Multiples games in parallel
release-tag / release-image (push) Successful in 58s

This commit is contained in:
2024-05-11 18:16:36 +02:00
parent 2927592ec2
commit 0c650dafc8
9 changed files with 128 additions and 50 deletions
+2 -2
View File
@@ -25,9 +25,9 @@ const props = withDefaults(defineProps<Props>(), {
discard_unwrapped: () => false,
})
const isPlayerTurn = computed(() => props.player.team === goStore.game?.current_turn);
const isPlayerTurn = computed(() => props.player.team === goStore.current_game?.current_turn);
const isSelf = computed(() => props.player.uuid === goStore.self?.uuid);
const isSelfTurn = computed(() => goStore.self?.team === goStore.game?.current_turn)
const isSelfTurn = computed(() => goStore.self?.team === goStore.current_game?.current_turn)
const isPlayerEnemy = computed(() => goStore.self?.team !== props.player.team)
function run_effect(