Fix #4; champions being automatically locked even if there were not already present
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This commit is contained in:
2024-05-09 23:00:27 +02:00
parent 6e2a659775
commit dc02d9b22f
+1 -1
View File
@@ -76,9 +76,9 @@ class Player(Serializable):
async def start_turn(self): async def start_turn(self):
temp_hand = [*self.hand] temp_hand = [*self.hand]
await self.turn.start_turn()
for c in temp_hand: for c in temp_hand:
await self.play_card(str(c.uuid)) await self.play_card(str(c.uuid))
await self.turn.start_turn()
async def end_turn(self): async def end_turn(self):
temp_board = [*self.board] temp_board = [*self.board]