Files
pulse/mods/ToneAPI.pulse/mod/scripts/vscripts/pulse.gnut
T
2023-07-07 18:30:26 +02:00

47 lines
1.3 KiB
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global function pulseInit
global function pulseGetData
global table pulseData = {}
struct {
array<string> allMaps
} file
void function pulseInit()
{
pulsePrefixSet()
file.allMaps = GetPrivateMatchMaps()
pulsePrintt("Initialized.")
}
bool function pulseGetData()
{
print("data getter called")
string URL = GetConVarString("ToneURL")
array <string> URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
array <string> tablepath = ["weaponsLocal", "weaponsGlobal", "gamemodesAll", "gamemodesSeparated", "maps"]
if (!pulseRequestData(URL + URLpath[0], {["player"] = NSGetLocalPlayerUID()}, tablepath[0]))
{
return true
}
if (!pulseRequestData(URL + URLpath[1], {["player"] = "!" + NSGetLocalPlayerUID()}, tablepath[1]))
{
return true
}
if (!pulseRequestData(URL + URLpath[2], {["player"] = NSGetLocalPlayerUID()}, tablepath[2]))
{
return true
}
foreach (map in file.allMaps)
{
if (!pulseRequestData(URL + URLpath[3], {["player"] = NSGetLocalPlayerUID(), ["map"] = map.slice(3)}, tablepath[3]))
{
return true
}
}
if (!pulseRequestData(URL + URLpath[4], {["player"] = NSGetLocalPlayerUID()}, tablepath[4]))
{
return true
}
return false
}