Archived
add heal and damage to netcode
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@@ -116,12 +116,19 @@ class ClientController:
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return await self.player.turn.lock_card(message.data)
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return await self.player.turn.lock_card(message.data)
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case "use_effect":
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case "use_effect":
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return await self.player.turn.use_effect(
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return await self.player.turn.use_effect_with_check(
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message.data.get("effect_id"), message.data.get("target")
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message.data.get("effect_id"), message.data.get("target")
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)
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)
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case "buy":
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case "buy":
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return await self.player.turn.buy_card(message.data)
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return await self.player.turn.buy_card(message.data)
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case "heal":
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return await self.player.turn.heal(message.data)
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case "damage":
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return await self.player.turn.damage(message.data)
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case "end_turn":
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case "end_turn":
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return await self.player.turn.end_turn()
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return await self.player.turn.end_turn()
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