value)
mapData[string(gamemode)] <- test.kills
mapGamemodeEntries += 1
}
globalToneAPIGamemodeMapData[mapName] <- mapData
print(prefix + "Map gamemode data has been processed with a total of " + string(mapGamemodeEntries) + " entries.")
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print(prefix + "Encountered an error getting map gamemode data...")
}
NSHttpRequest(getMapGamemodeStats, onSuccess, onFailure)
}
int function getWeaponKillsFromToneAPI(string weaponRef){
if(weaponRef in globalToneAPIKillData){
print("found!")
print(globalToneAPIKillData[weaponRef])
return expect int(globalToneAPIKillData[weaponRef])
}
return 0
}
int function getNemesisWeaponFromToneAPI(string weaponRef){
if(weaponRef in globalToneAPIDeathData){
return expect int(globalToneAPIDeathData[weaponRef])
}
return 0
}
int function getDWEFromToneAPI(string weaponRef){
if(weaponRef in globalToneAPIDWEData){
return expect int(globalToneAPIDWEData[weaponRef])
}
return 0
}
int function getMapKillFromToneAPI(string mapName){
mapName = mapName.slice(3)
if(mapName in globalToneAPIMapKillData){
return expect int(globalToneAPIMapKillData[mapName])
}
return 0
}
int function getMapDeathFromToneAPI(string mapName){
mapName = mapName.slice(3)
if(mapName in globalToneAPIMapDeathData){
return expect int(globalToneAPIMapDeathData[mapName])
}
return 0
}
int function getMapMDistFromToneAPI(string mapName){
mapName = mapName.slice(3)
if(mapName in globalToneAPIMapMDistData){
return expect int(globalToneAPIMapMDistData[mapName])
}
return 0
}
int function getMapDistFromToneAPI(string mapName){
mapName = mapName.slice(3)
if(mapName in globalToneAPIMapDistData){
return expect int(globalToneAPIMapDistData[mapName])
}
return 0
}
-56
View File
@@ -1,56 +0,0 @@
global function InitViewStatsMenu
struct{
array<string> allMaps
} file
void function InitViewStatsMenu()
{
var menu = GetMenu( "ViewStatsMenu" )
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnViewStats_Open )
var button = Hud_GetChild( menu, "BtnOverview" )
SetButtonRuiText( button, Localize( "#STATS_OVERVIEW" ) )
AddButtonEventHandler( button, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStats_Overview_Menu" ) ) )
button = Hud_GetChild( menu, "BtnTime" )
SetButtonRuiText( button, Localize( "#STATS_TIME" ) )
AddButtonEventHandler( button, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStats_Time_Menu" ) ) )
button = Hud_GetChild( menu, "BtnPilotWeapons" )
SetButtonRuiText( button, Localize( "#STATS_PILOT_WEAPONS" ) )
AddButtonEventHandler( button, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStats_Weapons_Menu" ) ) )
button = Hud_GetChild( menu, "BtnTitans" )
SetButtonRuiText( button, Localize( "#STATS_TITANS" ) )
AddButtonEventHandler( button, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStats_Titans_Menu" ) ) )
button = Hud_GetChild( menu, "BtnMaps" )
SetButtonRuiText( button, Localize( "#STATS_MAPS" ) )
AddButtonEventHandler( button, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStats_Maps_Menu" ) ) )
button = Hud_GetChild( menu, "BtnMisc" )
SetButtonRuiText( button, Localize( "#STATS_MISC" ) )
AddButtonEventHandler( button, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStats_Misc_Menu" ) ) )
AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStats_Open()
{
foreach(elemNum in file.allMaps){
string mapName = expect string(file.allMaps[ elemNum ])
fetchGamemodeStatsFromToneAPI(mapName)
}
GetWeaponStatsFromToneAPI()
GetGlobalDataFromToneAPI()
GetMapStatsFromToneAPI()
GetGamemodeStatsFromToneAPI()
UI_SetPresentationType( ePresentationType.DEFAULT )
//UpdateViewStatsKillsMenu()
//UpdateViewStatsDistanceMenu()
}
-315
View File
@@ -1,315 +0,0 @@
global function InitViewStatsMapsMenu
global function setit
struct
{
var menu
GridMenuData gridData
bool isGridInitialized = false
array<string> allMaps
} file
void function InitViewStatsMapsMenu()
{
var menu = GetMenu( "ViewStats_Maps_Menu" )
file.menu = menu
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_MAPS" )
file.gridData.rows = 5
file.gridData.columns = 1
//file.gridData.numElements // Set in OnViewStatsWeapons_Open after itemdata exists
file.gridData.pageType = eGridPageType.VERTICAL
file.gridData.tileWidth = 224
file.gridData.tileHeight = 112
file.gridData.paddingVert = 6
file.gridData.paddingHorz = 6
Grid_AutoAspectSettings( menu, file.gridData )
file.gridData.initCallback = MapButton_Init
file.gridData.getFocusCallback = MapButton_GetFocus
file.gridData.clickCallback = MapButton_Activate
