Archived
discord login
This commit is contained in:
Vendored
+2
-1
@@ -9,7 +9,8 @@
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"type": "debugpy",
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"request": "launch",
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"program": "src/main.py",
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"console": "internalConsole"
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"console": "internalConsole",
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"envFile": "${workspaceFolder}/.env"
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}
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]
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}
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Vendored
+3
@@ -0,0 +1,3 @@
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{
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"mypy-type-checker.reportingScope": "workspace"
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}
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@@ -1,11 +1,18 @@
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annotated-types==0.6.0
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certifi==2024.2.2
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charset-normalizer==3.3.2
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gevent==24.2.1
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greenlet==3.0.3
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idna==3.7
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mypy==1.9.0
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mypy-extensions==1.0.0
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pydantic==2.6.4
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pydantic_core==2.16.3
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requests==2.31.0
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setuptools==69.5.1
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types-requests==2.31.0.20240406
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typing_extensions==4.10.0
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urllib3==2.2.1
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websockets==12.0
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zope.event==5.0
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zope.interface==6.2
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@@ -0,0 +1,36 @@
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import requests
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import os
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def discord_process_code(code: str) -> dict | None:
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response = requests.post(
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url="https://discord.com/api/oauth2/token",
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headers={
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"Content-Type": "application/x-www-form-urlencoded",
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},
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data={
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"client_id": os.environ["DISCORD_CLIENTID"],
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"client_secret": os.environ["DISCORD_CLIENTSECRET"],
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"code": code,
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"grant_type": "authorization_code",
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"redirect_uri": os.environ["FRONTEND_ENDPOINT"] + "/login",
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"scope": "identify",
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},
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timeout=10,
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)
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json_data = response.json()
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if "error" in json_data:
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print(json_data)
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return None
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token_type = json_data["token_type"]
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access_token = json_data["access_token"]
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response = requests.get(
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url="https://discord.com/api/users/@me",
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headers={
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"authorization": token_type + " " + access_token,
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},
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timeout=10,
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)
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return response.json()
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+127
-69
@@ -4,11 +4,14 @@ from typing import Callable, Any, TYPE_CHECKING
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from pydantic import ValidationError
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from websockets.server import WebSocketServerProtocol
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from websockets.exceptions import ConnectionClosedOK
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from netcode.models import Message, LoginMessage
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from netcode.models import Message, LoginMessage, MessageType
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from model import Player
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from .auth import discord_process_code
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if TYPE_CHECKING:
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from controller import GameController
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@@ -55,7 +58,7 @@ class ClientController:
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"""Hooks the client to the correct listen callbacks"""
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await self.send(
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Message(
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type="context",
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type=MessageType.CONTEXT,
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data_type="game_context_id",
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data="login",
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)
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@@ -68,15 +71,18 @@ class ClientController:
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async def send(self, message: Message) -> None:
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"""Send a Message object to the connected client"""
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try:
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await self.websocket.send(message.model_dump_json())
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except ConnectionClosedOK:
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print("Connection Closed")
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async def send_error(self, error: str) -> None:
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"""Send an error string to the connected client"""
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await self.send(Message(type="error", data_type="error", data=error))
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await self.send(Message(type=MessageType.ERROR, data_type="error", data=error))
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async def send_announce_dict(
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self,
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notification_type: str,
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notification_type: MessageType,
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data: dict,
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player_filter: Callable[[Player], Any] = lambda x: True,
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):
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@@ -89,65 +95,15 @@ class ClientController:
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Message(type=notification_type, data_type="object", data=data)
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)
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@vibe_check(Message)
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async def game_context(self, message: Message) -> None:
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"""Handles all messages related to when the current client is logged in
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and connected to a running game"""
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if message.type == "temp_action":
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if message.data_type == "set_health":
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self.player.team.health = message.data
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return await self.game_controller.game.notify_controller(
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"update", self.player.team.serialize_guest()
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)
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if self.player.team != self.game_controller.game.current_turn:
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return await self.send_error("it is not your turn to play!")
