feat: attempt at refactoring code, new placeholder json for tests

This commit is contained in:
2024-05-26 00:43:27 +02:00
parent 2b63aad7cb
commit a8045728b3
6 changed files with 105 additions and 42 deletions
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<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<svg baseProfile="tiny" height="417px" version="1.2" width="298px" xmlns="http://www.w3.org/2000/svg" xmlns:ev="http://www.w3.org/2001/xml-events" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><linearGradient id="grad1" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="yellow" stop-opacity="1" /><stop offset="1" stop-color="yellow" stop-opacity="0" /></linearGradient><linearGradient id="grad2" x1="0" x2="0" y1="1" y2="0"><stop offset="0" stop-color="#ff9935" stop-opacity="1" /><stop offset="1" stop-color="#ffe744" stop-opacity="1" /></linearGradient></defs><rect fill="black" height="417px" rx="15" ry="18" width="298px" x="0" y="0" /><rect fill="rgb(206, 182, 167)" height="388px" rx="0" ry="0" width="274px" x="12" y="12" /><text fill="black" font-family="Helvetica" font-size="19px" font-weight="bold" text-anchor="middle" x="149.0" y="36">Rallier les Troupes</text><text fill="black" font-family="Helvetica" font-size="13px" text-anchor="middle" x="149.0" y="53">Action, Charme</text><circle cx="36" cy="37" fill="black" r="20" /><circle cx="35" cy="36" fill="url(#grad2)" r="20" /><circle cx="262" cy="38" fill="rgb(202, 129, 25)" r="21" /><circle cx="260" cy="36" fill="yellow" r="20" /><text fill="black" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="260" y="43">4</text><rect fill="black" height="200px" width="298px" x="0" y="65" /><image height="200" width="298" x="0" xlink:href="lancersiz3.png" y="65" /><rect fill="url(#grad1)" height="135px" width="30px" x="12" y="265" /><circle cx="129.0" cy="302" fill="red" r="22" /><text fill="white" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="129.0" y="311">5</text><circle cx="189.0" cy="302" fill="green" r="22" /><text fill="white" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="189.0" y="311">5</text><line stroke="black" stroke-width="1" x1="20" x2="278" y1="345" y2="345" /><circle cx="48" cy="371" fill="black" r="15" /><circle cx="47" cy="370" fill="url(#grad2)" r="15" /><text fill="black" font-family="Helvetica" font-size="14px" text-anchor="middle" x="149.0" y="375">Mobilisez un Champion.</text></svg> <svg baseProfile="tiny" height="417px" version="1.2" width="298px" xmlns="http://www.w3.org/2000/svg" xmlns:ev="http://www.w3.org/2001/xml-events" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><linearGradient id="grad1" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="yellow" stop-opacity="1" /><stop offset="1" stop-color="yellow" stop-opacity="0" /></linearGradient><linearGradient id="grad2" x1="0" x2="0" y1="1" y2="0"><stop offset="0" stop-color="#ff9935" stop-opacity="1" /><stop offset="1" stop-color="#ffe744" stop-opacity="1" /></linearGradient></defs><rect fill="black" height="417px" rx="15" ry="18" width="298px" x="0" y="0" /><rect fill="rgb(206, 182, 167)" height="388px" rx="0" ry="0" width="274px" x="12" y="12" /><text fill="black" font-family="Helvetica" font-size="19px" font-weight="bold" text-anchor="middle" x="149.0" y="36">Rallier les Troupes</text><text fill="black" font-family="Helvetica" font-size="13px" text-anchor="middle" x="149.0" y="53">Action, Charme</text><circle cx="36" cy="37" fill="black" r="20" /><circle cx="35" cy="36" fill="url(#grad2)" r="20" /><circle cx="262" cy="38" fill="rgb(202, 129, 25)" r="21" /><circle cx="260" cy="36" fill="yellow" r="20" /><text fill="black" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="260" y="43">4</text><rect fill="black" height="200px" width="298px" x="0" y="65" /><image