Archived
This commit is contained in:
@@ -42,9 +42,9 @@ class LobbyClientController:
|
||||
lobby_controller: "LobbyController"
|
||||
track_connection: Callable
|
||||
|
||||
discord_uid: str | None
|
||||
username: str | None
|
||||
discord_avatar: str | None
|
||||
discord_uid: str
|
||||
username: str
|
||||
discord_avatar: str
|
||||
|
||||
game_client: Union["ClientController", None]
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ async def effect_heal(effect: Effect, turn: "Turn", _target: str):
|
||||
|
||||
async def effect_prepare(effect: Effect, turn: "Turn", target: str):
|
||||
|
||||
return turn.prepare(target)
|
||||
return await turn.prepare(target)
|
||||
|
||||
|
||||
async def effect_stun(effect: Effect, turn: "Turn", target: str):
|
||||
|
||||
+14
-1
@@ -174,7 +174,7 @@ class Turn(Serializable):
|
||||
self.effects_availables.append(e)
|
||||
await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
|
||||
|
||||
def prepare(self, card_id: str) -> bool:
|
||||
async def prepare(self, card_id: str) -> bool:
|
||||
card = next(
|
||||
(e for e in self.cards_locked if str(e.uuid) == card_id),
|
||||
None,
|
||||
@@ -182,11 +182,24 @@ class Turn(Serializable):
|
||||
if card is None:
|
||||
print("Card is not locked")
|
||||
return False
|
||||
if card.card_type != CardType.CHAMPION:
|
||||
print("Card is not a Champion ")
|
||||
return False
|
||||
for e in card.effects:
|
||||
if e.effect_type != EffectType.CHAMPION_ACTION:
|
||||
continue
|
||||
if e in self.effects_availables:
|
||||
continue
|
||||
if e.effect in [
|
||||
CardEffects.DAMAGE,
|
||||
CardEffects.GOLD,
|
||||
CardEffects.HEAL,
|
||||
]:
|
||||
self.effects_availables.append(e)
|
||||
if len(e.mutex) == 0 and e.times is None:
|
||||
await self.use_effect_with_check(effect_id=str(e.uuid))
|
||||
else:
|
||||
for _ in range(e.amount):
|
||||
self.effects_availables.append(e)
|
||||
return True
|
||||
|
||||
|
||||
Reference in New Issue
Block a user