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsWeapons_Open )
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStatsWeapons_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
file.allMaps = GetPrivateMatchMaps()
file.gridData.numElements = file.allMaps.len()
if ( !file.isGridInitialized )
{
GridMenuInit( file.menu, file.gridData )
file.isGridInitialized = true
}
file.gridData.currentPage = 0
Grid_InitPage( file.menu, file.gridData )
Hud_SetFocused( Grid_GetButtonForElementNumber( file.menu, 0 ) )
}
bool function MapButton_Init( var button, int elemNum )
{
string mapName = file.allMaps[ elemNum ]
UpdateStatsForMap( mapName )
asset mapImage = GetMapImageForMapName( mapName )
var rui = Hud_GetRui( button )
RuiSetImage( rui, "buttonImage", mapImage )
Hud_SetEnabled( button, true )
Hud_SetVisible( button, true )
return true
}
void function MapButton_GetFocus( var button, int elemNum )
{
if ( IsControllerModeActive() )
UpdateStatsForMap( file.allMaps[ elemNum ] )
}
void function MapButton_Activate( var button, int elemNum )
{
if ( !IsControllerModeActive() )
UpdateStatsForMap( file.allMaps[ elemNum ] )
}
int function GetGameStatForMapInt( string gameStat, string mapName )
{
array<string> privateMatchModes = GetPrivateMatchModes()
int totalStat = 0
int enumCount = PersistenceGetEnumCount( "gameModes" )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
totalStat += GetGameStatForMapAndModeInt( gameStat, mapName, modeName )
}
return totalStat
}
int function GetGameStatForMapAndModeInt( string gameStat, string mapName, string modeName, string difficulty = "1" )
{
string statString = GetStatVar( "game_stats", gameStat, "" )
string persistentVar = Stats_GetFixedSaveVar( statString, mapName, modeName, difficulty )
return GetUIPlayer().GetPersistentVarAsInt( persistentVar )
}
float function GetGameStatForMapFloat( string gameStat, string mapName )
{
array<string> privateMatchModes = GetPrivateMatchModes()
float totalStat = 0
int enumCount = PersistenceGetEnumCount( "gameModes" )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
totalStat += GetGameStatForMapAndModeFloat( gameStat, mapName, modeName )
}
return totalStat
}
float function GetGameStatForMapAndModeFloat( string gameStat, string mapName, string modeName )
{
string statString = GetStatVar( "game_stats", gameStat, "" )
string persistentVar = Stats_GetFixedSaveVar( statString, mapName, modeName, "1" )
return expect float( GetUIPlayer().GetPersistentVar( persistentVar ) )
}
void function UpdateStatsForMap( string mapName )
{
entity player = GetUIPlayer()
if ( player == null )
return
Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
fetchGamemodeStatsFromToneAPI(mapName)
// Image
var imageElem = Hud_GetRui( Hud_GetChild( file.menu, "WeaponImageLarge" ) )
RuiSetImage( imageElem, "basicImage", GetMapImageForMapName( mapName ) )
string timePlayed = "null"
string gamesPlayed = "null"
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
SetStatsLabelValue( file.menu, "KillsLabel0", "KILLS ON MAP" )
SetStatsLabelValue( file.menu, "KillsValue0", getMapKillFromToneAPI(mapName) )
SetStatsLabelValue( file.menu, "KillsLabel1", "DEATHS ON MAP" )
SetStatsLabelValue( file.menu, "KillsValue1", getMapDeathFromToneAPI(mapName) )
SetStatsLabelValue( file.menu, "KillsLabel2", "TOTAL SHOT DISTANCE" )
SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(getMapDistFromToneAPI(mapName) ) ) )/100) + "m" )
SetStatsLabelValue( file.menu, "KillsLabel3", "MAXIMUM SHOT DISTANCE" )
SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(getMapMDistFromToneAPI(mapName) ) ) )/100) + "m" )
SetStatsLabelValue( file.menu, "KillsLabel4", "--" )
SetStatsLabelValue( file.menu, "KillsValue4", "--" )
//var anchorElem = Hud_GetChild( file.menu, "WeaponStatsBackground" )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//Hud_SetX( anchorElem, 0 )
//
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
array<PieChartEntry> modes
int enumCount = PersistenceGetEnumCount( "gameModes" )
table< string, array<int> > customGamemodeList = {
sns = [255, 178, 102, 255],
fw = [147, 204, 57, 255],
gg = [14, 87, 132, 255]
}
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if ( mapName in globalToneAPIGamemodeMapData && modeName in globalToneAPIGamemodeMapData[mapName] )
{
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][modeName])
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if ( mapName in globalToneAPIGamemodeMapData && key in globalToneAPIGamemodeMapData[mapName])
{
