Archived
Small fixes for playtesting
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@@ -126,8 +126,11 @@ class ClientController:
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case "heal":
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return await self.player.turn.heal(message.data)
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case "damage":
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return await self.player.turn.damage(message.data)
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case "damage_team":
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return await self.player.turn.damage_team(message.data)
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case "damage_champion":
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return await self.player.turn.damage_champion(message.data)
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case "end_turn":
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return await self.player.turn.end_turn()
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