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if message.type == "action":
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# TODO : pydantic type check for message.data
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match message.data_type:
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case "play_card":
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return await self.player.play_card(message.data)
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case "discard":
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return await self.player.turn.discard_card(message.data)
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case "lock_card":
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return await self.player.turn.lock_card(message.data)
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case "use_effect":
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return await self.player.turn.use_effect_with_check(
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message.data.get("effect_id"), message.data.get("target")
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)
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case "buy":
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return await self.player.turn.buy_card(message.data)
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case "heal":
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return await self.player.turn.heal(message.data)
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case "damage_team":
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return await self.player.turn.damage_team(message.data)
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case "damage_champion":
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return await self.player.turn.damage_champion(message.data)
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case "end_turn":
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return await self.player.turn.end_turn()
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return await self.send_error(
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"Couldn't process action with data_type : " + message.data_type
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)
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@vibe_check(LoginMessage)
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async def login_context(self, message: LoginMessage) -> None:
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"""Handles all messages related to when the current client isn't yet logged in"""
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username = message.data
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if message.type == MessageType.REGISTER:
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if self.game_controller.game.started:
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return await self.send_error(
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"you cannot interact with a game that has already started"
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)
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if message.type == "register":
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if len(username) < 3:
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return await self.send_error(
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"username must be longer than 3 characters"
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@@ -157,36 +113,81 @@ class ClientController:
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return await self.send_error("username already exists")
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player = await self.game_controller.game.create_player(username)
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elif message.type == "login":
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elif message.type == MessageType.LOGIN:
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player2 = self.game_controller.game.get_player(username)
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if player2 is None:
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return await self.send_error("player doesn't exists")
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player = player2
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elif message.type == MessageType.DISCORD_LOGIN:
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user = discord_process_code(message.data)
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if user is None:
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await self.send_error("discord login not successful")
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return
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username = user["global_name"]
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player = next(
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(
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p
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for p in self.game_controller.game.players
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if p.discord_id == user["id"]
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),
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None,
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)
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if player is None:
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if self.game_controller.game.started:
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return await self.send_error(
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"you cannot interact with a game that has already started"
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)
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player = await self.game_controller.game.create_player(username)
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player.discord_id = user["id"]
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player.image = (
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"https://cdn.discordapp.com/avatars/"
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+ user["id"]
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+ "/"
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+ user["avatar"]
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+ ".webp"
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)
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else:
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return await self.send_error("invalid message type for context")
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self.player = player
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self.player.team.listeners.append(self.send_announce_dict)
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if self.game_controller.game.started:
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self.on_message = self.game_context
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await self.send(
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Message(
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type=MessageType.CONTEXT, data_type="game_context_id", data="game"
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)
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)
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for p in self.game_controller.game.players:
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if p.team == player.team:
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await self.send(
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Message(
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type=MessageType.UPDATE,
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data_type="object",
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data=player.serialize_team(),
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)
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)
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else:
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self.on_message = self.pregame_context
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await self.send(
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Message(
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type=MessageType.CONTEXT,
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data_type="game_context_id",
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data="pregame",
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)
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)
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print("user logged in : " + username)
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await self.send(
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Message(
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type="set",
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type=MessageType.SET,
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data_type="self",
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data=self.player.uuid,
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)
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)
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await self.send(
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Message(
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type="context",
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data_type="game_context_id",
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data="pregame",
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)
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)
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@vibe_check(Message)
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async def pregame_context(self, message: Message) -> None:
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@@ -197,9 +198,66 @@ class ClientController:
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if all(p.ready for p in self.game_controller.game.players):
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await self.game_controller.start_game()
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elif message.type == "temp_action":
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if message.data_type == "set_health":
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self.player.team.health = message.data
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await self.game_controller.game.notify_controller(
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"update", self.player.team.serialize_guest()
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@vibe_check(Message)
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async def game_context(self, message: Message) -> None:
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"""Handles all messages related to when the current client is logged in
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and connected to a running game"""
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# if message.type == "temp_action":
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# if message.data_type == "set_health":
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# self.player.team.health = message.data
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# return await self.game_controller.game.notify_controller(
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# "update", self.player.team.serialize_guest()
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# )
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if self.player.team != self.game_controller.game.current_turn:
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return await self.send_error("it is not your turn to play!")