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][key])
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, key, modePlayedTime, value)
}
}
}
const MAX_MODE_ROWS = 8
if ( modes.len() > 0 )
{
modes.sort( ComparePieChartEntryValues )
if ( modes.len() > MAX_MODE_ROWS )
{
float otherValue
for ( int i = MAX_MODE_ROWS-1; i < modes.len() ; i++ )
otherValue += modes[i].numValue
modes.resize( MAX_MODE_ROWS-1 )
AddPieChartEntry( modes, "#GAMEMODE_OTHER", otherValue, [127, 127, 127, 255] )
}
}
PieChartData modesPlayedData
modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "KILLS BY GAMEMODE", modesPlayedData )
array<string> fdMaps = GetPlaylistMaps( "fd" )
if ( 0 == 1 ) // maybe work later on some FD servers
{
array<var> pveElems = GetElementsByClassname( file.menu, "PvEGroup" )
foreach ( elem in pveElems )
{
Hud_Show( elem )
}
vector perfectColor = TEAM_COLOR_FRIENDLY / 219.0
var iconLegendRui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIconLegend" ) )
RuiSetImage( iconLegendRui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
RuiSetFloat3( iconLegendRui, "basicImageColor", perfectColor )
var icon0Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon0" ) )
RuiSetImage( icon0Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_easy" )
int easyWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "0" )
SetStatsLabelValue( file.menu, "PvELabel0", "#FD_DIFFICULTY_EASY" )
SetStatsLabelValue( file.menu, "PvEValueA0", easyWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "0" ) )
RuiSetFloat3( icon0Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon0Rui, "basicImageColor", easyWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon1Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon1" ) )
RuiSetImage( icon1Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
int normalWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "1" )
SetStatsLabelValue( file.menu, "PvELabel1", "#FD_DIFFICULTY_NORMAL" )
SetStatsLabelValue( file.menu, "PvEValueA1", normalWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "1" ) )
RuiSetFloat3( icon1Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon1Rui, "basicImageColor", normalWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon2Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon2" ) )
RuiSetImage( icon2Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_hard" )
int hardWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "2" )
SetStatsLabelValue( file.menu, "PvELabel2", "#FD_DIFFICULTY_HARD" )
SetStatsLabelValue( file.menu, "PvEValueA2", hardWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "2" ) )
RuiSetFloat3( icon2Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon2Rui, "basicImageColor", hardWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon3Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon3" ) )
RuiSetImage( icon3Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_master" )
int masterWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "3" )
SetStatsLabelValue( file.menu, "PvELabel3", "#FD_DIFFICULTY_MASTER" )
SetStatsLabelValue( file.menu, "PvEValueA3", masterWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "3" ) )
RuiSetFloat3( icon3Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon3Rui, "basicImageColor", masterWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon4Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon4" ) )
RuiSetImage( icon4Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_insane" )
int insaneWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "4" )
SetStatsLabelValue( file.menu, "PvELabel4", "#FD_DIFFICULTY_INSANE" )
SetStatsLabelValue( file.menu, "PvEValueA4", insaneWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "4" ) )
RuiSetFloat3( icon4Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon4Rui, "basicImageColor", insaneWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
}
else
{
array<var> pveElems = GetElementsByClassname( file.menu, "PvEGroup" )
foreach ( elem in pveElems )
{
Hud_Hide( elem )
}
}
}
var function setit( vector color )
{
var iconLegendRui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIconLegend" ) )
RuiSetImage( iconLegendRui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
RuiSetFloat3( iconLegendRui, "basicImageColor", color )
}
+52 -123
View File
@@ -5,12 +5,9 @@ global function InitViewStatsOverviewMenu
struct
{
var menu
array<ItemDisplayData> allTitans
table<string, array<string> > titanStatLoadout
} file
