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@@ -300,6 +300,10 @@
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"title": "Forethought",
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"title": "Forethought",
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"image_path": "../../img/skins/heron/061.png"
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"image_path": "../../img/skins/heron/061.png"
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},
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},
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"62": {
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"title": "Festival de Watanagashi",
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"image_path": "../../img/skins/heron/062.png"
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},
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"65": {
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"65": {
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"title": "Starlight Convergence",
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"title": "Starlight Convergence",
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"image_path": "../../img/skins/heron/065.png"
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"image_path": "../../img/skins/heron/065.png"
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@@ -316,6 +320,10 @@
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"title": "Rosser",
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"title": "Rosser",
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"image_path": "../../img/skins/heron/071.png"
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"image_path": "../../img/skins/heron/071.png"
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},
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},
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"72": {
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"title": "Rakiie Swiftkick",
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"image_path": "../../img/skins/heron/072.png"
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},
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"73": {
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"73": {
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"title": "Trading Card",
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"title": "Trading Card",
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"image_path": "../../img/skins/heron/073.png"
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"image_path": "../../img/skins/heron/073.png"
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@@ -323,6 +331,14 @@
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"74": {
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"74": {
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"title": "Scout, Nain de DRG",
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"title": "Scout, Nain de DRG",
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"image_path": "../../img/skins/heron/074.png"
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"image_path": "../../img/skins/heron/074.png"
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},
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"84": {
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"title": "ULTRAKILL",
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"image_path": "../../img/skins/heron/084.png"
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},
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"85": {
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"title": "Ultralive",
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"image_path": "../../img/skins/heron/085.png"
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}
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}
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}
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}
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@@ -4,6 +4,12 @@
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"champion":"Champion",
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"champion":"Champion",
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"item": "Objet"
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"item": "Objet"
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},
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},
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"colors":{
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"red": "rouge",
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"green": "verte",
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"blue": "bleu",
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"yellow": "jaune"
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},
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"numbers":{
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"numbers":{
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"1": "une",
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"1": "une",
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"2": "deux",
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"2": "deux",
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@@ -23,9 +29,9 @@
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"restack_discarded_action":"Mettez une action de\nvotre défausse au dessus\nde votre pioche.",
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"restack_discarded_action":"Mettez une action de\nvotre défausse au dessus\nde votre pioche.",
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"make_discard":"L'adversaire ciblé%nse défausse d'une carte.",
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"make_discard":"L'adversaire ciblé%nse défausse d'une carte.",
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"draw_and_discard":"Vous pouvez piocher une carte, puis\n vous défausser d'une carte.",
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"draw_and_discard":"Vous pouvez piocher une carte, puis\n vous défausser d'une carte.",
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"draw_and_discard_times":"Vous pouvez piocher jusqu'à %a cartes,\ndéfaussez-vous ensuite d'autant de cartes",
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"draw_and_discard_times":"Vous pouvez piocher jusqu'à %a cartes,\ndéfaussez-vous ensuite d'autant de cartes.",
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"play_next_card_bought":"Mettez la prochaine carte dont\nvous faites l'acquisition ce tour-ci\n dans votre main.",
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"play_next_card_bought":"Mettez la prochaine carte dont\nvous faites l'acquisition ce tour-ci\n dans votre main.",
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"prepare":"Mobilisez un Champion",
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"prepare":"Mobilisez un Champion.",
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"prepare_all_champions":"Mobilisez vos Champions.",
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"prepare_all_champions":"Mobilisez vos Champions.",
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"prepare_another_champion":"Mobilisez un autre Champion.",
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"prepare_another_champion":"Mobilisez un autre Champion.",
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"cheaper_champions_passive":"Les Champions que vous achetez ce tour-ci\nvous coûtent 1 de moins.",
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"cheaper_champions_passive":"Les Champions que vous achetez ce tour-ci\nvous coûtent 1 de moins.",
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@@ -36,13 +42,18 @@
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"discard_x_and_draw_x":"Vous pouvez vous défausser de\nn'importe quel nombre de cartes\net en piocher autant."
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"discard_x_and_draw_x":"Vous pouvez vous défausser de\nn'importe quel nombre de cartes\net en piocher autant."