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if message.type == "action":
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# TODO : pydantic type check for message.data
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match message.data_type:
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case "play_card":
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if not isinstance(message.data, str):
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return
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return await self.player.play_card(message.data)
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case "discard":
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if not isinstance(message.data, str):
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return
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return await self.player.turn.discard_card(message.data)
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case "lock_card":
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if not isinstance(message.data, str):
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return
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return await self.player.turn.lock_card(message.data)
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case "use_effect":
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return await self.player.turn.use_effect_with_check(
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message.data.get("effect_id"), message.data.get("target")
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)
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case "buy":
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if not isinstance(message.data, str):
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return
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return await self.player.turn.buy_card(message.data)
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case "heal":
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if not isinstance(message.data, int):
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return
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return await self.player.turn.heal(message.data)
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||||
|
||||
case "damage_team":
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||||
if not isinstance(message.data, str):
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return
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return await self.player.turn.damage_team(message.data)
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|
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case "damage_champion":
|
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if not isinstance(message.data, str):
|
||||
return
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return await self.player.turn.damage_champion(message.data)
|
||||
|
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case "end_turn":
|
||||
return await self.player.turn.end_turn()
|
||||
|
||||
return await self.send_error(
|
||||
"Couldn't process action with data_type : " + message.data_type
|
||||
)
|
||||
|
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+14
-10
@@ -1,8 +1,9 @@
|
||||
import asyncio
|
||||
from typing import Callable, List, Any
|
||||
from websockets.exceptions import ConnectionClosedOK
|
||||
from netcode import WSServer
|
||||
from netcode.ws_server import WebSocketServerProtocol
|
||||
from netcode.models import Message
|
||||
from netcode.models import Message, MessageType
|
||||
from model import Game, Player
|
||||
from controller import (
|
||||
ClientController,
|
||||
@@ -31,14 +32,17 @@ class GameController:
|
||||
self.clients.remove(client)
|
||||
|
||||
async def send(self, message: Message, websocket: WebSocketServerProtocol):
|
||||
try:
|
||||
await websocket.send(message.model_dump_json())
|
||||
except ConnectionClosedOK:
|
||||
print("Connection Closed")
|
||||
|
||||
async def broadcast(self, message: Message):
|
||||
await self.server.broadcast(message.model_dump_json())
|
||||
|
||||
async def broadcast_announce_dict(
|
||||
self,
|
||||
notification_type: str,
|
||||
notification_type: MessageType,
|
||||
data: dict,
|
||||
player_filter: Callable[[Player], Any],
|
||||
):
|
||||
@@ -58,7 +62,7 @@ class GameController:
|
||||
|
||||
async def announce_dict(
|
||||
self,
|
||||
notification_type: str,
|
||||
notification_type: MessageType,
|
||||
data: dict,
|
||||
websocket: WebSocketServerProtocol,
|
||||
):
|
||||
@@ -74,39 +78,39 @@ class GameController:
|
||||