const MAX_DOTS_ON_GRAPH = 10
table <string, int> titanKillData = {}
const IMAGE_TITAN_STRYDER = $"ui/menu/personal_stats/ps_titan_icon_stryder"
const IMAGE_TITAN_ATLAS = $"ui/menu/personal_stats/ps_titan_icon_atlas"
@@ -30,42 +27,10 @@ void function InitViewStatsOverviewMenu()
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function GetTitanKills( string titanName )
{
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
foreach ( weaponRef in file.titanStatLoadout[ titanName ])
{
titanKillData[weaponRef] <- getWeaponKillsFromToneAPI(weaponRef)
}
}
void function OnStatsOverview_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
GetTitanKills("ion")
GetTitanKills("scorch")
GetTitanKills("northstar")
GetTitanKills("ronin")
GetTitanKills("tone")
GetTitanKills("legion")
GetTitanKills("vanguard")
UpdateViewStatsOverviewMenu()
}
@@ -86,19 +51,12 @@ function UpdateViewStatsOverviewMenu()
int timesMVP = GetPlayerStatInt( player, "game_stats", "mvp_total" )
int timesTop3 = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "top3OnTeam" )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( gamesPlayed ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( gamesWon ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), Localize( "#STATS_PERCENTAGE", winPercent ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( timesMVP ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( timesTop3 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), string( 0 ))
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( gamesPlayed ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( gamesWon ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), Localize( "#STATS_PERCENTAGE", winPercent ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( timesMVP ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( timesTop3 ) )
//#########################
// Modes
@@ -160,7 +118,7 @@ function UpdateViewStatsOverviewMenu()
table<string, table> weaponData = GetOverviewWeaponData()
table mostKillsData = weaponData[ "most_kills" ]
table nemesisWeapon = weaponData[ "nemesis_weapon" ]
table mostUsedData = weaponData[ "most_used" ]
table highestKPMData = weaponData[ "highest_kpm" ]
var weaponImageElem
@@ -200,14 +158,14 @@ function UpdateViewStatsOverviewMenu()
weaponNameElem = Hud_GetChild( file.menu, "WeaponName1" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc1" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay1" )
if ( nemesisWeapon.ref != "" )
if ( mostUsedData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( nemesisWeapon.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( nemesisWeapon.ref ) ) )
SetItemImageWidth( weaponImageElem, expect string( mostUsedData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostUsedData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, nemesisWeapon.printName )
Hud_SetText( weaponNameElem, mostUsedData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, nemesisWeapon.val + " DEATHS BY WEAPON" )
SetStatsLabelValue( file.menu, "WeaponDesc1", HoursToTimeString( expect float( mostUsedData.val ) ) )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
@@ -232,7 +190,7 @@ function UpdateViewStatsOverviewMenu()
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, highestKPMData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, highestKPMData.val + " K/D")
Hud_SetText( weaponDescElem, "#STATS_MOST_EFFICIENT_VALUE", highestKPMData.val )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
@@ -288,56 +246,22 @@ function UpdateViewStatsOverviewMenu()
//#########################
// Lifetime
local lifetimeAverage = player.GetPersistentVar( "kdratio_lifetime" ).tofloat()
local formattedLifetimeAverage
if ( lifetimeAverage % 1 == 0 )
formattedLifetimeAverage = format( "%.0f", lifetimeAverage )
else
formattedLifetimeAverage = format( "%.1f", lifetimeAverage )
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAverage ] )
var totalPilotKills = 0
foreach (var key, var value in globalToneAPIKillData) {
totalPilotKills += value
}
var totalGlobalKills = 0
foreach (var key, var value in globalToneAPIAllPlayerKillData) {
totalGlobalKills += value
}
var totalGlobalDeaths = 0
foreach (var key, var value in globalToneAPIAllPlayerDeathData) {
totalGlobalDeaths += value
}
var totalPilotDeaths = 0
foreach (var key, var value in globalToneAPIDeathData) {
totalPilotDeaths += value
}
var killsAsPilot = 0
foreach (var key, var value in globalToneAPIKillData) {
if (key in titanKillData) {
continue
