Fix Rampage (The final (For Real (True)))

This commit is contained in:
2024-05-09 22:51:15 +02:00
parent ef6ba0fe48
commit 075e22c034
2 changed files with 10 additions and 6 deletions
+1 -1
View File
@@ -76,7 +76,7 @@ async def effect_draw(effect: Effect, turn: "Turn", _target: str):
async def effect_draw_and_discard(effect: Effect, turn: "Turn", _target: str):
turn.discard_markers += 1
turn.discard_marker_card = effect.card
turn.discard_marker_effect = effect
return await turn.player.draw_and_play(1)
+9 -5
View File
@@ -33,7 +33,7 @@ class Turn(Serializable):
fuck_u_markers: int
damage_reserve: int
gold_reserve: int
discard_marker_card: Optional[Card]
discard_marker_effect: Optional[Effect]
def __init__(self, player: "Player") -> None:
super().__init__()
@@ -44,7 +44,7 @@ class Turn(Serializable):
self.effects_availables: List[Effect] = []
self.cards_locked: List[Card] = []
self.discard_markers = 0
self.discard_marker_card = None
self.discard_marker_effect = None
self.fuck_u_markers = 0
async def end_turn(self) -> None:
@@ -60,7 +60,7 @@ class Turn(Serializable):
self.effects_availables = []
self.cards_locked = []
self.discard_markers = 0
self.discard_marker_card = None
self.discard_marker_effect = None
self.fuck_u_markers = 0
for p in self.player.game.players:
p.turn.champions_health = {}
@@ -113,6 +113,9 @@ class Turn(Serializable):
else:
return print("you don't have any discard or fuck_u markers")
while self.discard_marker_effect in self.effects_availables:
self.effects_availables.remove(self.discard_marker_effect)
await self.player.discard_card(card_id)
await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
@@ -137,7 +140,7 @@ class Turn(Serializable):
"You cannot use another effect than draw_and_discard with discard markers!"
)
if self.discard_markers > 0 and effect.card != self.discard_marker_card:
if self.discard_markers > 0 and effect != self.discard_marker_effect:
return print("You have to discard first before using another card's effect")
card = effect.card
@@ -198,7 +201,7 @@ class Turn(Serializable):
"effects_availables": [effect.uuid for effect in self.effects_availables],
}
return {k: data[k] for k in data.keys() - ["player", "discard_marker_card"]}
return {k: data[k] for k in data.keys() - ["player", "discard_marker_effect"]}
async def restack_discarded_champion(self, card_id) -> bool:
card = self.player.game.search_card_in_pile(card_id, self.player.discard_pile)
@@ -303,6 +306,7 @@ class Turn(Serializable):
if p.turn.champions_health[str(c.uuid)] > self.damage_reserve:
print("You don't have enough damage points to stun champion!")
return
self.damage_reserve -= p.turn.champions_health[str(c.uuid)]
await self.player.stun(str(c.uuid))