Initial game setup when starting

This commit is contained in:
2024-04-04 21:48:23 +02:00
parent 63d5a53701
commit c068143422
3 changed files with 105 additions and 34 deletions
+41 -21
View File
@@ -1,7 +1,8 @@
from typing import Callable, Any
from pydantic import ValidationError
from websockets.server import WebSocketServerProtocol
from controller import GameController
from controller import GameControllerInterface, ClientControllerInterface
from netcode.models import Message, LoginMessage
@@ -25,15 +26,19 @@ def vibe_check(t):
return decorator
class ClientController:
class ClientController(ClientControllerInterface):
websocket: WebSocketServerProtocol
game_controller: GameController
game_controller: GameControllerInterface
player: Player
track_connection: Callable
def __init__(
self, game_controller: GameController, websocket: WebSocketServerProtocol
self,
game_controller: GameControllerInterface,
websocket: WebSocketServerProtocol,
):
self.websocket = websocket
self.on_message = self.login_context
@@ -41,7 +46,6 @@ class ClientController:
self.game_controller = game_controller
async def listen(self):
"""Initializes the client controller"""
await self.send(
Message(
type="context",
@@ -50,6 +54,8 @@ class ClientController:
)
)
await self.game_controller.announce_game(self.websocket)
async for message in self.websocket:
await self.on_message(message)
@@ -59,17 +65,25 @@ class ClientController:
async def send_error(self, error: str):
await self.send(Message(type="error", data_type="error", data=error))
async def send_announce_dict(self, notification_type: str, data: dict):
await self.send(Message(type=notification_type, data_type="object", data=data))
async def send_announce_dict(
self,
notification_type: str,
data: dict,
client_filter: Callable[["ClientController"], Any] = lambda x: True,
):
if client_filter(self):
await self.send(
Message(type=notification_type, data_type="object", data=data)
)
@vibe_check(Message)
async def game_context(self, message: Message):
"""Handles messages when the client is logged in"""
print(message)
@vibe_check(LoginMessage)
async def login_context(self, message: LoginMessage):
"""Handles messages when the client isn't logged in"""
username = message.data
if message.type == "register":
@@ -83,11 +97,12 @@ class ClientController:
player = await self.game_controller.game.create_player(username)
elif message.type == "login":
player = self.game_controller.game.get_player(username)
player2 = self.game_controller.game.get_player(username)
if player is None:
if player2 is None:
await self.send_error("player doesn't exists")
return
player = player2
else:
await self.send_error("invalid message type for context")
@@ -98,8 +113,6 @@ class ClientController:
self.on_message = self.pregame_context
print("user logged in : " + username)
await self.game_controller.announce_game(self.websocket)
await self.send(
Message(
type="set",
@@ -107,19 +120,26 @@ class ClientController:
data=self.player.uuid,
)
)
for player in self.game_controller.game.players:
if player.team != self.player.team:
continue
await self.send(
Message(type="update", data_type="object", data=player.serialize_team())
Message(
type="context",
data_type="game_context_id",
data="pregame",
)
)
# for player in self.game_controller.game.players:
# if player.team != self.player.team:
# continue
# await self.send(
# Message(type="update", data_type="object", data=player.serialize_team())
# )
@vibe_check(Message)
async def pregame_context(self, message: Message):
"""Waits for players"""
if message.type == "ready":
self.player.ready = bool(message.data)
if all(p.ready for p in self.game_controller.game.players):
self.game_controller.start_game()
await self.game_controller.start_game()
+32 -6
View File
@@ -1,18 +1,29 @@
import asyncio
from typing import Callable, List, Any
from netcode import WSServer
from netcode.ws_server import WebSocketServerProtocol
from netcode.models import Message
from model import Game
from controller import ClientController, GameControllerInterface
class GameController:
class GameController(GameControllerInterface):
server: WSServer
game: Game
clients: List[ClientController]
def __init__(self, game: Game, server: WSServer):
self.server = server
self.game = game
self.server.message_callbacks.append(self.guest_handler)
self.server.on_new_connection_callback = self.on_new_connection
self.game.listeners.append(self.broadcast_announce_dict)
self.clients = []
async def on_new_connection(self, websocket, callback: Callable):
client = ClientController(self, websocket)
self.clients.append(client)
await asyncio.gather(client.listen(), callback())
async def send(self, message: Message, websocket: WebSocketServerProtocol):
await websocket.send(message.model_dump_json())
@@ -20,14 +31,26 @@ class GameController:
async def broadcast(self, message: Message):
await self.server.broadcast(message.model_dump_json())
async def broadcast_announce_dict(self, notification_type: str, data: dict):
await self.broadcast(
async def broadcast_announce_dict(
self,
notification_type: str,
data: dict,
client_filter: Callable[["ClientController"], Any],
):
messages = []
for c in self.clients:
if client_filter(c):
messages.append(
c.send(
Message(
type=notification_type,
data_type="object",
data=data,
)
)
)
await asyncio.gather(*messages)
async def announce_dict(
self,
@@ -75,5 +98,8 @@ class GameController:
async def guest_handler(self, websocket: WebSocketServerProtocol):
await self.announce_game(websocket)
def start_game(self):
pass
async def start_game(self):
await self.game.start_game()
await self.broadcast(
Message(type="context", data_type="game_context_id", data="game")
)
+25
View File
@@ -1,3 +1,4 @@
import asyncio
from typing import List
import random
from model import (
@@ -41,6 +42,8 @@ class Game(Serializable):
self.started = False
self.turn: Team = None
async def init_game(self):
await self.init_cards()
await self.distribute_market_cards()
@@ -163,4 +166,26 @@ class Game(Serializable):
"teams": [team.uuid for team in self.teams],
"started": self.started,
"default_health": self.default_health,
"turn": None if self.turn is None else self.turn.uuid,
}
async def start_game(self):
self.started = True
self.turn = random.choice(self.teams)
await self.notify_controller("update", self.serialize_guest())
draws = []
for p in [p for p in self.players if p.team == self.turn]:
draws.append(p.draw(3))
for p in [p for p in self.players if p.team != self.turn]:
draws.append(p.draw(5))
await asyncio.gather(*draws)
print(
"start game with "
+ str(len(self.players))
+ " players : "
+ ", ".join([p.username for p in self.players])
)