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@@ -2,7 +2,7 @@
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import goStore from '~/netcode';
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import type { Player } from '~/netcode/Player';
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const current_players = computed<Array<Player>>(() => Array.from(goStore.players.values()).filter(p => p.team === goStore.game?.current_turn))
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const current_players = computed<Array<Player>>(() => Array.from(goStore.players.values()).filter(p => p.team === goStore.current_game?.current_turn))
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const discard_unwrapped = ref<boolean>(false)
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</script>
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@@ -0,0 +1,10 @@
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<script setup lang="ts">
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import goStore, { netcode_create_game, join_game } from '~/netcode';
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</script>
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<template>
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<button @click="netcode_create_game">Create Game</button>
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<div v-for="g in goStore.lobby?.games"><button @click="join_game(g)">{{ g }}</button></div>
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</template>
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<style scoped></style>
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@@ -0,0 +1,27 @@
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<script setup lang="ts">
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import goStore, { netcode_create_game, join_game } from '~/netcode';
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const config = useRuntimeConfig()
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async function discordLogin() {
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await navigateTo(config.public.discordLoginEndpoint, {
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external: true
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})
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}
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</script>
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<template>
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<div v-if="goStore.current_game?.started">
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<b>SPECTATOR MODE</b>
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</div>
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<template v-if="!goStore.current_game?.started">
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<!-- <input type="text" v-model="username" />
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<button @click="register(username)">LOGIN</button> -->
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<button @click="discordLogin()">DISCORD</button>
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</template>
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</template>
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<style scoped></style>
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@@ -3,7 +3,7 @@ import goStore, { buy, useEffect } from '@/netcode';
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import { CardEffects } from '@/netcode/Effect'
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import { CardType } from '@/netcode/Card'
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const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.self.team == goStore.game.current_turn))
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const isTurn = computed(() => goStore.self && goStore.current_game?.started && (goStore.self.team == goStore.current_game.current_turn))
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</script>
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@@ -11,7 +11,7 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<div id="market">
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<CardPreview :data="null"></CardPreview>
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<div class="separator"></div>
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<CardPreview :data="c" v-for="c in goStore.current_game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
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<button @click.stop="buy(c)">BUY</button>
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<button @click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
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@@ -28,18 +28,19 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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</template>
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</CardPreview>
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<div class="separator"></div>
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<CardPreview :data="goStore.game?.gem_stack.at(-1)" @click="buy(goStore.game?.gem_stack.at(-1)!)">
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<CardPreview :data="goStore.current_game?.gem_stack.at(-1)"
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@click="buy(goStore.current_game?.gem_stack.at(-1)!)">
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<template
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v-if="isTurn && goStore.game?.gem_stack.length && goStore.game?.gem_stack.length > 0 && (goStore.self?.turn.gold_reserve ?? 0) >= (goStore.game?.gem_stack.at(-1)?.cost ?? Infinity)">
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<button @click.stop="buy(goStore.game.gem_stack.at(-1)!)">
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v-if="isTurn && goStore.current_game?.gem_stack.length && goStore.current_game?.gem_stack.length > 0 && (goStore.self?.turn.gold_reserve ?? 0) >= (goStore.current_game?.gem_stack.at(-1)?.cost ?? Infinity)">
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<button @click.stop="buy(goStore.current_game.gem_stack.at(-1)!)">
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BUY
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</button>
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.current_game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
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BUY IN HAND</button>
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.current_game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
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BUY IN STACK(generic)
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</button>
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@@ -60,5 +61,6 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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}
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.separator {
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width: 50px;}
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width: 50px;
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}
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</style>
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@@ -25,9 +25,9 @@ const props = withDefaults(defineProps<Props>(), {
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discard_unwrapped: () => false,
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})
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const isPlayerTurn = computed(() => props.player.team === goStore.game?.current_turn);
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const isPlayerTurn = computed(() => props.player.team === goStore.current_game?.current_turn);
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const isSelf = computed(() => props.player.uuid === goStore.self?.uuid);
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const isSelfTurn = computed(() => goStore.self?.team === goStore.game?.current_turn)
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const isSelfTurn = computed(() => goStore.self?.team === goStore.current_game?.current_turn)
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const isPlayerEnemy = computed(() => goStore.self?.team !== props.player.team)
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function run_effect(
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@@ -2,7 +2,7 @@
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import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team, endTurn } from '~/netcode';
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import { CardEffects } from '@/netcode/Effect'
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const isTurn = computed(() => goStore.self?.team == goStore.game?.current_turn)
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const isTurn = computed(() => goStore.self?.team == goStore.current_game?.current_turn)
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</script>
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