async def announce_game(self, websocket: WebSocketServerProtocol):
|
||||
for effect in self.game.effects:
|
||||
await self.announce_dict(
|
||||
"create",
|
||||
MessageType.CREATE,
|
||||
effect.serialize(),
|
||||
websocket,
|
||||
)
|
||||
|
||||
for card in self.game.cards:
|
||||
await self.announce_dict(
|
||||
"create",
|
||||
MessageType.CREATE,
|
||||
card.serialize(),
|
||||
websocket,
|
||||
)
|
||||
|
||||
for team in self.game.teams:
|
||||
await self.announce_dict(
|
||||
"create",
|
||||
MessageType.CREATE,
|
||||
team.serialize(),
|
||||
websocket,
|
||||
)
|
||||
|
||||
for player in self.game.players:
|
||||
await self.announce_dict(
|
||||
"create",
|
||||
MessageType.CREATE,
|
||||
player.turn.serialize(),
|
||||
websocket,
|
||||
)
|
||||
await self.announce_dict(
|
||||
"create",
|
||||
MessageType.CREATE,
|
||||
player.serialize_guest(),
|
||||
websocket,
|
||||
)
|
||||
|
||||
await self.announce_dict(
|
||||
"create",
|
||||
MessageType.CREATE,
|
||||
self.game.serialize_guest(),
|
||||
websocket,
|
||||
)
|
||||
@@ -119,5 +123,5 @@ class GameController:
|
||||
for c in self.clients:
|
||||
c.on_message = c.game_context
|
||||
await self.broadcast(
|
||||
Message(type="context", data_type="game_context_id", data="game")
|
||||
Message(type=MessageType.CONTEXT, data_type="game_context_id", data="game")
|
||||
)
|
||||
|
||||
+3
-3
@@ -1,4 +1,4 @@
|
||||
from typing import List, Optional, Callable, TYPE_CHECKING, Union
|
||||
from typing import List, Optional, Callable, TYPE_CHECKING, Union, Awaitable, Any
|
||||
from model import Serializable, CardRole, CardType, CardFaction
|
||||
from model.card_validator import CardEffects, EffectType, EffectTimes
|
||||
|
||||
@@ -17,13 +17,13 @@ class Effect(Serializable):
|
||||
effect_type: Optional[EffectType] = None
|
||||
times: Optional[EffectTimes] = None
|
||||
card: "Card"
|
||||
activate: Callable[["Turn"], Union["Player", "Card"]]
|
||||
activate: Callable[["Turn", str | None], Awaitable[Any]]
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
effect: CardEffects,
|
||||
amount: int,
|
||||
activate: Callable[["Turn"], Union["Player", "Card"]],
|
||||
activate: Callable[["Turn", str | None], Awaitable[Any]],
|
||||
sub_effects: Optional[List["Effect"]] = None,
|
||||
effect_type: Optional[EffectType] = None,
|
||||
times: Optional[EffectTimes] = None,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from typing import TYPE_CHECKING, Awaitable, Optional
|
||||
from typing import TYPE_CHECKING, Optional, Callable, Coroutine, Any
|
||||
from model.card_validator import EffectParser
|
||||
from model.card import Effect, EffectType, CardEffects, EffectTimes, CardType
|
||||
|
||||
@@ -6,6 +6,8 @@ from model.card import Effect, EffectType, CardEffects, EffectTimes, CardType
|
||||
if TYPE_CHECKING:
|
||||
from model import Turn
|
||||
|
||||
# pylint: disable=unused-argument,missing-function-docstring
|
||||
|
||||
|
||||
# Effect Types
|
||||
async def effect_type_suicide(effect: Effect, turn: "Turn"):
|
||||
@@ -55,19 +57,20 @@ async def effect_heal(effect: Effect, turn: "Turn", _target: str):
|
||||
return True
|
||||
|
||||
|
||||
async def effect_prepare(_effect: Effect, turn: "Turn", target: str):
|
||||
async def effect_prepare(effect: Effect, turn: "Turn", target: str):
|
||||
|
||||
return turn.prepare(target)
|
||||
|
||||
|
||||
async def effect_stun(_effect: Effect, turn: "Turn", target: str):
|
||||
async def effect_stun(effect: Effect, turn: "Turn", target: str):
|
||||
return await turn.player.stun(target)
|
||||
|
||||
|
||||
async def effect_sacrifice(_effect: Effect, turn: "Turn", target: str):
|
||||
async def effect_sacrifice(effect: Effect, turn: "Turn", target: str):
|
||||
return await turn.sacrifice_card(target)
|
||||
|
||||
|
||||
async def effect_draw(_effect: Effect, turn: "Turn", _target: str):
|
||||
async def effect_draw(effect: Effect, turn: "Turn", _target: str):
|
||||
return await turn.player.draw_and_play(1)
|
||||
|
||||
|
||||
@@ -169,9 +172,11 @@ effect_times_all_behaviours = {
|
||||
}
|
||||
|
||||
|
||||
def create_effect_behaviour(effect: EffectParser) -> Awaitable[None]:
|
||||
def create_effect_behaviour(
|
||||
effect: EffectParser,
|
||||
) -> Callable[[Effect, "Turn", str | None], Coroutine[Any, Any, Any]]:
|
||||
|
||||
async def effect_type_behaviour(e: Effect, t: "Turn"):
|
||||
async def effect_type_behaviour(effect: Effect, turn: "Turn"):
|
||||
return True
|
||||
|
||||
if effect.effect_type in effect_types_all_behaviours:
|
||||
@@ -182,7 +187,7 @@ def create_effect_behaviour(effect: EffectParser) -> Awaitable[None]:
|
