32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
global function pulseInit
|
|
global function pulseGetData
|
|
|
|
global table pulseData = {}
|
|
|
|
struct {
|
|
array<string> allMaps
|
|
} file
|
|
|
|
void function pulseInit()
|
|
{
|
|
pulsePrefixSet()
|
|
file.allMaps = GetPrivateMatchMaps()
|
|
pulsePrintt("Initialized.")
|
|
pulseGetData()
|
|
}
|
|
|
|
void function pulseGetData()
|
|
{
|
|
print("data getter called")
|
|
string URL = GetConVarString("ToneURL")
|
|
array <string> URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
|
|
array <string> tablepath = ["weaponsLocal", "weaponsGlobal", "gamemodesAll", "gamemodesSeparated", "maps"]
|
|
pulseRequestData(URL + URLpath[0], {["player"] = NSGetLocalPlayerUID()}, tablepath[0])
|
|
pulseRequestData(URL + URLpath[1], {["player"] = "!" + NSGetLocalPlayerUID()}, tablepath[1])
|
|
pulseRequestData(URL + URLpath[2], {["player"] = NSGetLocalPlayerUID()}, tablepath[2])
|
|
foreach (map in file.allMaps)
|
|
{
|
|
pulseRequestData(URL + URLpath[3], {["player"] = NSGetLocalPlayerUID(), ["map"] = map.slice(3)}, tablepath[3])
|
|
}
|
|
pulseRequestData(URL + URLpath[4], {["player"] = NSGetLocalPlayerUID()}, tablepath[4])
|
|
} |