Archived
This is very ugly Closes legonzaur/heron-realms-front#46
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@@ -63,7 +63,7 @@ async def effect_prepare(effect: Effect, turn: "Turn", target: str):
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async def effect_stun(effect: Effect, turn: "Turn", target: str):
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async def effect_stun(effect: Effect, turn: "Turn", target: str):
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return await turn.player.stun(target)
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return await turn.stun_champion(target)
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async def effect_sacrifice(effect: Effect, turn: "Turn", target: str):
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async def effect_sacrifice(effect: Effect, turn: "Turn", target: str):
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@@ -307,6 +307,30 @@ class Turn(Serializable):
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await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
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await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
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await self.player.game.notify_controller(MessageType.UPDATE, team.serialize())
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await self.player.game.notify_controller(MessageType.UPDATE, team.serialize())
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async def stun_champion(self, target: str):
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for p in self.player.game.players:
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if self.player.team == p.team:
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continue
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for c in p.board:
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if str(c.uuid) != target:
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continue
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if c.card_type != CardType.CHAMPION:
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continue
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if not c.guard and self.check_for_guard(p.team):
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print("You cannot stun this champion if a guard is present")
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return
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await self.player.stun(str(c.uuid))
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await self.player.game.notify_controller(
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MessageType.UPDATE, self.serialize()
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)
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await self.player.game.notify_controller(
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MessageType.UPDATE, p.turn.serialize()
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)
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return
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print("card not found")
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async def damage_champion(self, target: str):
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async def damage_champion(self, target: str):
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if self.damage_reserve <= 0:
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if self.damage_reserve <= 0:
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print("No damage left to attack")
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print("No damage left to attack")
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