feat : concept grid view

This commit is contained in:
2025-01-14 22:47:00 +01:00
parent 452d76ca4b
commit e64d91563e
13 changed files with 901 additions and 164 deletions
+74 -48
View File
@@ -84,58 +84,84 @@ async function createWord() {
const selfPlayer = computed(() =>
game.value.players.find((p) => p.userId == userStore.self?.id)
);
function conceptClick(value: string) {
console.log(value)
}
</script>
<template>
<div v-if="isCurrentTurn">Current word : {{ gameStore.currentWord }}</div>
Players in game :
<div v-for="player in game.players" :key="player.id">
<User :id="player.userId"></User> {{ player.score }}
</div>
<main id="game">
<div id="sidebar">
<div v-if="isCurrentTurn">Current word : {{ gameStore.currentWord }}</div>
Players in game :
<div v-for="player in game.players" :key="player.id">
<User :id="player.userId"></User> {{ player.score }}
</div>
<template v-if="game.currentPlayer">
Current player :
<User :id="game.currentPlayer?.userId"></User>
</template>
{{ game }}
<template v-if="userStore.self">
<template v-if="!game.started">
<input
type="button"
v-if="game.ownerId == userStore.self.id"
value="start"
@click="startGame"
/>
<input type="button" v-if="!selfPlayer" value="join" @click="joinGame" />
</template>
<input
v-if="game.ownerId == userStore.self.id"
type="button"
value="delete"
@click="deleteGame"
/>
</template>
<div>
Messages
<span v-for="message in game.messages" :key="message.id">
<template v-if="message.authorId">
{{ message.value }}<User :id="message.authorId"></User>
<template v-if="game.currentPlayer">
Current player :
<User :id="game.currentPlayer?.userId"></User>
</template>
<template v-else>
<User :id="message.value"></User> Guessed the word !
{{ game }}
<template v-if="userStore.self">
<template v-if="!game.started">
<input type="button" v-if="game.ownerId == userStore.self.id" value="start" @click="startGame" />
<input type="button" v-if="!selfPlayer" value="join" @click="joinGame" />
</template>
<input v-if="game.ownerId == userStore.self.id" type="button" value="delete" @click="deleteGame" />
</template>
</span>
<input
ref="wordInput"
type="text"
:disabled="loading || selfPlayer?.hasGuessed"
@keypress.enter="createWord"
v-model="messageText"
/>
<button :disabled="loading || selfPlayer?.hasGuessed" @click="createWord">
Submit
</button>
</div>
<div>
Messages
<span v-for="message in game.messages" :key="message.id">
<template v-if="message.authorId">
{{ message.value }}<User :id="message.authorId"></User>
</template>
<template v-else>
<User :id="message.value"></User> Guessed the word !
</template>
</span>
<input ref="wordInput" type="text" :disabled="loading || selfPlayer?.hasGuessed" @keypress.enter="createWord"
v-model="messageText" />
<button :disabled="loading || selfPlayer?.hasGuessed" @click="createWord">
Submit
</button>
</div>
</div>
<div id="gridContainer">
<ConceptGrid @click="conceptClick"></ConceptGrid>
</div>
</main>
</template>
<style lang="css">
main#game {
display: grid;
justify-items: center;
grid-template-columns: 1fr minmax(0, 1fr);
grid-template-rows: 100%;
grid-template-areas: "sidebar grid";
height: 100%
}
#sidebar {
grid-area: sidebar;
}
#gridContainer {
justify-self: left;
grid-area: grid;
}
@media only screen and (max-width: 992px) {
main#game {
grid-template-columns: 100%;
grid-template-rows: minmax(0, 650px) 1fr;
grid-template-areas: "grid" "sidebar";
}
}
</style>