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},
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},
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"per":{
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"per":{
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"champion":"pour chaque Champion\nque vous avez en jeu",
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"champion":"pour chaque Champion\nque vous avez en jeu.",
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"other_champion":"pour chaque autre Champion\nque vous avez en jeu",
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"other_champion":"pour chaque autre\nChampion que vous avez\nen jeu.",
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"other_guard":"pour chaque autre\nGarde que vous avez en jeu",
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"other_guard":"pour chaque autre\nGarde que vous avez en jeu.",
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"other_card_of_same_faction":"pour chaque autre x\nque vous avez en jeu",
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"other_card_of_same_faction":"pour chaque autre\n carte %c que vous avez\nen jeu.",
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"champion_of_same_faction":"pour chaque Champion x\nque vous avez en jeu",
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"champion_of_same_faction":"pour chaque \nChampion %c que vous\navez en jeu.",
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"other_knife_played":"pour chaque autre Couteau\nque vous avez en jeu",
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"other_knife_played":"pour chaque autre Couteau\nque vous avez en jeu.",
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"stunned_champion": "pour chaque Champion\nassommé"
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"stunned_champion": "pour chaque Champion\nassommé ce tour-ci."
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},
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"per_effect":{
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"damage":"dégats",
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"heal":"PV",
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"gold":"$"
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}
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}
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}
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}
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+43
-21
@@ -213,18 +213,19 @@ resourceIcons = {
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# return group
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# return group
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def create_effect_text(effects: list[Effect], height: float, width: int, has_mutex: bool = False):
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def create_effect_text(card: Card, effects: list[Effect], height: float, width: int, has_mutex: bool = False):
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group = []
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group = []
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effect_text = ""
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effect_text = ""
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for [i, e] in enumerate(effects):
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for [i, e] in enumerate(effects):
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print(effects)
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if effect_text != "":
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if effect_text != "":
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effect_text += " "
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effect_text += " "
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per = e.get("per")
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per = e.get("per")
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if per is not None:
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if per is not None:
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translation = f"+ {e.get('amount', '1')} {translation_fr.get('per').get(per)}"
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print(e.get('effect'))
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translation = f"+ {e.get('amount', '1')} {translation_fr.get('per_effect').get(e.get('effect'))} {translation_fr.get('per').get(per)}"
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translation = translation.replace('%c', translation_fr.get('colors').get(card.get('faction'), card.get('faction')) + " ") # FIXME: card color is needed here
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elif e.get("amount", 1) > 1:
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elif e.get("amount", 1) > 1:
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translation = (
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translation = (
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translation_fr.get("effects")
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translation_fr.get("effects")
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@@ -247,10 +248,18 @@ def create_effect_text(effects: list[Effect], height: float, width: int, has_mut
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translation = translation_fr.get("effects").get(
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translation = translation_fr.get("effects").get(
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e.get("effect"), e.get("effect")
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e.get("effect"), e.get("effect")
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)
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)
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print(e)
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if len(effect_text) > 20:
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if len(effect_text) > 20:
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effect_text += "\n"
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effect_text += "\n"
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effect_text += translation
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effect_text += translation
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# Handle sub_effects
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if (len(e.get('sub_effects', [])) > 0):
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effect_text += "\nSi vous le faites, gagnez:\n"
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for se in e.get('sub_effects'):
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effect_text += str(se) + "\n"
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if has_mutex and i is not len(effects) - 1:
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if has_mutex and i is not len(effects) - 1:
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effect_text += "\nou"
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effect_text += "\nou"
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@@ -289,7 +298,7 @@ def create_effect_text(effects: list[Effect], height: float, width: int, has_mut
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return group
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return group
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def create_effect_row(effects: list[Effect], type: str, height: int, width: int):
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def create_effect_row(card: Card, effects: list[Effect], type: str, height: int, width: int):
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group = dw.Group(**{"class": "svg_effect"})
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group = dw.Group(**{"class": "svg_effect"})
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has_icon = False
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has_icon = False
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if type == "faction_combo":
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if type == "faction_combo":
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@@ -385,7 +394,13 @@ def create_effect_row(effects: list[Effect], type: str, height: int, width: int)
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has_text_mutex = True
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has_text_mutex = True
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group.append(
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group.append(
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dw.Group(
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dw.Group(
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create_effect_text(effect_with_text, text_height, text_width, has_mutex=has_text_mutex),
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create_effect_text(
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card=card,
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effects=effect_with_text,
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height=text_height,
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width=text_width,
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has_mutex=has_text_mutex
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),
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transform=f"translate({width / 2},{text_y_pos})",
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transform=f"translate({width / 2},{text_y_pos})",
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**{
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**{
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"class": "svg_effect",
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"class": "svg_effect",
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@@ -463,7 +478,7 @@ def generate_subeffect_index(effect: Effect):
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generate_subeffect_index(e)
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generate_subeffect_index(e)
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def create_effects(effects: list[Effect], height: int, width: int):
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def create_effects(card: Card, effects: list[Effect], height: int, width: int):
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for [i, e] in enumerate(effects):
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for [i, e] in enumerate(effects):
