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pulse/mod/scripts/vscripts/ui/menu_stats_overview.nut
T

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untyped
global function InitViewStatsOverviewMenu
struct
{
var menu
array<ItemDisplayData> allTitans
array<ItemDisplayData> allPilotWeapons
table<string, array<string> > titanStatLoadout
} file
const MAX_DOTS_ON_GRAPH = 10
table <string, int> titanKillData = {}
table <string, int> pilotKillData = {}
const IMAGE_TITAN_STRYDER = $"ui/menu/personal_stats/ps_titan_icon_stryder"
const IMAGE_TITAN_ATLAS = $"ui/menu/personal_stats/ps_titan_icon_atlas"
const IMAGE_TITAN_OGRE = $"ui/menu/personal_stats/ps_titan_icon_ogre"
void function InitViewStatsOverviewMenu()
{
PrecacheHUDMaterial( IMAGE_TITAN_STRYDER )
PrecacheHUDMaterial( IMAGE_TITAN_ATLAS )
PrecacheHUDMaterial( IMAGE_TITAN_OGRE )
var menu = GetMenu( "ViewStats_Overview_Menu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsOverview_Open )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function GetTitanKills( string titanName )
{
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
foreach ( weaponRef in file.titanStatLoadout[ titanName ])
{
titanKillData[weaponRef] <- pulseParse(weaponRef, "weaponsLocal", "kills")
}
}
void function GetAllPilotWeapons()
{
file.allPilotWeapons = GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY)
file.allPilotWeapons.extend(GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY) )
file.allPilotWeapons.extend(GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE) )
file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SPECIAL ) )
}
void function OnStatsOverview_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
GetTitanKills("ion")
GetTitanKills("scorch")
GetTitanKills("northstar")
GetTitanKills("ronin")
GetTitanKills("tone")
GetTitanKills("legion")
GetTitanKills("vanguard")
UpdateViewStatsOverviewMenu()
}
function UpdateViewStatsOverviewMenu()
{
entity player = GetUIPlayer()
if ( player == null )
return
//#########################
// Games
//#########################
string timePlayed = StatToTimeString( "time_stats", "hours_total" )
int gamesPlayed = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_completed" )
int gamesWon = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_won" )
string winPercent = GetPercent( float( gamesWon ), float( gamesPlayed ), 0 )
int timesMVP = GetPlayerStatInt( player, "game_stats", "mvp_total" )
int timesTop3 = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "top3OnTeam" )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( gamesPlayed ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( gamesWon ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), Localize( "#STATS_PERCENTAGE", winPercent ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( timesMVP ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( timesTop3 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), string( 0 ))
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( 0 ) )
//#########################
// Modes
//#########################
/*local gameModePlayedVar = GetStatVar( "game_stats", "mode_played" )
local basicModes = [ "tdm", "cp", "at", "lts", "ctf" ]
local timesPlayedArray = []
local gameModeNamesArray = []
local otherGameModesPlayed = 0
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
foreach ( modeName in gameModesArray )
{
local gameModePlaysVar = StringReplace( expect string( gameModePlayedVar ), "%gamemode%", modeName )
local timesPlayed = player.GetPersistentVar( gameModePlaysVar )
if ( basicModes.contains( modeName ) ) //Don't really like doing ArrayContains, but Chad prefers not storing a separate enum in persistence that contains the "other" gamemodes
{
timesPlayedArray.append( timesPlayed )
gameModeNamesArray.append( GAMETYPE_TEXT[ modeName] )
}
else
{
otherGameModesPlayed += timesPlayed
}
}
//Add Other game modes' data to the end of the arrays
gameModeNamesArray.append( "#GAMEMODE_OTHER" )
timesPlayedArray.append( otherGameModesPlayed )
local data = {}
data.names <- gameModeNamesArray
data.values <- timesPlayedArray
SetPieChartData( menu, "ModesPieChart", "#GAME_MODES_PLAYED", data )*/
//#########################
// Completion
//#########################
// Challenges complete
//local challengeData = GetChallengeCompleteData()
//SetStatsBarValues( menu, "CompletionBar0", "#STATS_COMPLETION_CHALLENGES", 0, challengeData.total, challengeData.complete )
// Item unlocks
//local itemUnlockData = GetItemUnlockCountData()
//SetStatsBarValues( menu, "CompletionBar1", "#STATS_COMPLETION_WEAPONS", 0, itemUnlockData["weapons"].total, itemUnlockData["weapons"].unlocked )
//SetStatsBarValues( menu, "CompletionBar2", "#STATS_COMPLETION_ATTACHMENTS", 0, itemUnlockData["attachments"].total, itemUnlockData["attachments"].unlocked )
//SetStatsBarValues( menu, "CompletionBar3", "#STATS_COMPLETION_MODS", 0, itemUnlockData["mods"].total, itemUnlockData["mods"].unlocked )
//SetStatsBarValues( menu, "CompletionBar4", "#STATS_COMPLETION_ABILITIES", 0, itemUnlockData["abilities"].total, itemUnlockData["abilities"].unlocked )
//SetStatsBarValues( menu, "CompletionBar5", "#STATS_COMPLETION_GEAR", 0, itemUnlockData["gear"].total, itemUnlockData["gear"].unlocked )
//#########################
// Weapons
//#########################
table<string, table> weaponData = GetOverviewWeaponData()
table mostKillsData = weaponData[ "most_kills" ]