} else {
killsAsPilot += getWeaponKillsFromToneAPI(string(key))
}
}
var killsAsTitan = 0
foreach (var key, var value in globalToneAPIKillData) {
if (key in titanKillData) {
killsAsTitan += titanKillData[string(key)]
}
}
float kval = float(totalPilotKills)
float dval = float(totalPilotDeaths)
float kdval = float(int((kval / dval)*100))/100
float gkval = float(totalGlobalKills)
float gdval = float(totalGlobalDeaths)
float gkdval = float(int((gkval / gdval)*100))/100
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", kdval ] )
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", gkdval ] )
// Lifetime (PVP)
local lifetimeAveragePVP = player.GetPersistentVar( "kdratio_lifetime_pvp" ).tofloat()
local formattedLifetimeAveragePVP
if ( lifetimeAveragePVP % 1 == 0 )
formattedLifetimeAveragePVP = format( "%.0f", lifetimeAveragePVP )
else
formattedLifetimeAveragePVP = format( "%.1f", lifetimeAveragePVP )
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAveragePVP ] )
bool last10GamesStatsVisible = gamesPlayed >= NUM_GAMES_TRACK_KDRATIO ? true : false
SetLast10GamesStatVisibility( file.menu, last10GamesStatsVisible )
@@ -367,7 +291,7 @@ function UpdateViewStatsOverviewMenu()
else
kdratio_match_average = format( "%.1f", kdratio_match_average )
SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, kdval )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, lifetimeAverage )
// Last 10 (PVP)
local kdratiopvp_match_sum = 0
@@ -385,33 +309,38 @@ function UpdateViewStatsOverviewMenu()
else
kdratiopvp_match_average = format( "%.1f", kdratiopvp_match_average )
SetStatsLabelValue( file.menu, "Last10GamesPVPValue", [ "#STATS_KD_VALUE", kdratiopvp_match_average ] )
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, gkdval )
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, lifetimeAveragePVP )
var totalPilotKills = 0
foreach (var key, var value in globalToneAPIKillData) {
totalPilotKills += value
}
/////////////////////////
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( killsAsPilot ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( totalPilotKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( getWeaponKillsFromToneAPI("pilot_emptyhanded") ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( getWeaponKillsFromToneAPI("human_execution") ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKickMeleePilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( GetPlayerStatInt( player, "kills_stats", "pilotExecutePilot" ) ) )
// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
var titanMeleeKills = 0
titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_ion")
titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_scorch")
titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_northstar")
titanMeleeKills += getWeaponKillsFromToneAPI("titan_sword")
titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_tone")
titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_legion")
titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_vanguard")
titanMeleeKills += getWeaponKillsFromToneAPI("auto_titan_melee")
var titanExecutions = getWeaponKillsFromToneAPI("titan_execution")
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( killsAsTitan ) )
int totalTitanExecutions = 0
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionIon" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionScorch" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionNorthstar" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionRonin" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionTone" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionLegion" )
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionVanguard" )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKillsAsTitan" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanExecutions ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( titanMeleeKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( getWeaponKillsFromToneAPI("damagedef_titan_step") ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( totalTitanExecutions ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( GetPlayerStatInt( player, "kills_stats", "titanMeleePilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( GetPlayerStatInt( player, "kills_stats", "titanStepCrushPilot" ) ) )
}
function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
-199
View File
@@ -1,199 +0,0 @@
global function InitViewStatsTimeMenu
global function AddPieChartEntry
