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@@ -42,9 +42,9 @@ class LobbyClientController:
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lobby_controller: "LobbyController"
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lobby_controller: "LobbyController"
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track_connection: Callable
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track_connection: Callable
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discord_uid: str | None
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discord_uid: str
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username: str | None
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username: str
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discord_avatar: str | None
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discord_avatar: str
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game_client: Union["ClientController", None]
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game_client: Union["ClientController", None]
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@@ -59,7 +59,7 @@ async def effect_heal(effect: Effect, turn: "Turn", _target: str):
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async def effect_prepare(effect: Effect, turn: "Turn", target: str):
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async def effect_prepare(effect: Effect, turn: "Turn", target: str):
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return turn.prepare(target)
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return await turn.prepare(target)
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async def effect_stun(effect: Effect, turn: "Turn", target: str):
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async def effect_stun(effect: Effect, turn: "Turn", target: str):
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+15
-2
@@ -174,7 +174,7 @@ class Turn(Serializable):
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self.effects_availables.append(e)
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self.effects_availables.append(e)
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await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
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await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
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def prepare(self, card_id: str) -> bool:
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async def prepare(self, card_id: str) -> bool:
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card = next(
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card = next(
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(e for e in self.cards_locked if str(e.uuid) == card_id),
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(e for e in self.cards_locked if str(e.uuid) == card_id),
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None,
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None,
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@@ -182,12 +182,25 @@ class Turn(Serializable):
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if card is None:
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if card is None:
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print("Card is not locked")
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print("Card is not locked")
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return False
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return False
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if card.card_type != CardType.CHAMPION:
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print("Card is not a Champion ")
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return False
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for e in card.effects:
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for e in card.effects:
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if e.effect_type != EffectType.CHAMPION_ACTION:
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if e.effect_type != EffectType.CHAMPION_ACTION:
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continue
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continue
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if e in self.effects_availables:
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if e in self.effects_availables:
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continue
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continue
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self.effects_availables.append(e)
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if e.effect in [
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CardEffects.DAMAGE,
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CardEffects.GOLD,
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CardEffects.HEAL,
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]:
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self.effects_availables.append(e)
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if len(e.mutex) == 0 and e.times is None:
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await self.use_effect_with_check(effect_id=str(e.uuid))
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else:
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for _ in range(e.amount):
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self.effects_availables.append(e)
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return True
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return True
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async def start_turn(self) -> None:
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async def start_turn(self) -> None:
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