218 lines
7.3 KiB
Plaintext
218 lines
7.3 KiB
Plaintext
global function pulseInit
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global function GetWeaponStatsFromToneAPI
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global function GetMapStatsFromToneAPI
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global function GetGamemodeStatsFromToneAPI
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global function getWeaponKillsFromToneAPI
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global function getNemesisWeaponFromToneAPI
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global function getDWEFromToneAPI
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global function getMapKillFromToneAPI
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global function getMapDeathFromToneAPI
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global function getMapDistFromToneAPI
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global function getMapMDistFromToneAPI
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global function fetchGamemodeStatsFromToneAPI
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global table globalToneAPIKillData = {}
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global table globalToneAPIDeathData = {}
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global table globalToneAPIDWEData = {}
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global table globalToneAPIMapDeathData = {}
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global table globalToneAPIMapDistData = {}
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global table globalToneAPIMapKillData = {}
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global table globalToneAPIMapMDistData = {}
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global table globalToneAPIGamemodeData = {}
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global table< table > globalToneAPIGamemodeMapData = {}
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string prefix = "default"
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string HTTPrequestURL = "default"
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int weaponEntries = 0
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int mapEntries = 0
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int gamemodeEntries = 0
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int mapGamemodeEntries = 0
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void function pulseInit()
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{
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HTTPrequestURL = GetConVarString("ToneURL")
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prefix = "\x1b[38;2;255;178;102m[PULSE]\x1b[0m "
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print(prefix + "v1.2.0 has been loaded.")
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}
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void function GetWeaponStatsFromToneAPI()
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{
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print(prefix + "Getting kill data...")
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weaponEntries = 0
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HttpRequest getWeaponStats
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getWeaponStats.method = HttpRequestMethod.GET
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getWeaponStats.url = HTTPrequestURL + "/weapons"
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getWeaponStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
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void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
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{
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print(prefix + "Kill data received, processing...")
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table JSONForConversion = DecodeJSON(response.body)
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foreach (var key, var value in JSONForConversion) {
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table test = expect table(value)
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globalToneAPIKillData[string(key)] <- test.kills
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globalToneAPIDeathData[string(key)] <- test.deaths
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globalToneAPIDWEData[string(key)] <- test.deaths_while_equipped
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weaponEntries += 1
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}
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print(prefix + "Kill data has been processed with a total of " + string(weaponEntries) + " entries.")
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}
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void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
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{
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print(prefix + "Encountered an error getting kill data...")
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}
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NSHttpRequest(getWeaponStats, onSuccess, onFailure)
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}
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void function GetMapStatsFromToneAPI()
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{
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print(prefix + "Getting map data...")
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mapEntries = 0
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HttpRequest getMapStats
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getMapStats.method = HttpRequestMethod.GET
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getMapStats.url = HTTPrequestURL + "/maps"
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getMapStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
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void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
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{
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print(prefix + "Map data received, processing...")
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table JSONForConversion = DecodeJSON(response.body)
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foreach (var key, var value in JSONForConversion) {
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table test = expect table(value)
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globalToneAPIMapKillData[string(key)] <- test.kills
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globalToneAPIMapDeathData[string(key)] <- test.deaths
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globalToneAPIMapDistData[string(key)] <- test.total_distance
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globalToneAPIMapMDistData[string(key)] <- test.max_distance
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mapEntries += 1
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}
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print(prefix + "Map data has been processed with a total of " + string(mapEntries) + " entries.")
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}
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void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
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{
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print(prefix + "Encountered an error getting map data...")
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}
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NSHttpRequest(getMapStats, onSuccess, onFailure)
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}
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void function GetGamemodeStatsFromToneAPI()
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{
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print(prefix + "Getting gamemode data...")
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gamemodeEntries = 0
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HttpRequest getGamemodeStats
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getGamemodeStats.method = HttpRequestMethod.GET
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getGamemodeStats.url = HTTPrequestURL + "/gamemodes"
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getGamemodeStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
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void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
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{
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print(prefix + "Gamemode data received, processing...")
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table JSONForConversion = DecodeJSON(response.body)
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foreach (var key, var value in JSONForConversion) {
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table test = expect table(value)
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globalToneAPIGamemodeData[string(key)] <- test.kills
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gamemodeEntries += 1
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}
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print(prefix + "Gamemode data has been processed with a total of " + string(gamemodeEntries) + " entries.")
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}
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void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
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{
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print(prefix + "Encountered an error getting gamemode data...")
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}
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NSHttpRequest(getGamemodeStats, onSuccess, onFailure)
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}
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void function fetchGamemodeStatsFromToneAPI(string mapName)
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{
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mapGamemodeEntries = 0
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string mapNameSliced = mapName.slice(3)
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HttpRequest getMapGamemodeStats
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getMapGamemodeStats.method = HttpRequestMethod.GET
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getMapGamemodeStats.url = HTTPrequestURL + "/gamemodes"
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getMapGamemodeStats.queryParameters["map"] <- [mapNameSliced]
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getMapGamemodeStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
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void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response):(mapName)
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{
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table JSONForConversion = DecodeJSON(response.body)
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table mapData = {}
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foreach (var gamemode, var value in JSONForConversion) {
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table test = expect table(value)
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mapData[string(gamemode)] <- test.kills
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mapGamemodeEntries += 1
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}
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globalToneAPIGamemodeMapData[mapName] <- mapData
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print(prefix + "Map gamemode data has been processed with a total of " + string(mapGamemodeEntries) + " entries.")
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}
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void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
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{
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print(prefix + "Encountered an error getting map gamemode data...")
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}
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NSHttpRequest(getMapGamemodeStats, onSuccess, onFailure)
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}
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int function getWeaponKillsFromToneAPI(string weaponRef){
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if(weaponRef in globalToneAPIKillData){
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return expect int(globalToneAPIKillData[weaponRef])
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}
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return 0
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}
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int function getNemesisWeaponFromToneAPI(string weaponRef){
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if(weaponRef in globalToneAPIDeathData){
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return expect int(globalToneAPIDeathData[weaponRef])
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}
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return 0
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}
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int function getDWEFromToneAPI(string weaponRef){
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if(weaponRef in globalToneAPIDWEData){
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return expect int(globalToneAPIDWEData[weaponRef])
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}
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return 0
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}
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int function getMapKillFromToneAPI(string mapName){
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mapName = mapName.slice(3)
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if(mapName in globalToneAPIMapKillData){
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return expect int(globalToneAPIMapKillData[mapName])
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}
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return 0
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}
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int function getMapDeathFromToneAPI(string mapName){
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mapName = mapName.slice(3)
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if(mapName in globalToneAPIMapDeathData){
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return expect int(globalToneAPIMapDeathData[mapName])
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}
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return 0
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}
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int function getMapMDistFromToneAPI(string mapName){
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mapName = mapName.slice(3)
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if(mapName in globalToneAPIMapMDistData){
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return expect int(globalToneAPIMapMDistData[mapName])
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}
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return 0
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}
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int function getMapDistFromToneAPI(string mapName){
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mapName = mapName.slice(3)
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if(mapName in globalToneAPIMapDistData){
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return expect int(globalToneAPIMapDistData[mapName])
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}
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return 0
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}
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