||||
|
||||
card_effect_behaviour = card_effect_all_behaviours[effect.effect]
|
||||
|
||||
def effect_times_behaviour(_e: Effect, _t: "Turn"):
|
||||
def effect_times_behaviour(effect: Effect, turn: "Turn"):
|
||||
return 1
|
||||
|
||||
if effect.times in effect_times_all_behaviours:
|
||||
@@ -194,7 +199,7 @@ def create_effect_behaviour(effect: EffectParser) -> Awaitable[None]:
|
||||
return False
|
||||
times = effect_times_behaviour(self, turn)
|
||||
for _ in range(times):
|
||||
effect_result = await card_effect_behaviour(self, turn, target)
|
||||
effect_result = await card_effect_behaviour(self, turn, (target or ""))
|
||||
if not effect_result:
|
||||
return False
|
||||
return True
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
from json import JSONDecodeError
|
||||
from typing import List, Dict, Optional
|
||||
from typing import List, Dict, Optional, TYPE_CHECKING, Union
|
||||
from pathlib import Path
|
||||
from pydantic import BaseModel, ValidationError
|
||||
|
||||
@@ -8,6 +8,9 @@ from model.card_validator import CardParser, EffectParser
|
||||
from model.card import Effect, Card
|
||||
from .card_behaviour import create_effect_behaviour
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from model import Turn, Player
|
||||
|
||||
|
||||
class CardContainerFile(BaseModel):
|
||||
cards: List[CardParser]
|
||||
@@ -29,7 +32,7 @@ def load_cards() -> List[CardParser]:
|
||||
return cards
|
||||
|
||||
|
||||
def create_card(card_parser: CardParser) -> tuple[Card, list[Effect], list[Effect]]:
|
||||
def create_card(card_parser: CardParser) -> tuple[Card, list[Effect]]:
|
||||
card_effects, all_effects = create_card_effects(card_parser)
|
||||
card = Card(
|
||||
card_id=card_parser.id,
|
||||
@@ -50,9 +53,14 @@ def create_card(card_parser: CardParser) -> tuple[Card, list[Effect], list[Effec
|
||||
|
||||
def create_card_effects(
|
||||
card: CardParser, all_effects: Optional[List[Effect]] = None
|
||||
) -> (List[Effect], List[Effect]):
|
||||
) -> tuple[List[Effect], List[Effect]]:
|
||||
|
||||
if all_effects is None:
|
||||
all_effects: List[Effect] = []
|
||||
all_effects = []
|
||||
|
||||
if all_effects is None:
|
||||
raise RuntimeError("shut up MyPy")
|
||||
|
||||
combined: List[Effect] = []
|
||||
mutexes: Dict[int, List[Effect]] = {}
|
||||
for mutex in set([c.mutex for c in card.effects if c.mutex is not None]):
|
||||
@@ -76,9 +84,13 @@ def create_card_effects(
|
||||
|
||||
def create_effect_and_subeffects(
|
||||
effect: EffectParser, all_effects: Optional[List[Effect]] = None
|
||||
) -> (Effect, List[Effect]):
|
||||
) -> tuple[Effect, List[Effect]]:
|
||||
|
||||
if all_effects is None:
|
||||
all_effects: List[Effect] = []
|
||||
all_effects = []
|
||||
if all_effects is None:
|
||||
raise RuntimeError("shut up MyPy")
|
||||
|
||||
sub_effects: List[Effect] = []
|
||||
mutexes: Dict[int, List[Effect]] = {}
|
||||
for mutex in set([c.mutex for c in effect.sub_effects if c.mutex is not None]):
|
||||
@@ -97,15 +109,16 @@ def create_effect_and_subeffects(
|
||||
if s.mutex in mutexes:
|
||||
sub_effects[index].mutex = mutexes[s.mutex]
|
||||
|
||||
def activate(turn: "Turn", target: str | None):
|
||||
return create_effect_behaviour(effect=effect)(actual_effect, turn, target)
|
||||
|
||||
actual_effect = Effect(
|
||||
effect=effect.effect,
|
||||
amount=effect.amount,
|
||||
effect_type=effect.effect_type,
|
||||
sub_effects=sub_effects,
|
||||
times=effect.times,
|
||||
activate=lambda *args, **kwargs: create_effect_behaviour(effect=effect)(
|
||||
actual_effect, *args, **kwargs
|
||||
),
|
||||
activate=activate,
|
||||
)
|
||||
|
||||
return actual_effect, all_effects
|
||||
|
||||
+11
-9
@@ -7,6 +7,8 @@ from model import Card, CardRole, CardParser, Player, Team, Serializable, Effect
|
||||
|
||||
from model.card_loader import load_cards, create_card_effects, create_card
|
||||
|
||||
from netcode.models import MessageType
|
||||
|
||||
|
||||
class Game(Serializable):
|
||||
"""Instance of the game, with players and a market"""
|
||||
@@ -17,7 +19,7 @@ class Game(Serializable):
|
||||
cards: List[Card]
|
||||
effects: List[Effect]
|
||||
market_stack: List[Card]
|
||||
market: List[Card]
|
||||
market: List[Card | None]
|
||||
gem_stack: List[Card]
|
||||
players: List[Player]
|
||||
teams: List[Team]
|
||||
@@ -26,7 +28,7 @@ class Game(Serializable):
|
||||
|
||||
default_health = 50
|
||||
|
||||
current_turn: Team
|
||||
current_turn: Team | None
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
@@ -50,10 +52,10 @@ class Game(Serializable):
|
||||
card, all_effects = create_card(card_parser)
