Archived
Fix champion kill not working
This commit is contained in:
+1
-1
@@ -254,7 +254,7 @@ class Player(Serializable):
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card = self.game.search_card_in_pile(card_id, p.board)
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card = self.game.search_card_in_pile(card_id, p.board)
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if card is None:
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if card is None:
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continue
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continue
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else:
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card = self.source_card(card_id, p.board)
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card = self.source_card(card_id, p.board)
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p.discard_pile.append(card)
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p.discard_pile.append(card)
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await p.notify_update()
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await p.notify_update()
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+1
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@@ -372,7 +372,7 @@ class Turn(Serializable):
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self.damage_reserve -= 1
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self.damage_reserve -= 1
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p.turn.champions_health[str(c.uuid)] -= 1
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p.turn.champions_health[str(c.uuid)] -= 1
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if p.turn.champions_health[str(c.uuid)] <= 0:
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if p.turn.champions_health[str(c.uuid)] <= 0:
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await self.player.stun(c.uuid)
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await self.player.stun(str(c.uuid))
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await self.player.game.notify_controller("update", self.serialize())
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await self.player.game.notify_controller("update", self.serialize())
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await self.player.game.notify_controller("update", p.turn.serialize())
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await self.player.game.notify_controller("update", p.turn.serialize())
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