height="200" width="298" x="0" xlink:href="lancersiz3.png" y="65" /><rect fill="url(#grad1)" height="135px" width="30px" x="12" y="265" /><circle cx="129.0" cy="302" fill="green" r="22" /><text fill="white" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="129.0" y="311">5</text><circle cx="189.0" cy="302" fill="red" r="22" /><text fill="white" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="189.0" y="311">5</text><line stroke="black" stroke-width="1" x1="20" x2="278" y1="345" y2="345" /><circle cx="48" cy="371" fill="black" r="15" /><circle cx="47" cy="370" fill="url(#grad2)" r="15" /><text fill="black" font-family="Helvetica" font-size="14px" text-anchor="middle" x="149.0" y="375">Mobilisez un champion.</text></svg>

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<?xml version="1.0" encoding="utf-8" ?>
<svg baseProfile="tiny" height="417px" version="1.2" width="298px" xmlns="http://www.w3.org/2000/svg" xmlns:ev="http://www.w3.org/2001/xml-events" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><linearGradient id="grad1" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="yellow" stop-opacity="1" /><stop offset="1" stop-color="yellow" stop-opacity="0" /></linearGradient><linearGradient id="grad2" x1="0" x2="0" y1="1" y2="0"><stop offset="0" stop-color="#ff9935" stop-opacity="1" /><stop offset="1" stop-color="#ffe744" stop-opacity="1" /></linearGradient></defs><rect fill="black" height="417px" rx="15" ry="18" width="298px" x="0" y="0" /><rect fill="rgb(206, 182, 167)" height="388px" rx="0" ry="0" width="274px" x="12" y="12" /><text fill="black" font-family="Helvetica" font-size="19px" font-weight="bold" text-anchor="middle" x="149.0" y="36">Rallier les Troupes</text><text fill="black" font-family="Helvetica" font-size="13px" text-anchor="middle" x="149.0" y="53">Action, Charme</text><circle cx="36" cy="37" fill="black" r="20" /><circle cx="35" cy="36" fill="url(#grad2)" r="20" /><circle cx="262" cy="38" fill="rgb(202, 129, 25)" r="21" /><circle cx="260" cy="36" fill="yellow" r="20" /><text fill="black" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="260" y="43">4</text><rect fill="black" height="200px" width="298px" x="0" y="65" /><image height="200" width="298" x="0" xlink:href="lancersiz3.png" y="65" /><rect fill="url(#grad1)" height="135px" width="30px" x="12" y="265" /><circle cx="129.0" cy="302" fill="red" r="22" /><text fill="white" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="129.0" y="311">5</text><circle cx="189.0" cy="302" fill="green" r="22" /><text fill="white" font-family="Helvetica" font-size="24px" font-weight="bold" text-anchor="middle" x="189.0" y="311">5</text><line stroke="black" stroke-width="1" x1="20" x2="278" y1="345" y2="345" /><circle cx="48" cy="371" fill="black" r="15" /><circle cx="47" cy="370" fill="url(#grad2)" r="15" /><text fill="black" font-family="Helvetica" font-size="14px" text-anchor="middle" x="149.0" y="375">Mobilisez un Champion.</text></svg>

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{
"id": 13,
"role": "market",
"card_type": "action",
"faction": "yellow",
"name": "Taxation",
"cost": 1,
"init_amount": 3,
"effects": [
{
"effect": "gold",
"amount": 2
},
{
"effect": "heal",
"amount": 6,
"effect_type": "faction_combo"
}
]
}
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@@ -3,6 +3,11 @@
"title": "Rallier les Troupes", "title": "Rallier les Troupes",
"type": "Action, Charme", "type": "Action, Charme",
"image_path": "lancersiz3.png" "image_path": "lancersiz3.png"
},
"13": {
"title": "Caprisun",
"type": "Action, 20cl",
"image_path": "lancersiz3.png"
} }
} }
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from typing import List
stats_radius = 22
def draw_effects_resources_for_row(dwg, effects: List, y: int, x_width: int):