|
||||
for e in all_effects:
|
||||
self.effects.append(e)
|
||||
await self.notify_controller("create", e.serialize())
|
||||
await self.notify_controller(MessageType.CREATE, e.serialize())
|
||||
|
||||
self.cards.append(card)
|
||||
await self.notify_controller("create", card.serialize())
|
||||
await self.notify_controller(MessageType.CREATE, card.serialize())
|
||||
return card
|
||||
|
||||
async def init_cards(self):
|
||||
@@ -91,15 +93,15 @@ class Game(Serializable):
|
||||
self.players.append(player)
|
||||
|
||||
player.stack_pile = await self.create_base_deck("base")
|
||||
await self.notify_controller("create", player.turn.serialize())
|
||||
await self.notify_controller("create", player.serialize_guest())
|
||||
await self.notify_controller("update", self.serialize_guest())
|
||||
await self.notify_controller(MessageType.CREATE, player.turn.serialize())
|
||||
await self.notify_controller(MessageType.CREATE, player.serialize_guest())
|
||||
await self.notify_controller(MessageType.UPDATE, self.serialize_guest())
|
||||
return player
|
||||
|
||||
async def create_team(self) -> Team:
|
||||
team = Team(health=self.default_health)
|
||||
self.teams.append(team)
|
||||
await self.notify_controller("create", team.serialize_guest())
|
||||
await self.notify_controller(MessageType.CREATE, team.serialize_guest())
|
||||
|
||||
return team
|
||||
|
||||
@@ -169,7 +171,7 @@ class Game(Serializable):
|
||||
await p.start_turn()
|
||||
await self.notify_controller("update", self.serialize_guest())
|
||||
|
||||
def search_card_in_pile(self, card_id: str, pile: List[Card]):
|
||||
def search_card_in_pile(self, card_id: str, pile: list[Card | None] | list[Card]):
|
||||
return next(
|
||||
(m for m in [f for f in pile if f is not None] if str(m.uuid) == card_id),
|
||||
None,
|
||||
|
||||
+19
-7
@@ -6,6 +6,8 @@ from typing import List, Optional, TYPE_CHECKING
|
||||
|
||||
from model import Card, Team, Serializable, Turn, CardType, CardRole
|
||||
|
||||
from netcode.models import MessageType
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from model import Game
|
||||
|
||||
@@ -15,6 +17,8 @@ class Player(Serializable):
|
||||
|
||||
object_type = "player"
|
||||
username: str
|
||||
image: Optional[str] = None
|
||||
discord_id: Optional[int] = None
|
||||
|
||||
stack_pile: List[Card]
|
||||
discard_pile: List[Card]
|
||||
@@ -110,7 +114,7 @@ class Player(Serializable):
|
||||
|
||||
await asyncio.gather(*notifies)
|
||||
|
||||
def source_card(self, card_id: str, source: List[Card]) -> Card:
|
||||
def source_card(self, card_id: str, source: List[Card]) -> Card | None:
|
||||
card = self.game.search_card_in_pile(card_id, source)
|
||||
if card is None:
|
||||
return None
|
||||
@@ -184,7 +188,9 @@ class Player(Serializable):
|
||||
return False
|
||||
|
||||
self.discard_pile.append(card)
|
||||
await self.game.notify_controller("update", self.game.serialize_guest())
|
||||
await self.game.notify_controller(
|
||||
MessageType.UPDATE, self.game.serialize_guest()
|
||||
)
|
||||
await self.notify_update()
|
||||
return True
|
||||
|
||||
@@ -199,7 +205,9 @@ class Player(Serializable):
|
||||
if card.card_role == CardRole.FIRE_GEM:
|
||||
self.game.gem_stack.append(card)
|
||||
await self.notify_update()
|
||||
await self.game.notify_controller("update", self.game.serialize_guest())
|
||||
await self.game.notify_controller(
|
||||
MessageType.UPDATE, self.game.serialize_guest()
|
||||
)
|
||||
return True
|
||||
|
||||
async def play_from_discard(self, card_id: str):
|
||||
@@ -220,7 +228,7 @@ class Player(Serializable):
|
||||
self.stack_pile.append(card)
|
||||
else:
|
||||
print("Card not found in discard pile")
|
||||
return
|
||||
return False
|
||||
|
||||
await self.notify_update()
|
||||
return True
|
||||
@@ -237,7 +245,9 @@ class Player(Serializable):
|
||||
return False
|
||||
|
||||
self.board.append(card)
|
||||
await self.game.notify_controller("update", self.game.serialize_guest())
|
||||
await self.game.notify_controller(
|
||||
MessageType.UPDATE, self.game.serialize_guest()
|
||||
)
|
||||
await self.notify_update()
|
||||
return True
|
||||
|
||||
@@ -253,7 +263,9 @@ class Player(Serializable):
|
||||
return False
|
||||
|
||||
self.stack_pile.append(card)
|
||||
await self.game.notify_controller("update", self.game.serialize_guest())
|
||||
await self.game.notify_controller(
|
||||
MessageType.UPDATE, self.game.serialize_guest()
|
||||
)
|
||||
await self.notify_update()
|
||||
return True
|
||||
|
||||
@@ -286,5 +298,5 @@ class Player(Serializable):
|
||||
print("player has already too many discard markers!")