const MAX_MODE_ROWS = 8
struct
{
var menu
array<ItemDisplayData> allTitans
table<string, array<string> > titanStatLoadout
} file
void function InitViewStatsTimeMenu()
{
var menu = GetMenu( "ViewStats_Time_Menu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsTime_Open )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnStatsTime_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
UpdateViewStatsTimeMenu()
}
float function GetTitanKills( string titanName)
{
float weaponKills = 0
foreach ( weaponRef in file.titanStatLoadout[ titanName ])
{
weaponKills += float(getWeaponKillsFromToneAPI(weaponRef))
}
return weaponKills
}
void function UpdateViewStatsTimeMenu()
{
entity player = GetUIPlayer()
if ( player == null )
return
//#########################################
float killsAsTitan = 0
float killsAsIon = GetTitanKills( "ion" )
killsAsTitan += killsAsIon
float killsAsScorch = GetTitanKills( "scorch" )
killsAsTitan += killsAsScorch
float killsAsNorthstar = GetTitanKills( "northstar" )
killsAsTitan += killsAsNorthstar
float killsAsRonin = GetTitanKills( "ronin" )
killsAsTitan += killsAsRonin
float killsAsTone = GetTitanKills( "tone" )
killsAsTitan += killsAsTone
float killsAsLegion = GetTitanKills( "legion" )
killsAsTitan += killsAsLegion
float killsAsMonarch = GetTitanKills( "vanguard" )
killsAsTitan += killsAsMonarch
//#########################################
// Time By Class Pie Chart
//#########################################
var totalPilotKills = 0
foreach (var key, var value in globalToneAPIKillData) {
totalPilotKills += value
}
float hoursAsPilot = float(totalPilotKills)
float hoursAsTitan = killsAsTitan
array<PieChartEntry> classes
if ( hoursAsPilot > 0 )
AddPieChartEntry( classes, "#STATS_HEADER_PILOT", hoursAsPilot, [61, 117, 193, 255] )
if ( hoursAsTitan > 0 )
AddPieChartEntry( classes, "#STATS_HEADER_TITAN", hoursAsTitan, [223, 94, 0, 255] )
classes.sort( ComparePieChartEntryValues )
PieChartData classTimeData
classTimeData.entries = classes
classTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ClassPieChart", "KILLS BY CLASS", classTimeData )
//#########################################
// Time By Chassis Pie Chart
//#########################################
array<PieChartEntry> titans
if ( killsAsIon > 0 )
AddPieChartEntry( titans, "#TITAN_ION", killsAsIon, [200, 40, 40, 255] )
if ( killsAsScorch > 0 )
AddPieChartEntry( titans, "#TITAN_SCORCH", killsAsScorch, [223, 94, 0, 255] )
if ( killsAsNorthstar > 0 )
AddPieChartEntry( titans, "#TITAN_NORTHSTAR", killsAsNorthstar, [61, 117, 193, 255] )
if ( killsAsRonin > 0 )
AddPieChartEntry( titans, "#TITAN_RONIN", killsAsRonin, [207, 191, 59, 255] )
if ( killsAsTone > 0 )
AddPieChartEntry( titans, "#TITAN_TONE", killsAsTone, [88, 172, 67, 255] )
if ( killsAsLegion > 0 )
AddPieChartEntry( titans, "#TITAN_LEGION", killsAsLegion, [46, 188, 180, 255] )
if ( killsAsMonarch > 0 )
AddPieChartEntry( titans, "#TITAN_VANGUARD", killsAsMonarch, [151, 71, 175, 255] )
titans.sort( ComparePieChartEntryValues )
PieChartData chassisTimeData
chassisTimeData.entries = titans
chassisTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ChassisPieChart", "KILLS BY TITAN", chassisTimeData )
//#########################################
// Time By Mode Pie Chart
//#########################################
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
array<PieChartEntry> modes
int enumCount = PersistenceGetEnumCount( "gameModes" )
table< string, array<int> > customGamemodeList = {
sns = [255, 178, 102, 255],
fw = [147, 204, 57, 255],
gg = [14, 87, 132, 255]
}
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if ( modeName in globalToneAPIGamemodeData )
{
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeData[modeName])
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if ( key in globalToneAPIGamemodeData)
{
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeData[key])
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, key, modePlayedTime, value)
}
}
}
PieChartData modesPlayedData
modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "KILLS BY GAMEMODE", modesPlayedData )
//#########################################
// Time Stats
//#########################################
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), StatToTimeString( "time_stats", "hours_total" ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_TIME_IN_AIR" ), StatToTimeString( "time_stats", "hours_inAir" ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_TIME_WALLRUNNING" ), StatToTimeString( "time_stats", "hours_wallrunning" ) )