row_1_nb_effects = len(effects)
row_1_x_offset = -20
row_1_x_step = 60
if row_1_nb_effects == 1:
row_1_x_offset = 0
elif row_1_nb_effects == 2:
row_1_x_offset = -20
elif row_1_nb_effects == 3:
row_1_x_offset = -40
row_1_nb_effects_applied = 0
for effect in effects:
if effect.get('effect') == 'damage':
x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
dwg.add(dwg.circle(center=(x_effect_pos, y + stats_radius), r=stats_radius, fill='red'))
dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
row_1_nb_effects_applied += 1
if effect.get('effect') == 'gold':
x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
dwg.add(dwg.circle(center=(x_effect_pos, y + stats_radius), r=stats_radius, fill='yellow'))
dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, y + stats_radius + 9), text_anchor='middle', fill='black', font_size='24px', font_weight="bold", font_family='Helvetica'))
row_1_nb_effects_applied += 1
if effect.get('effect') == 'heal':
x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
dwg.add(dwg.circle(center=(x_effect_pos, y + stats_radius), r=stats_radius, fill='green'))
dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
row_1_nb_effects_applied += 1
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@@ -64,7 +64,9 @@
import svgwrite import svgwrite
import json import json
from typing import Array from typing import List
from draw import draw_effects_resources_for_row
with open('src/card_data.json') as f: with open('src/card_data.json') as f:
@@ -80,7 +82,6 @@ title_y_offset = 24
title_font_size = 19 title_font_size = 19
subtitle_font_size = 13 subtitle_font_size = 13
cost_right_offset = 38 cost_right_offset = 38
stats_radius = 22
effect_text_size = 14 effect_text_size = 14
row_1_base_y = 280 row_1_base_y = 280
row_2_base_y = 375 row_2_base_y = 375
@@ -110,7 +111,7 @@ icon_colors = {
with open('src/actual_card_data.json') as f: with open('src/actual_card_data.json') as f:
card_data = json.load(f) card_data = json.load(f)
card_skin_data = all_skin_data['id'] card_skin_data = all_skin_data[str(card_data['id'])]
# Create a new SVG drawing # Create a new SVG drawing
@@ -164,58 +165,57 @@ dwg.add(dwg.image(card_skin_data['image_path'], insert=(0, 65), size=(x_width, 2
dwg.add(dwg.rect(insert=(border_width_x, 265), size=(str(30) + 'px', str(y_height - 265 - border_width_y) + 'px'), fill='url(#grad1)')) dwg.add(dwg.rect(insert=(border_width_x, 265), size=(str(30) + 'px', str(y_height - 265 - border_width_y) + 'px'), fill='url(#grad1)'))
# TODO: figure out nb of effects and adjust row_1_x_offset accordingly # TODO: figure out nb of effects and adjust row_1_x_offset accordingly
def is_base_effect(array: Array): def is_base_effect(array: List):
return array['effect_type'] == 'champion_action' or not array['effect_type'] return not 'effect_type' in array.keys() or array['effect_type'] == 'champion_action'
card_effects: Array = card_data['effects'] card_effects: List = card_data['effects']
base_effects = list(filter(is_base_effect, card_effects)) base_effects = list(filter(is_base_effect, card_effects))
other_effects = list(filter(lambda x: not is_base_effect(x), card_effects)) other_effects = list(filter(lambda x: not is_base_effect(x), card_effects))
# card_effects = card_data['row_1'] # card_effects = card_data['row_1']
# row_1_nb_effects = len(card_data['row_1'].keys()) # row_1_nb_effects = len(card_data['row_1'].keys())
row_1_nb_effects = len(base_effects)
row_1_x_offset = -20
row_1_x_step = 60
if row_1_nb_effects == 1:
row_1_x_offset = 0
elif row_1_nb_effects == 2:
row_1_x_offset = -20
elif row_1_nb_effects == 3:
row_1_x_offset = -40
row_1_nb_effects_applied = 0
# Draw row 1 stats # Draw row 1 stats
for effect in base_effects: # for effect in base_effects:
