Initial game setup when starting

This commit is contained in:
2024-04-04 21:48:23 +02:00
parent 63d5a53701
commit c068143422
3 changed files with 105 additions and 34 deletions
+42 -22
View File
@@ -1,7 +1,8 @@
from typing import Callable, Any
from pydantic import ValidationError
from websockets.server import WebSocketServerProtocol
from controller import GameController
from controller import GameControllerInterface, ClientControllerInterface
from netcode.models import Message, LoginMessage
@@ -25,15 +26,19 @@ def vibe_check(t):
return decorator
class ClientController:
class ClientController(ClientControllerInterface):
websocket: WebSocketServerProtocol
game_controller: GameController
game_controller: GameControllerInterface
player: Player
track_connection: Callable
def __init__(
self, game_controller: GameController, websocket: WebSocketServerProtocol
self,
game_controller: GameControllerInterface,
websocket: WebSocketServerProtocol,
):
self.websocket = websocket
self.on_message = self.login_context
@@ -41,7 +46,6 @@ class ClientController:
self.game_controller = game_controller
async def listen(self):
"""Initializes the client controller"""
await self.send(
Message(
type="context",
@@ -50,6 +54,8 @@ class ClientController:
)
)
await self.game_controller.announce_game(self.websocket)
async for message in self.websocket:
await self.on_message(message)
@@ -59,17 +65,25 @@ class ClientController:
async def send_error(self, error: str):
await self.send(Message(type="error", data_type="error", data=error))
async def send_announce_dict(self, notification_type: str, data: dict):
await self.send(Message(type=notification_type, data_type="object", data=data))
async def send_announce_dict(
self,
notification_type: str,
data: dict,
client_filter: Callable[["ClientController"], Any] = lambda x: True,
):
if client_filter(self):
await self.send(
Message(type=notification_type, data_type="object", data=data)
)
@vibe_check(Message)
async def game_context(self, message: Message):
"""Handles messages when the client is logged in"""
print(message)
@vibe_check(LoginMessage)
async def login_context(self, message: LoginMessage):
"""Handles messages when the client isn't logged in"""
username = message.data
if message.type == "register":
@@ -83,11 +97,12 @@ class ClientController:
player = await self.game_controller.game.create_player(username)
elif message.type == "login":
player = self.game_controller.game.get_player(username)
player2 = self.game_controller.game.get_player(username)
if player is None:
if player2 is None:
await self.send_error("player doesn't exists")
return
player = player2
else:
await self.send_error("invalid message type for context")
@@ -98,8 +113,6 @@ class ClientController:
self.on_message = self.pregame_context
print("user logged in : " + username)
await self.game_controller.announce_game(self.websocket)
await self.send(
Message(
type="set",
@@ -107,19 +120,26 @@ class ClientController:
data=self.player.uuid,
)
)
for player in self.game_controller.game.players:
if player.team != self.player.team:
continue
await self.send(
Message(type="update", data_type="object", data=player.serialize_team())
await self.send(
Message(
type="context",
data_type="game_context_id",
data="pregame",
)
)
# for player in self.game_controller.game.players:
# if player.team != self.player.team:
# continue
# await self.send(
# Message(type="update", data_type="object", data=player.serialize_team())
# )
@vibe_check(Message)
async def pregame_context(self, message: Message):
"""Waits for players"""
if message.type == "ready":
self.player.ready = bool(message.data)
if all(p.ready for p in self.game_controller.game.players):
self.game_controller.start_game()
await self.game_controller.start_game()