Fix champion kill not working

This commit is contained in:
2024-04-26 20:17:09 +02:00
parent 5e6835eb79
commit ed7dc6261d
2 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -254,7 +254,7 @@ class Player(Serializable):
card = self.game.search_card_in_pile(card_id, p.board) card = self.game.search_card_in_pile(card_id, p.board)
if card is None: if card is None:
continue continue
else:
card = self.source_card(card_id, p.board) card = self.source_card(card_id, p.board)
p.discard_pile.append(card) p.discard_pile.append(card)
await p.notify_update() await p.notify_update()
+1 -1
View File
@@ -372,7 +372,7 @@ class Turn(Serializable):
self.damage_reserve -= 1 self.damage_reserve -= 1
p.turn.champions_health[str(c.uuid)] -= 1 p.turn.champions_health[str(c.uuid)] -= 1
if p.turn.champions_health[str(c.uuid)] <= 0: if p.turn.champions_health[str(c.uuid)] <= 0:
await self.player.stun(c.uuid) await self.player.stun(str(c.uuid))
await self.player.game.notify_controller("update", self.serialize()) await self.player.game.notify_controller("update", self.serialize())
await self.player.game.notify_controller("update", p.turn.serialize()) await self.player.game.notify_controller("update", p.turn.serialize())