|
||||
return False
|
||||
p.turn.fuck_u_markers += 1
|
||||
await self.game.notify_controller("update", p.turn.serialize())
|
||||
await self.game.notify_controller(MessageType.UPDATE, p.turn.serialize())
|
||||
return True
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
from typing import List, Callable, Awaitable, Any
|
||||
from uuid import uuid4, UUID
|
||||
|
||||
from netcode.models import MessageType
|
||||
|
||||
|
||||
class Serializable:
|
||||
object_type = "serializable"
|
||||
|
||||
uuid: UUID
|
||||
|
||||
listeners: List[Callable[[str, dict, Callable], Awaitable[Any]]]
|
||||
listeners: List[Callable[[MessageType, dict, Callable], Awaitable[Any]]]
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.uuid = uuid4()
|
||||
@@ -24,7 +26,7 @@ class Serializable:
|
||||
|
||||
async def notify_controller(
|
||||
self,
|
||||
notification_type: str,
|
||||
notification_type: MessageType,
|
||||
game_object: dict,
|
||||
# TODO : Player interface to typing
|
||||
player_filter: Callable[[Any], bool] = lambda _: True,
|
||||
|
||||
+20
-11
@@ -13,6 +13,7 @@ from model import (
|
||||
Team,
|
||||
)
|
||||
|
||||
from netcode.models import MessageType
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from model import Player
|
||||
@@ -64,9 +65,9 @@ class Turn(Serializable):
|
||||
for p in self.player.game.players:
|
||||
p.turn.champions_health = {}
|
||||
for c in p.board:
|
||||
if c.card_type == CardType.CHAMPION:
|
||||
if c.card_type == CardType.CHAMPION and c.defense is not None:
|
||||
p.turn.champions_health[str(c.uuid)] = c.defense
|
||||
await p.game.notify_controller("update", p.turn.serialize())
|
||||
await p.game.notify_controller(MessageType.UPDATE, p.turn.serialize())
|
||||
|
||||
await self.player.end_turn()
|
||||
|
||||
@@ -98,7 +99,7 @@ class Turn(Serializable):
|
||||
for _ in range(effect.amount):
|
||||
self.effects_availables.append(effect)
|
||||
|
||||
await self.player.game.notify_controller("update", self.serialize())
|
||||
await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
|
||||
|
||||
async def discard_card(self, card_id: str):
|
||||
card = self.player.game.search_card_in_pile(card_id, self.cards_locked)
|
||||
@@ -113,7 +114,7 @@ class Turn(Serializable):
|
||||
return print("you don't have any discard or fuck_u markers")
|
||||
|
||||
await self.player.discard_card(card_id)
|
||||
await self.player.game.notify_controller("update", self.serialize())
|
||||
await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
|
||||
|
||||
def sacrifice_card(self, card_id: str):
|
||||
card = self.player.game.search_card_in_pile(card_id, self.cards_locked)
|
||||
@@ -168,7 +169,7 @@ class Turn(Serializable):
|
||||
else:
|
||||
for _ in range(e.amount):
|
||||
self.effects_availables.append(e)
|
||||
await self.player.game.notify_controller("update", self.serialize())
|
||||
await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
|
||||
|
||||
def prepare(self, card_id: str) -> bool:
|
||||
card = next(
|
||||
@@ -243,14 +244,18 @@ class Turn(Serializable):
|
||||
|
||||
if await buy_function(card):
|
||||
self.gold_reserve -= card.cost
|
||||
await self.player.game.notify_controller("update", self.serialize())
|
||||
await self.player.game.notify_controller(
|
||||
MessageType.UPDATE, self.serialize()
|
||||
)
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
async def heal(self, amount: int):
|
||||
self.player.team.health += amount
|
||||
