27 lines
779 B
Plaintext
27 lines
779 B
Plaintext
global function pulseInit
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global table pulseData = {}
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struct {
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array<string> allMaps
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} file
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void function pulseInit()
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{
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pulsePrefixSet()
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pulsePrintt("Initialized.")
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}
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void function pulseGetData()
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{
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string URL = GetConVarString("ToneURL")
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array URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
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pulseRequestData(URL + URLpath[1], ["uid" = NSGetLocalPlayerUID()])
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pulseRequestData(URL + URLpath[2], ["uid" = "!" + NSGetLocalPlayerUID()])
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pulseRequestData(URL + URLpath[3], ["uid" = NSGetLocalPlayerUID()])
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foreach (map in file.allMaps)
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{
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pulseRequestData(URL + URLpath[4], ["uid" = NSGetLocalPlayerUID(), "map" = map.slice(3)])
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}
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pulseRequestData(URL + URLpath[5], ["uid" = NSGetLocalPlayerUID()])
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} |