Archived
FIX #4; Champion lock at start of turn
This commit is contained in:
+4
-1
@@ -189,7 +189,7 @@ class Turn(Serializable):
|
|||||||
async def start_turn(self) -> None:
|
async def start_turn(self) -> None:
|
||||||
for c in self.player.board:
|
for c in self.player.board:
|
||||||
if c.card_type == CardType.CHAMPION:
|
if c.card_type == CardType.CHAMPION:
|
||||||
await self.lock_card(str(c.card_id))
|
await self.lock_card(str(c.uuid))
|
||||||
|
|
||||||
def serialize(self):
|
def serialize(self):
|
||||||
data = super().serialize() | {
|
data = super().serialize() | {
|
||||||
@@ -211,6 +211,9 @@ class Turn(Serializable):
|
|||||||
return await self.player.put_on_stack_from_discard(str(card.uuid))
|
return await self.player.put_on_stack_from_discard(str(card.uuid))
|
||||||
|
|
||||||
async def stack_next_card_bought_check(self, card: Card) -> bool:
|
async def stack_next_card_bought_check(self, card: Card) -> bool:
|
||||||
|
if card.cost is None:
|
||||||
|
print("You cannot buy a card that doesn't has any cost")
|
||||||
|
return False
|
||||||
|
|
||||||
if self.gold_reserve < card.cost:
|
if self.gold_reserve < card.cost:
|
||||||
print("Not enough gold to buy card!")
|
print("Not enough gold to buy card!")
|
||||||
|
|||||||
Reference in New Issue
Block a user