feat : guess word

This commit is contained in:
2024-12-30 20:15:02 +01:00
parent 08daf733d1
commit 9eaf7009c6
12 changed files with 304 additions and 54 deletions
+115 -2
View File
@@ -1,10 +1,18 @@
<script setup lang="ts">
import type { GameResponseDTO } from "~/netcode/events/dto/gameresponse.dto";
import { useGameStore } from "~/store/game.store";
import { useUserStore } from "~/store/user.store";
const route = useRoute();
const gameId = Number(route.params.id);
const userStore = useUserStore();
const gameStore = useGameStore();
const game = await gameStore.fetchGame(gameId);
let game = (await gameStore.fetchGame(
gameId
)) as globalThis.Ref<GameResponseDTO>;
if (!game.value) {
navigateTo("/");
}
onBeforeMount(() => {
gameStore.subscribe(gameId);
@@ -13,6 +21,111 @@ onBeforeMount(() => {
onUnmounted(() => {
gameStore.close();
});
function startGame() {
gameStore.startGame(gameId);
}
function joinGame() {
gameStore.joinGame(gameId);
}
const isCurrentTurn = computed(
() =>
userStore.self && userStore.self?.id == game.value?.currentPlayer?.userId
);
watch(
() => userStore.self,
() => {
if (isCurrentTurn) {
if (!userStore.self) {
return;
}
if (!game.value?.currentPlayer) {
return;
}
if (game.value.currentPlayer.userId == userStore.self.id) {
void gameStore.getCurrentWord(gameId);
}
}
},
{ immediate: true }
);
const wordInput = ref<HTMLInputElement>();
const loading = ref(false);
const messageText = ref("");
async function createWord() {
if (messageText.value == "") {
return;
}
if (loading.value) {
return;
}
loading.value = true;
try {
await gameStore.sendMessage(gameId, messageText.value);
messageText.value = "";
} finally {
nextTick(() => {
loading.value = false;
nextTick(() => {
wordInput.value?.focus();
});
});
}
}
const selfPlayer = computed(() =>
game.value.players.find((p) => p.userId == userStore.self?.id)
);
</script>
<template>{{ game }}</template>
<template>
<div v-if="isCurrentTurn">Current word : {{ gameStore.currentWord }}</div>
Players in game :
<div v-for="player in game.players" :key="player.id">
<User :id="player.userId"></User> {{ player.score }}
</div>
<template v-if="game.currentPlayer">
Current player :
<User :id="game.currentPlayer?.userId"></User>
</template>
{{ game }}
<input
type="button"
v-if="userStore.self && !game.started && game.ownerId == userStore.self.id"
value="start"
@click="startGame"
/>
<input
type="button"
v-if="userStore.self && !game.started && !selfPlayer"
value="join"
@click="joinGame"
/>
<div>
Messages
<span v-for="message in game.messages" :key="message.id">
<template v-if="message.authorId">
{{ message.value }}<User :id="message.authorId"></User>
</template>
<template v-else>
<User :id="message.value"></User> Guessed the word !
</template>
</span>
<input
ref="wordInput"
type="text"
:disabled="loading || selfPlayer?.hasGuessed"
@keypress.enter="createWord"
v-model="messageText"
/>
<button :disabled="loading || selfPlayer?.hasGuessed" @click="createWord">
Submit
</button>
</div>
</template>