await self.player.game.notify_controller("update", self.player.team.serialize())
|
||||
await self.player.game.notify_controller(
|
||||
MessageType.UPDATE, self.player.team.serialize()
|
||||
)
|
||||
|
||||
def check_for_guard(self, team: "Team"):
|
||||
for p in self.player.game.players:
|
||||
@@ -277,8 +282,8 @@ class Turn(Serializable):
|
||||
self.damage_reserve -= 1
|
||||
team.health -= 1
|
||||
|
||||
await self.player.game.notify_controller("update", self.serialize())
|
||||
await self.player.game.notify_controller("update", team.serialize())
|
||||
await self.player.game.notify_controller(MessageType.UPDATE, self.serialize())
|
||||
await self.player.game.notify_controller(MessageType.UPDATE, team.serialize())
|
||||
|
||||
async def damage_champion(self, target: str):
|
||||
if self.damage_reserve <= 0:
|
||||
@@ -301,8 +306,12 @@ class Turn(Serializable):
|
||||
self.damage_reserve -= p.turn.champions_health[str(c.uuid)]
|
||||
await self.player.stun(str(c.uuid))
|
||||
|
||||
await self.player.game.notify_controller("update", self.serialize())
|
||||
await self.player.game.notify_controller("update", p.turn.serialize())
|
||||
await self.player.game.notify_controller(
|
||||
MessageType.UPDATE, self.serialize()
|
||||
)
|
||||
await self.player.game.notify_controller(
|
||||
MessageType.UPDATE, p.turn.serialize()
|
||||
)
|
||||
return
|
||||
|
||||
print("card not found")
|
||||
|
||||
+24
-2
@@ -1,9 +1,31 @@
|
||||
from typing import Any
|
||||
from enum import Enum
|
||||
from typing import Any, Literal
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
|
||||
class MessageType(str, Enum):
|
||||
ACTION = "action"
|
||||
REGISTER = "register"
|
||||
LOGIN = "login"
|
||||
READY = "ready"
|
||||
DISCORD_LOGIN = "discord_login"
|
||||
|
||||
CONTEXT = "context"
|
||||
CREATE = "create"
|
||||
ERROR = "error"
|
||||
UPDATE = "update"
|
||||
SET = "set"
|
||||
|
||||
|
||||
class CreateMessageType(BaseModel):
|
||||
type: Literal[MessageType.CREATE]
|
||||
data_type: "object"
|
||||
data: dict
|
||||
|
||||
|
||||
class Message(BaseModel):
|
||||
type: str
|
||||
type: MessageType
|
||||
data: Any | str | int | None = None
|
||||
data_type: str
|
||||
|
||||
|
||||
@@ -9,20 +9,21 @@ class WSServer:
|
||||
|
||||
connections: Set[WebSocketServerProtocol]
|
||||
on_new_connection_callback: Callable[
|
||||
[WebSocketServerProtocol, Callable[[Any], Awaitable[None]]], Awaitable[None]
|
||||
[WebSocketServerProtocol, Callable[[], Any]], Awaitable[None]
|
||||
]
|
||||
|
||||
port: int
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.connections = set()
|
||||
self.message_callbacks = []
|
||||
self.message_callbacks: list[Callable] = []
|
||||
|
||||
async def handler(self, websocket: WebSocketServerProtocol):
|
||||
"""Is called everytime a client connects to the websocket"""
|
||||
self.connections.add(websocket)
|
||||
|
||||
async def track_connection():
|
||||
"""Keeps track of connected clients in the connections property"""
|
||||
try:
|
||||
await websocket.wait_closed()
|
||||
finally:
|
||||
@@ -30,9 +31,6 @@ class WSServer:
|
||||
|
||||
await self.on_new_connection_callback(websocket, track_connection)
|
||||
|
||||
async def track_connection(self, websocket: WebSocketServerProtocol):
|
||||
"""Keeps track of connected clients in the connections property"""
|
||||
|
||||
async def serve(self, address="0.0.0.0", port=8765):
|
||||
"""Call to start the websocket"""
|
||||
|
||||
|
||||
Reference in New Issue
Block a user