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e["index"] = str(i)
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e["index"] = str(i)
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generate_subeffect_index(e)
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generate_subeffect_index(e)
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@@ -481,7 +496,11 @@ def create_effects(effects: list[Effect], height: int, width: int):
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if len(grouped_effects) == 1:
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if len(grouped_effects) == 1:
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group.append(
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group.append(
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create_effect_row(
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create_effect_row(
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grouped_effects[effect_types[0]], effect_types[0], height, width
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card=card,
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effects=grouped_effects[effect_types[0]],
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type=effect_types[0],
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height=height,
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width=width
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),
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),
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)
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)
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if len(grouped_effects) == 2:
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if len(grouped_effects) == 2:
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@@ -490,7 +509,7 @@ def create_effects(effects: list[Effect], height: int, width: int):
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)
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)
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group.append(
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group.append(
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create_effect_row(
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create_effect_row(
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grouped_effects[effect_types[0]], effect_types[0], 80, width
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card=card, effects=grouped_effects[effect_types[0]], type=effect_types[0], height=80, width=width
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),
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),
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)
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)
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@@ -498,10 +517,11 @@ def create_effects(effects: list[Effect], height: int, width: int):
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dw.Group(
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dw.Group(
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[
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[
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create_effect_row(
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create_effect_row(
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grouped_effects[effect_types[1]],
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card=card,
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effect_types[1],
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effects=grouped_effects[effect_types[1]],
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height - 80,
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type=effect_types[1],
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width,
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height=height - 80,
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width=width,
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)
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)
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],
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],
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transform=f"translate({0},{80})",
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transform=f"translate({0},{80})",
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@@ -517,7 +537,7 @@ def create_effects(effects: list[Effect], height: int, width: int):
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)
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)
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group.append(
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group.append(
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create_effect_row(
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create_effect_row(
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grouped_effects[effect_types[0]], effect_types[0], 45, width
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card=card, effects=grouped_effects[effect_types[0]], type=effect_types[0], height=45, width=width
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)
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)
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)
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)
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@@ -525,10 +545,11 @@ def create_effects(effects: list[Effect], height: int, width: int):
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dw.Group(
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dw.Group(
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[
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[
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create_effect_row(
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create_effect_row(
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grouped_effects[effect_types[1]],
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card=card,
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effect_types[1],
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effects=grouped_effects[effect_types[1]],
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45,
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type=effect_types[1],
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width,
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height=45,
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width=width,
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)
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)
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],
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],
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transform=f"translate({0},{45})",
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transform=f"translate({0},{45})",
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@@ -539,10 +560,11 @@ def create_effects(effects: list[Effect], height: int, width: int):
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dw.Group(
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dw.Group(
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[
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[
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create_effect_row(
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create_effect_row(
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grouped_effects[effect_types[2]],
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card=card,
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effect_types[2],
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effects=grouped_effects[effect_types[2]],
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45,
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type=effect_types[2],
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width,
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height=45,
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width=width,
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)
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)
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],
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],
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transform=f"translate({0},{90})",
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transform=f"translate({0},{90})",
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@@ -63,7 +63,7 @@ icon_colors = {
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}
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}
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fullscreen_card_ids = [
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fullscreen_card_ids = [
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56, 57, 58, 59
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56, 57, 58, 59, 84, 85
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]
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]
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@@ -252,7 +252,7 @@ for card_data in cards:
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effects = card_data.get("effects")
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effects = card_data.get("effects")
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if effects is not None:
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if effects is not None:
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effects_height = 265 if card_data['id'] not in fullscreen_card_ids else 220
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effects_height = 265 if card_data['id'] not in fullscreen_card_ids else 220
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effects = create_effects(effects=effects, height=135, width=x_internal_width)
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effects = create_effects(card=card_data, effects=effects, height=135, width=x_internal_width)
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d.append(
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d.append(
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dw.Group(
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dw.Group(
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effects,
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effects,
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Reference in New Issue
Block a user