[Fix] Bring back hand overlay my beloved
release-tag / release-image (push) Successful in 27s

Closes #48
This commit is contained in:
2024-05-16 15:12:43 +02:00
parent eec6761280
commit 22ad064121
3 changed files with 57 additions and 32 deletions
+11 -29
View File
@@ -4,40 +4,13 @@ import { CardEffects } from '@/netcode/Effect'
const isTurn = computed(() => goStore.self?.team == goStore.current_game?.current_turn)
let warning = ref(false)
function checkEndTurn() {
// TODO: Add a confirmation dialog if resources are left
console.log("Checking end turn")
if (
(!warning.value)
&& (
(goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false)
|| (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve > 0 : false)
|| (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false)
)) {
// Set a warning flag to true
// Display an alert somehow using this warning flag
warning.value = true
}
else {
warning.value = false
endTurn()
}
}
</script>
<template>
<PlayerStats v-if="goStore.self" :player='goStore.self'></PlayerStats>
<button id="end_turn" v-if="isTurn" @click="checkEndTurn">END TURN</button>
<div class="warning" v-if="warning">/!\<br> Effets restants!<br> /!\</div>
<div class="cards_container" id="self_hand">
<CardPreview :card_id="c?.card_id" v-for=" c in goStore.self?.hand " @click="c && playCard(c)">
<button v-if="c && isTurn && goStore.self?.turn && (goStore.self.turn.discard_markers ?? 0) > 0"
@click="discard(c!)">DISCARD</button>
<button v-if="c && goStore.self?.turn && (goStore.self.turn.fuck_u_markers ?? 0) > 0"
@click="discard(c)">DISCARD</button>
</CardPreview>
</div>
@@ -118,6 +91,15 @@ function checkEndTurn() {
overflow: visible;
}
#self_hand .card #contextMenuButtons {
top: 0;
bottom: unset;
}
#self_hand .card.active:hover #contextMenuButtons {
transform: translateY(-100%);
}
#self_hand .card:hover {
transform: translateY(-40px);