table nemesisWeapon = weaponData[ "nemesis_weapon" ]
table highestKPMData = weaponData[ "highest_kpm" ]
var weaponImageElem
var weaponRui
var weaponNameElem
var weaponDescElem
var noDataElem
// Weapon with most kills
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage0" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName0" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc0" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay0" )
if ( mostKillsData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( mostKillsData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostKillsData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, mostKillsData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, "#STATS_MOST_KILLS_VALUE", mostKillsData.val )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
// Most Used Weapon
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage1" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName1" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc1" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay1" )
if ( nemesisWeapon.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( nemesisWeapon.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( nemesisWeapon.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, nemesisWeapon.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, nemesisWeapon.val + " DEATHS BY WEAPON" )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
// Weapon with highest KPM
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage2" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName2" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc2" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay2" )
if ( highestKPMData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( highestKPMData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( highestKPMData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, highestKPMData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, highestKPMData.val + " K/D")
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
//#########################
// Titan Unlocks
//#########################
Assert( player == GetUIPlayer() )
Assert( player != null )
int unlockedCount = 0
//var imageLabel = GetElem( menu, "TitanUnlockImage0" )
//if ( !IsItemLocked( player, "titan_stryder" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_STRYDER )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//imageLabel = GetElem( menu, "TitanUnlockImage1" )
//if ( !IsItemLocked( player, "titan_atlas" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_ATLAS )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//imageLabel = GetElem( menu, "TitanUnlockImage2" )
//if ( !IsItemLocked( player, "titan_ogre" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_OGRE )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//var unlockCountLabel = GetElem( menu, "TitanUnlocksCount" )
//Hud_SetText( unlockCountLabel, "#STATS_CHASSIS_UNLOCK_COUNT", string( unlockedCount ) )
//#########################
// K/D Ratios
//#########################
// Lifetime
table playerweaponData = expect table(pulseData["weaponsLocal"])
table globalweaponData = expect table(pulseData["weaponsGlobal"])
var totalPilotKills = 0
foreach (var key, var value in playerweaponData) {
table values = expect table(value)
totalPilotKills += values["kills"]
}
var totalGlobalKills = 0
foreach (var key, var value in globalweaponData) {
table values = expect table(value)
totalGlobalKills += values["kills"]
}
var totalPilotDeaths = 0
foreach (var key, var value in playerweaponData) {
table values = expect table(value)
totalPilotDeaths += values["deaths"]
}
var totalGlobalDeaths = 0
foreach (var key, var value in globalweaponData) {
table values = expect table(value)
totalGlobalDeaths += values["deaths"]
}
var killsAsPilot = 0
foreach (var key, var value in playerweaponData) {
if (key in titanKillData) {
continue
} else {
killsAsPilot += pulseParse(string(key), "weaponsLocal", "kills")
}
}
var killsAsTitan = 0
foreach (var key, var value in playerweaponData) {
if (key in titanKillData) {
killsAsTitan += titanKillData[string(key)]
}
}
float kval = float(totalPilotKills)
float dval = float(totalPilotDeaths)
float kdval = float(int((kval / dval)*100))/100
float gkval = float(totalGlobalKills)
float gdval = float(totalGlobalDeaths)
float gkdval = float(int((gkval / gdval)*100))/100
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", kdval ] )
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", gkdval ] )
bool last10GamesStatsVisible = gamesPlayed >= NUM_GAMES_TRACK_KDRATIO ? true : false
SetLast10GamesStatVisibility( file.menu, last10GamesStatsVisible )
// Last 10 Matches
local kdratio_match = []
local kdratiopvp_match = []
for ( int i = NUM_GAMES_TRACK_KDRATIO - 1 ; i >= 0 ; i-- )
{
kdratio_match.append( player.GetPersistentVar( "kdratio_match[" + i + "]" ) )
kdratiopvp_match.append( player.GetPersistentVar( "kdratiopvp_match[" + i + "]" ) )
}
// Last 10
local kdratio_match_sum = 0
local count = 0
foreach( value in kdratio_match )
{
if ( value == 0 )
continue
kdratio_match_sum += value
count++
}
local kdratio_match_average = count > 0 ? kdratio_match_sum / count : kdratio_match_sum
if ( kdratio_match_average % 1 == 0 )
kdratio_match_average = format( "%.0f", kdratio_match_average )
else
kdratio_match_average = format( "%.1f", kdratio_match_average )
SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, kdval )
// Last 10 (PVP)
local kdratiopvp_match_sum = 0
count = 0
foreach( value in kdratiopvp_match )
{
if ( value == 0 )
continue
kdratiopvp_match_sum += value
count++
}
local kdratiopvp_match_average = count > 0 ? kdratiopvp_match_sum / count : kdratiopvp_match_sum
if ( kdratiopvp_match_average % 1 == 0 )
kdratiopvp_match_average = format( "%.0f", kdratiopvp_match_average )
else
kdratiopvp_match_average = format( "%.1f", kdratiopvp_match_average )
SetStatsLabelValue( file.menu, "Last10GamesPVPValue", [ "#STATS_KD_VALUE", kdratiopvp_match_average ] )
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, gkdval )
/////////////////////////
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( killsAsPilot ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( pulseParse("pilot_emptyhanded", "weaponsLocal", "kills") ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( pulseParse("human_execution", "weaponsLocal", "kills") ) )
// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
var titanMeleeKills = 0
titanMeleeKills += pulseParse("titan_punch_ion", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_scorch", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_northstar", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_sword", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_tone", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_legion", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_vanguard", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("auto_titan_melee", "weaponsLocal", "kills")
var titanExecutions = pulseParse("titan_execution", "weaponsLocal", "kills")
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( killsAsTitan ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanExecutions ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( titanMeleeKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( pulseParse("damagedef_titan_step", "weaponsLocal", "kills") ) )
}
function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
{
//printt( "values:" )
//PrintTable( values )
var background = GetElem( menu, "KDRatioLast10Graph" + graphIndex )
local graphHeight = Hud_GetBaseHeight( background )
local graphOrigin = Hud_GetAbsPos( background )
graphOrigin[1] += graphHeight
local dotSpacing = Hud_GetBaseWidth( background ) / 9.0
local dotPositions = []
// Calculate min/max for the graph
local graphMin = 0.0
local graphMax = max( dottedAverage, 1.0 )
foreach( value in values )
{
if ( value > graphMax )
graphMax = value
}
graphMax += graphMax * 0.1
var maxLabel = GetElem( menu, "Graph" + graphIndex + "ValueMax" )
local maxValueString = format( "%.1f", graphMax )
Hud_SetText( maxLabel, maxValueString )
// Plot the dots
for ( int i = 0; i < MAX_DOTS_ON_GRAPH; i++ )
{
var dot = GetElem( menu, "Graph" + graphIndex + "Dot" + i )
if ( i >= values.len() )
{
Hud_Hide( dot )
continue
}
float dotOffset = GraphCapped( values[i], graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0] - ( Hud_GetBaseWidth( dot ) * 0.5 ) + ( dotSpacing * i )
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dot ) * 0.5 ) - dotOffset
Hud_SetPos( dot, posX, posY )
Hud_Show( dot )
dotPositions.append( [ posX + ( Hud_GetBaseWidth( dot ) * 0.5 ), posY + ( Hud_GetBaseHeight( dot ) * 0.5 ) ] )
}
{
// Place the dotted lifetime average line
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine0" )
float dottedLineOffset = GraphCapped( dottedAverage, graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0]
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
Hud_SetPos( dottedLine, posX, posY )
Hud_Show( dottedLine )
}
{
// Place the dotted zero line
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine1" )
float dottedLineOffset = GraphCapped( 0.0, graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0]
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
Hud_SetPos( dottedLine, posX, posY )
Hud_Show( dottedLine )
}
// Connect the dots with lines
for ( int i = 1; i < MAX_DOTS_ON_GRAPH; i++ )
{
var line = GetElem( menu, "Graph" + graphIndex + "Line" + i )
if ( i >= values.len() )
{
Hud_Hide( line )
continue
}
// Get angle from previous dot to this dot
local startPos = dotPositions[i-1]
local endPos = dotPositions[i]
local offsetX = endPos[0] - startPos[0]
local offsetY = endPos[1] - startPos[1]
local angle = ( atan( offsetX / offsetY ) * ( 180 / PI ) )
// Get line length
local length = sqrt( offsetX * offsetX + offsetY * offsetY )
// Calculate where the line should be positioned
local posX = endPos[0] - ( offsetX / 2.0 ) - ( length / 2.0 )
local posY = endPos[1] - ( offsetY / 2.0 ) - ( Hud_GetBaseHeight( line ) / 2.0 )
//line.SetHeight( 2.0 )
Hud_SetWidth( line, length )
Hud_SetRotation( line, angle + 90.0 )
Hud_SetPos( line, posX, posY )
Hud_Show( line )
}
}
void function SetLast10GamesStatVisibility( var menu, bool visible )
{
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesLabel" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesValue" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPLabel" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPValue" ), visible )
}
void function SetItemImageWidth( var imageElem, string ref )
{
vector vec = GetItemImageAspect( ref )
float aspectRatio = vec.x / vec.y
int imageWidth = int( Hud_GetHeight( imageElem ) * aspectRatio )
Hud_SetWidth( imageElem, imageWidth )
}