Feat : leave game
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@@ -152,7 +152,7 @@ export class LobbyController {
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HttpStatus.FORBIDDEN,
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HttpStatus.FORBIDDEN,
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);
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);
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}
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}
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this.lobbyService.start(game);
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await this.lobbyService.start(game);
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return;
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return;
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}
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}
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@@ -178,6 +178,20 @@ export class LobbyController {
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HttpStatus.BAD_REQUEST,
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HttpStatus.BAD_REQUEST,
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);
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);
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}
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}
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return this.lobbyService.joinGame(game, session.user);
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return await this.lobbyService.joinGame(game, session.user);
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}
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@Post(':id/leave')
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@ApiOperation({ summary: "Leave a game that hasn't already started" })
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@UseGuards(AuthGuard)
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async leave(
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@Param('id') id: string,
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@Session() session: Record<string, any>,
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@Param('id', GamePipe) game: Document<Game> & Game,
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) {
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if (game.started) {
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throw new HttpException('Game already started', HttpStatus.BAD_REQUEST);
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}
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return await this.lobbyService.leaveGame(game, session.user);
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}
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}
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}
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}
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@@ -6,6 +6,7 @@ import mongoose, { Document, Model } from 'mongoose';
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import {
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import {
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ReadContainerDto,
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ReadContainerDto,
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ReadGameDto,
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ReadGameDto,
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ReadPlayerDto,
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ReadTeamDto,
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ReadTeamDto,
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} from '../dto/read-games.dto';
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} from '../dto/read-games.dto';
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import { User } from 'src/users/schemas/user.entity';
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import { User } from 'src/users/schemas/user.entity';
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@@ -15,6 +16,7 @@ import { StartingDeckDto, UpdateGameDto } from '../dto/update-game.dto';
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import { EventEmitter2 } from '@nestjs/event-emitter';
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import { EventEmitter2 } from '@nestjs/event-emitter';
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import { GameService } from './games.service';
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import { GameService } from './games.service';
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import { WithTransaction } from '../utils';
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import { WithTransaction } from '../utils';
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import { platform } from 'os';
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@Injectable()
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@Injectable()
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export class LobbyService {
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export class LobbyService {
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@@ -72,6 +74,46 @@ export class LobbyService {
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return 'true!';
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return 'true!';
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}
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}
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@WithTransaction
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async leaveGame(
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game: Document<Game> & Game,
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user: User,
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session?: mongoose.mongo.ClientSession,
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) {
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const team = game.teams.find((t) =>
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t.players.find((p) => p.user._id.equals(user._id)),
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);
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if (team == undefined) {
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throw new HttpException('User not in game', HttpStatus.FORBIDDEN);
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}
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if (game.owner._id.equals(user._id)) {
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throw new HttpException(
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'You cannot leave a game you own',
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HttpStatus.FORBIDDEN,
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);
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}
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const index = team.players.findIndex((p) => p.user._id.equals(user._id));
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const player = team.players[index];
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team.players.splice(index, 1);
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this.eventEmitter.emit('sse.lobby', {
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type: 'leaveGame',
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player: new ReadPlayerDto(player),
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game: game._id.toHexString(),
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});
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this.eventEmitter.emit('sse.game.' + game._id.toHexString(), {
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type: 'leaveGame',
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player: new ReadPlayerDto(player),
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});
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if (team.players.length == 0) {
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const teamIndex = game.teams.indexOf(team);
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game.teams.splice(teamIndex, 1);
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}
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await game.save({ session });
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return 'true!';
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}
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async findAll(): Promise<ReadGameDto[]> {
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async findAll(): Promise<ReadGameDto[]> {
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const games = await this.gameModel.find().exec();
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const games = await this.gameModel.find().exec();
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return await Promise.all(
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return await Promise.all(
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