Files
back/src/games/services/games.service.ts
T
2024-12-30 18:16:25 +01:00

77 lines
2.2 KiB
TypeScript

import {
forwardRef,
HttpException,
HttpStatus,
Inject,
Injectable,
} from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Game } from '../entities/game.entity';
import { Repository } from 'typeorm';
import { EventEmitter2 } from '@nestjs/event-emitter';
import { Player } from '../entities/player.entity';
import { User } from 'src/users/entities/user.entity';
import { WordService } from 'src/word/services/word.service';
import {
GameMessageDeleteEvent,
GameMessageEvent,
GameStartEvent,
} from 'events/game.events';
import random from 'random';
import { platform } from 'os';
import { Message } from '../entities/message.entity';
@Injectable()
export class GameService {
constructor(
@InjectRepository(Game) private gameRepository: Repository<Game>,
@InjectRepository(Message) private messageResporitory: Repository<Message>,
private readonly wordService: WordService,
private eventEmitter: EventEmitter2,
) {}
async start(game: Game) {
const rng = random.clone(game.seed);
game.started = true;
game.currentPlayer = rng.choice(game.players);
const words = await this.wordService.listActive();
game.currentWord = rng.choice(words);
await this.gameRepository.save(game);
this.eventEmitter.emit(
'sse.game.' + game.id,
new GameStartEvent(game.currentPlayer),
);
}
async postMessage(game: Game, author: Player, value: string) {
const message = this.messageResporitory.create();
message.author = author;
message.game = Promise.resolve(game);
message.value = value;
await this.messageResporitory.save(message);
this.eventEmitter.emit(
'sse.game.' + game.id,
new GameMessageEvent(message),
);
const oldMessage = game.messages[0];
const oldMessageId = oldMessage.id;
if (game.messages.length > 3) {
await this.messageResporitory.remove(oldMessage);
}
this.eventEmitter.emit(
'sse.game.' + game.id,
new GameMessageDeleteEvent(oldMessageId),
);
}
async end(game: Game, winner: Player) {
throw Error('Not Implemented');
}
async guessWord(game: Game, user: User, word: string) {
throw Error('Not Implemented');
}
}