Find an way to make cost, gold, damage, heal spheres more elaborate #3

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opened 2024-08-03 09:47:42 +00:00 by Erzangel · 6 comments
Owner

is a flat 🔴 the best way to represent damage. or do we want / can do something fancier?

honestly not a priority. but a nice thing to work on eventually i think

is a flat 🔴 the best way to represent damage. or do we want / can do something fancier? honestly not a priority. but a nice thing to work on eventually i think
Erzangel added the enhancement label 2024-08-03 09:47:42 +00:00
Erzangel added the
complexity
easy
label 2024-08-03 10:26:13 +00:00
legonzaur added the question label 2024-08-06 21:06:11 +00:00
Owner

It's obviously a question of design rather a question of code/implementation
For the sake of the discussion, let's consider that we can implement anything we can imagine

Some ideas :

  • a Sword with a number on it
  • one or two swords crossing a circle (same as base game)
  • A Morningstar
  • Something animated
It's obviously a question of design rather a question of code/implementation For the sake of the discussion, let's consider that we can implement anything we can imagine Some ideas : - a Sword with a number on it - one or two swords crossing a circle (same as base game) - A Morningstar - Something animated
Author
Owner

what the fuck is a morningstar

I like the idea of keeping a red circle, albeit with a border or something, and it would be neat if we figured out how to have more complex shapes to accompany the main resources.

huge agree that this is a design thing, but ppl are obviously going to notice the lazy circles. maybe a simple border / gradient could be fine too

what the fuck is a morningstar I like the idea of keeping a red circle, albeit with a border or something, and it would be neat if we figured out how to have more complex shapes to accompany the main resources. huge agree that this is a design thing, but ppl are obviously going to notice the lazy circles. maybe a simple border / gradient could be fine too
Author
Owner

this reminds me of something I asked myself for #2. do we want to import SVG elements for more complex stuff (icons, etc), or is a transparent PNG valid?

we could image a sword PNG over the circle but below the text. what do you think

this reminds me of something I asked myself for #2. do we want to import SVG elements for more complex stuff (icons, etc), or is a transparent PNG valid? we could image a sword PNG over the circle but below the text. what do you think
Owner

Svg elements will always be preferred for cleaniness and consistency, but I guess adding a png can be viewed as quick and easy

Adding svgs enements can be done without any downsides, while pngs, as raster images, bring some bad points.

Raster images lack the possibility of being animated, so we might be limited in the long term.

Adding external pngs or jpegs also means to make our svg rely on more "external" resources, which I am not fond of in the first place (for the main image it's the only way to do it, so that's ok)

Svg elements will always be preferred for cleaniness and consistency, but I guess adding a png can be viewed as quick and easy Adding svgs enements can be done without any downsides, while pngs, as raster images, bring some bad points. Raster images lack the possibility of being animated, so we might be limited in the long term. Adding external pngs or jpegs also means to make our svg rely on more "external" resources, which I am not fond of in the first place (for the main image it's the only way to do it, so that's ok)
Owner

would be neat if we figured out how to have more complex shapes to accompany the main resources.

I don't see really see how that is a problem
The current lack of complex shapes is only because of our lack of artistic sense/our will of releasing something that works instead of something that looks good, and by no means because of we don't know how to add them

> would be neat if we figured out how to have more complex shapes to accompany the main resources. I don't see really see how that is a problem The current lack of complex shapes is only because of our lack of artistic sense/our will of releasing something that works instead of something that looks good, and by no means because of we don't know how to add them
Owner

In any case and if needed, I can recreate an already exiding raster icon in svg.

That being said, the main hurdle right now is not how, but rather what.
For some prototypes, using pngs as decorations is okay, but we should maybe expect to switch to svgs for release.

In any case and if needed, I can recreate an already exiding raster icon in svg. That being said, the main hurdle right now is not *how*, but rather *what*. For some prototypes, using pngs as decorations is okay, but we should maybe expect to switch to svgs for release.
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