fix : set gameJoinEvent id as optional
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+1
-1
@@ -11,7 +11,7 @@ export class GameDeleteEvent {
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}
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export class GameJoinEvent {
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type = 'joingame';
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gameId: number;
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gameId?: number;
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constructor(
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public player: PlayerResponseDTO,
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game?: Partial<GameResponseDTO>,
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