}
void function AddPieChartEntry( array<PieChartEntry> entries, string displayName, float numValue, array<int> color )
{
PieChartEntry newEntry
newEntry.displayName = displayName
newEntry.numValue = numValue
newEntry.color = color
entries.append( newEntry )
}
@@ -1,227 +0,0 @@
//TODO: Kills Per Minute stat
global function InitViewStatsTitansMenu
struct
{
var menu
var[NUM_PERSISTENT_TITAN_LOADOUTS] buttons
array<ItemDisplayData> allTitans
table<string, array<string> > titanStatLoadout
} file
void function InitViewStatsTitansMenu()
{
var menu = GetMenu( "ViewStats_Titans_Menu" )
file.menu = menu
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_TITANS" )
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsTitans_Open )
for ( int i = 0; i < NUM_PERSISTENT_TITAN_LOADOUTS; i++ )
{
var button = Hud_GetChild( menu, "Button" + i )
//button.s.rowIndex <- i
//Hud_AddEventHandler( button, UIE_CLICK, OnButton_Activate )
Hud_AddEventHandler( button, UIE_GET_FOCUS, OnButton_Focused )
file.buttons[i] = button
}
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStatsTitans_Open()
{
UI_SetPresentationType( ePresentationType.STORE_PRIME_TITANS )
RunMenuClientFunction( "UpdateTitanModel", 0 )
// Get Titan list
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
UpdateButtons( 0, file.buttons )
UpdateStatsForTitan( file.allTitans[ 0 ].ref, 0 )
}
void function UpdateButtons( int selectedIndex, var[NUM_PERSISTENT_TITAN_LOADOUTS] buttons )
{
foreach ( index, button in buttons )
{
TitanLoadoutDef loadout = GetCachedTitanLoadout( index )
RHud_SetText( button, GetTitanLoadoutName( loadout ) )
Hud_SetEnabled( button, true )
Hud_SetVisible( button, true )
}
}
//void function OnButton_Activate( var button )
//{
// int id = int( Hud_GetScriptID( button ) )
// if ( !IsControllerModeActive() )
// UpdateStatsForTitan( file.allTitans[ id ].ref, id )
//}
void function OnButton_Focused( var button )
{
int id = int( Hud_GetScriptID( button ) )
//if ( IsControllerModeActive() )
UpdateStatsForTitan( file.allTitans[ id ].ref, id )
}
void function UpdateStatsForTitan( string titanRef, int loadoutIndex )
{
entity player = GetUIPlayer()
if ( player == null )
return
RunMenuClientFunction( "UpdateTitanModel", loadoutIndex )
RunMenuClientFunction( "UpdateStorePrimeBg", loadoutIndex )
// Name
Hud_SetText( Hud_GetChild( file.menu, "TitanName" ), GetItemName( titanRef ) )
// Locked info
var lockLabel = GetElementsByClassname( file.menu, "LblTitanLocked" )[0]
if ( IsItemLocked( player, titanRef ) )
{
Hud_SetText( lockLabel, "#LOUADOUT_UNLOCK_REQUIREMENT_LEVEL", GetUnlockLevelReq( titanRef ) )
Hud_Show( lockLabel )
}
else
{
Hud_Hide( lockLabel )
}
string timeUsed = StatToTimeString( "time_stats", "hours_as_titan_" + titanRef )
int shotsHit
foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
shotsHit += GetPlayerStatInt( player, "weapon_stats", "shotsHit", weaponRef )
int coresEarned = GetPlayerStatInt( player, "titan_stats", "coresEarned", titanRef )
int crits
bool critsApplicable = false
foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
{
if ( GetWeaponInfoFileKeyField_Global( weaponRef, "critical_hit" ) == true )
{
critsApplicable = true
crits += GetPlayerStatInt( player, "weapon_stats", "critHits", weaponRef )
}
}
string critHitsValue = Localize( "#STATS_NOT_APPLICABLE" )
if ( critsApplicable )
critHitsValue = string( crits )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_USED" ), timeUsed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_SHOTS_HIT" ), string( shotsHit ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_CORES_EARNED" ), string( coresEarned ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_HEADER_CRITICAL_HITS" ), critHitsValue )
string nextUnlockRef = GetNextUnlockForTitanLevel( player, titanRef, TitanGetRawLevel( player, titanRef ) + 1 )
if ( nextUnlockRef != "" )
{
var rui = Hud_GetRui( Hud_GetChild( file.menu, "NextUnlock" ) )
if ( nextUnlockRef == "random" )
{
RuiSetString( rui, "unlockName", "" )
RuiSetImage( rui, "unlockImage", $"rui/menu/common/unlock_random" )
}
else
{
ItemDisplayData displayData
if ( IsSubItemType( GetItemType( nextUnlockRef ) ) )
displayData = GetItemDisplayData( nextUnlockRef, titanRef )
else
displayData = GetItemDisplayData( nextUnlockRef )
RuiSetString( rui, "unlockName", displayData.name )
RuiSetImage( rui, "unlockImage", displayData.image )
vector aspect = GetItemImageAspect( nextUnlockRef )