if effect.get('effect') == 'damage': # if effect.get('effect') == 'damage':
# if card_effects.get('damage'): # # if card_effects.get('damage'):
x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied # x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='red')) # dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='red'))
dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica')) # dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
row_1_nb_effects_applied += 1 # row_1_nb_effects_applied += 1
if effect.get('effect') == 'gold': # if effect.get('effect') == 'gold':
x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied # x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='yellow')) # dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='yellow'))
dwg.add(dwg.text(str(card_data['row_1']['gold']), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='black', font_size='24px', font_weight="bold", font_family='Helvetica')) # dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='black', font_size='24px', font_weight="bold", font_family='Helvetica'))
row_1_nb_effects_applied += 1 # row_1_nb_effects_applied += 1
if card_effects.get('heal'): # if effect.get('effect') == 'heal':
x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied # x_effect_pos = x_width/2 + row_1_x_offset + row_1_x_step*row_1_nb_effects_applied
dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='green')) # dwg.add(dwg.circle(center=(x_effect_pos, row_1_base_y + stats_radius), r=stats_radius, fill='green'))
dwg.add(dwg.text(str(card_data['row_1']['heal']), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica')) # dwg.add(dwg.text(str(effect.get('amount')), insert=(x_effect_pos, row_1_base_y + stats_radius + 9), text_anchor='middle', fill='white', font_size='24px', font_weight="bold", font_family='Helvetica'))
row_1_nb_effects_applied += 1 # row_1_nb_effects_applied += 1
draw_effects_resources_for_row(dwg, base_effects, row_1_base_y, x_width)
if card_data['row_2']: if other_effects:
# Draw row 1 to row 2 separator # Draw row 1 to row 2 separator
dwg.add(dwg.line(start=(0 + row_1_to_2_separator_shorten_by, row_1_to_2_separator_y), end=(x_width - row_1_to_2_separator_shorten_by, row_1_to_2_separator_y), stroke='black', stroke_width=1)) dwg.add(dwg.line(start=(0 + row_1_to_2_separator_shorten_by, row_1_to_2_separator_y), end=(x_width - row_1_to_2_separator_shorten_by, row_1_to_2_separator_y), stroke='black', stroke_width=1))
for effect in other_effects:
# TODO handle case where there is both faction combo and trash can
if effect.get('effect_type') == 'faction_combo':
row_2_icon_x = border_width_x + 35
row_2_icon_y = row_2_base_y - 5
dwg.add(dwg.circle(center=(row_2_icon_x + 1, row_2_icon_y + 1), r=15, fill='black'))
dwg.add(dwg.circle(center=(row_2_icon_x, row_2_icon_y), r=15, fill='url(#grad2)'))
# Draw row 2 stats
# Draw row 2 effect text # Draw row 2 effect text
# If ally effect, draw ally icon (TODO condition) effect_text_2 = ""
row_2_icon_x = border_width_x + 35 if effect.get('effect') == 'prepare':
row_2_icon_y = row_2_base_y - 5 effect_text_2 = "Mobilisez un champion."
dwg.add(dwg.circle(center=(row_2_icon_x + 1, row_2_icon_y + 1), r=15, fill='black')) dwg.add(dwg.text(effect_text_2, insert=(x_width/2, row_2_base_y), text_anchor='middle', fill='black', font_size=str(effect_text_size) + 'px', font_family='Helvetica'))
dwg.add(dwg.circle(center=(row_2_icon_x, row_2_icon_y), r=15, fill='url(#grad2)'))
# dwg.add(dwg.image(card_data['faction_icon'], insert=(x_width - 30 - 15, 30 - 15), size=(30, 30)))
dwg.add(dwg.text(card_data['row_2']['effect'], insert=(x_width/2, row_2_base_y), text_anchor='middle', fill='black', font_size=str(effect_text_size) + 'px', font_family='Helvetica'))
# Save the SVG file # Save the SVG file
dwg.save() dwg.save()