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Fix #4; champions being automatically locked even if there were not already present
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@@ -76,9 +76,9 @@ class Player(Serializable):
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async def start_turn(self):
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temp_hand = [*self.hand]
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await self.turn.start_turn()
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for c in temp_hand:
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await self.play_card(str(c.uuid))
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await self.turn.start_turn()
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async def end_turn(self):
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temp_board = [*self.board]
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