float mult = 1.0
if ( aspect.x > aspect.y )
mult = 120.0 / aspect.x
else
mult = 120.0 / aspect.y
aspect.x *= mult
aspect.y *= mult
RuiSetFloat2( rui, "unlockImageSize", aspect )
}
}
int totalKills
int pilotKills
int titanKills
int aiKills
foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
{
totalKills += getWeaponKillsFromToneAPI(weaponRef)
pilotKills += GetPlayerStatInt( player, "weapon_kill_stats", "pilots", weaponRef )
titanKills += GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef )
aiKills += GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef )
}
// Total Kills Stats
SetStatsLabelValue( file.menu, "KillsValue0", totalKills )
SetStatsLabelValue( file.menu, "KillsValue1", pilotKills )
SetStatsLabelValue( file.menu, "KillsValue2", titanKills )
SetStatsLabelValue( file.menu, "KillsValue3", aiKills )
}
asset function GetTitanStatImage( string titanRef )
{
asset image
switch ( titanRef )
{
case "ion":
image = $"r2_ui/menus/loadout_icons/titans/ion_icon"
break
case "scorch":
image = $"r2_ui/menus/loadout_icons/titans/scorch_icon"
break
case "northstar":
image = $"r2_ui/menus/loadout_icons/titans/northstar_icon"
break
case "ronin":
image = $"r2_ui/menus/loadout_icons/titans/ronin_icon"
break
case "tone":
image = $"r2_ui/menus/loadout_icons/titans/tone_icon"
break
case "legion":
image = $"r2_ui/menus/loadout_icons/titans/legion_icon"
break
case "vanguard":
image = $"r2_ui/menus/loadout_icons/titans/vanguard_icon"
break
}
return image
}
+17 -24
View File
@@ -306,10 +306,10 @@ table<string, table> function GetOverviewWeaponData()
Table[ "most_kills" ].ref <- ""
Table[ "most_kills" ].printName <- ""
Table[ "most_kills" ].val <- 0
Table[ "nemesis_weapon" ] <- {}
Table[ "nemesis_weapon" ].ref <- ""
Table[ "nemesis_weapon" ].printName <- ""
Table[ "nemesis_weapon" ].val <- 0
Table[ "most_used" ] <- {}
Table[ "most_used" ].ref <- ""
Table[ "most_used" ].printName <- ""
Table[ "most_used" ].val <- 0
Table[ "highest_kpm" ] <- {}
Table[ "highest_kpm" ].ref <- ""
Table[ "highest_kpm" ].printName <- ""
@@ -338,7 +338,7 @@ table<string, table> function GetOverviewWeaponData()
if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
continue
int val = getWeaponKillsFromToneAPI(weaponName)
int val = getWeaponKillsFromToneApi(weaponName)
if ( val > Table[ "most_kills" ].val )
{
Table[ "most_kills" ].ref = weaponName
@@ -346,31 +346,24 @@ table<string, table> function GetOverviewWeaponData()
Table[ "most_kills" ].val = val
}
int nval = getNemesisWeaponFromToneAPI(weaponName)
if ( nval > Table[ "nemesis_weapon" ].val )
float fVal = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponName )
if ( fVal > Table[ "most_used" ].val )
{
Table[ "nemesis_weapon" ].ref = weaponName
Table[ "nemesis_weapon" ].printName = weaponDisplayName
Table[ "nemesis_weapon" ].val = nval
Table[ "most_used" ].ref = weaponName
Table[ "most_used" ].printName = weaponDisplayName
Table[ "most_used" ].val = fVal
}
float kdval = 0
float kval = 0
float dval = 0
if( getWeaponKillsFromToneAPI(weaponName) != 0 && getDWEFromToneAPI(weaponName) != 0){
kval = float(getWeaponKillsFromToneAPI(weaponName))
dval = float(getDWEFromToneAPI(weaponName))
if (kval / dval > kdval){
kdval = kval / dval
}
}
int rnd= int(kdval*100)
kdval = float(rnd)/100
if ( kdval > Table[ "highest_kpm" ].val.tofloat() )
local killsPerMinute = 0
local hoursEquipped = GetPlayerStatFloat( player, "weapon_stats", "hoursEquipped", weaponName )
local killCount = GetPlayerStatInt( player, "weapon_kill_stats", "total", weaponName )
if ( hoursEquipped > 0 )
killsPerMinute = format( "%.2f", ( killCount / ( hoursEquipped * 60.0 ) ).tofloat() )
if ( killsPerMinute.tofloat() > Table[ "highest_kpm" ].val.tofloat() )
{
Table[ "highest_kpm" ].ref = weaponName
Table[ "highest_kpm" ].printName = weaponDisplayName
Table[ "highest_kpm" ].val = kdval
Table[ "highest_kpm" ].val = killsPerMinute
}
}
@@ -180,8 +180,8 @@ void function UpdateStatsForWeapon( string weaponRef )
}
// Total Kills Stats
SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneAPI(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneAPI(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneApi(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneApi(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
SetStatsLabelValue( file.menu, "KillsValue3", getDWEFromToneAPI(weaponRef))
SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
}
-5
View File
@@ -1,5 +0,0 @@
{
"Major": "1",
"Minor": "2",
"Patch": "1"
}