feat: attempt at refactoring code, new placeholder json for tests
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+41
-41
@@ -64,7 +64,9 @@
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import svgwrite
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import json
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from typing import Array
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from typing import List
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from draw import draw_effects_resources_for_row
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with open('src/card_data.json') as f:
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@@ -80,7 +82,6 @@ title_y_offset = 24
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title_font_size = 19
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subtitle_font_size = 13
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cost_right_offset = 38
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stats_radius = 22
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effect_text_size = 14
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row_1_base_y = 280
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row_2_base_y = 375
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@@ -110,7 +111,7 @@ icon_colors = {
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with open('src/actual_card_data.json') as f:
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card_data = json.load(f)
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card_skin_data = all_skin_data['id']
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card_skin_data = all_skin_data[str(card_data['id'])]
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# Create a new SVG drawing
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@@ -164,58 +165,57 @@ dwg.add(dwg.image(card_skin_data['image_path'], insert=(0, 65), size=(x_width, 2
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dwg.add(dwg.rect(insert=(border_width_x, 265), size=(str(30) + 'px', str(y_height - 265 - border_width_y) + 'px'), fill='url(#grad1)'))
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# TODO: figure out nb of effects and adjust row_1_x_offset accordingly
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def is_base_effect(array: Array):
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return array['effect_type'] == 'champion_action' or not array['effect_type']
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def is_base_effect(array: List):
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return not 'effect_type' in array.keys() or array['effect_type'] == 'champion_action'
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card_effects: Array = card_data['effects']
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card_effects: List = card_data['effects']
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base_effects = list(filter(is_base_effect, card_effects))
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other_effects = list(filter(lambda x: not is_base_effect(x), card_effects))
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# card_effects = card_data['row_1']
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# row_1_nb_effects = len(card_data['row_1'].keys())
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row_1_nb_effects = len(base_effects)
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row_1_x_offset = -20
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row_1_x_step = 60
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if row_1_nb_effects == 1:
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row_1_x_offset = 0
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elif row_1_nb_effects == 2:
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row_1_x_offset = -20
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elif row_1_nb_effects == 3:
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row_1_x_offset = -40
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row_1_nb_effects_applied = 0
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# Draw row 1 stats
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for effect in base_effects:
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if effect.get('effect') == 'damage':
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# if card_effects.get('damage'):
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x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
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dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='red'))
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dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
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row_1_nb_effects_applied += 1
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# for effect in base_effects:
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# if effect.get('effect') == 'damage':
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# # if card_effects.get('damage'):
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# x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
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# dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='red'))
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# dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
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# row_1_nb_effects_applied += 1
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if effect.get('effect') == 'gold':
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x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
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dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='yellow'))
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dwg.add(dwg.text(str(card_data['row_1']['gold']), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='black', font_size='24px', font_weight="bold", font_family='Helvetica'))
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row_1_nb_effects_applied += 1
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# if effect.get('effect') == 'gold':
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# x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
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# dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='yellow'))
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# dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='black', font_size='24px', font_weight="bold", font_family='Helvetica'))
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# row_1_nb_effects_applied += 1
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if card_effects.get('heal'):
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x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
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dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='green'))
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dwg.add(dwg.text(str(card_data['row_1']['heal']), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
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row_1_nb_effects_applied += 1
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# if effect.get('effect') == 'heal':
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# x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
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# dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='green'))
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# dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
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# row_1_nb_effects_applied += 1
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draw_effects_resources_for_row(dwg, base_effects, row_1_base_y, x_width)
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if card_data['row_2']:
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if other_effects:
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# Draw row 1 to row 2 separator
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dwg.add(dwg.line(start=(0 + row_1_to_2_separator_shorten_by, row_1_to_2_separator_y), end=(x_width - row_1_to_2_separator_shorten_by, row_1_to_2_separator_y), stroke='black', stroke_width=1))
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for effect in other_effects:
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# TODO handle case where there is both faction combo and trash can
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if effect.get('effect_type') == 'faction_combo':
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row_2_icon_x = border_width_x + 35
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row_2_icon_y = row_2_base_y - 5
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dwg.add(dwg.circle(center=(row_2_icon_x + 1, row_2_icon_y + 1), r=15, fill='black'))
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dwg.add(dwg.circle(center=(row_2_icon_x, row_2_icon_y), r=15, fill='url(#grad2)'))
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# Draw row 2 stats
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# Draw row 2 effect text
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# If ally effect, draw ally icon (TODO condition)
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row_2_icon_x = border_width_x + 35
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row_2_icon_y = row_2_base_y - 5
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dwg.add(dwg.circle(center=(row_2_icon_x + 1, row_2_icon_y + 1), r=15, fill='black'))
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dwg.add(dwg.circle(center=(row_2_icon_x, row_2_icon_y), r=15, fill='url(#grad2)'))
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# dwg.add(dwg.image(card_data['faction_icon'], insert=(x_width - 30 - 15, 30 - 15), size=(30, 30)))
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dwg.add(dwg.text(card_data['row_2']['effect'], insert=(x_width/2, row_2_base_y), text_anchor='middle', fill='black', font_size=str(effect_text_size) + 'px', font_family='Helvetica'))
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effect_text_2 = ""
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if effect.get('effect') == 'prepare':
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effect_text_2 = "Mobilisez un champion."
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dwg.add(dwg.text(effect_text_2, insert=(x_width/2, row_2_base_y), text_anchor='middle', fill='black', font_size=str(effect_text_size) + 'px', font_family='Helvetica'))
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# Save the SVG file
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dwg.save()
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