Feat : Beta animations
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+13
-18
@@ -118,11 +118,14 @@ function checkEndTurn() {
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make Discard
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</button>
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</div> -->
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<br />
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<!-- <br /> -->
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<div class="cards_container">
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<!-- HAND -->
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<!-- <template v-if="isSelf">
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<CardsGrouped :container="player.board" :wrapped="false">
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</CardsGrouped>
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<!-- <div class="cards_container"> -->
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<!-- HAND -->
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<!-- <template v-if="isSelf">
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<CardPreview :card_id="c?.card_id" v-for="c in props.player.hand" @click="c && playCard(c)">
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<button
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v-if="props.player.turn && c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
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@@ -132,12 +135,12 @@ function checkEndTurn() {
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</CardPreview>
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</template> -->
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<!-- BOARD -->
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<CardPreview :card_id="c.cardId" v-for="c in props.player.board.cards"
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<!-- BOARD -->
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<!-- <CardPreview :card_id="c.cardId" v-for="c in props.player.board.cards"
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@click="console.log/*lockCard(c)*/"
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:locked="/*props.player.turn && c.uuid in props.player.turn.cards_locked*/ false">
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:locked="/*props.player.turn && c.uuid in props.player.turn.cards_locked*/ false"> -->
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<!-- <template v-if="c && isSelf && isPlayerTurn && props.player.turn">
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<!-- <template v-if="c && isSelf && isPlayerTurn && props.player.turn">
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// Card Locked
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<template v-if="c.uuid in props.player.turn.cards_locked">
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<template v-for="e in clientStore.maskedServerEffects">
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@@ -190,8 +193,8 @@ function checkEndTurn() {
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STUN
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</button>
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</template> -->
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</CardPreview>
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</div>
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<!-- </CardPreview> -->
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<!-- </div> -->
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</div>
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</div>
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</template>
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@@ -271,14 +274,6 @@ function checkEndTurn() {
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}
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.discard_overlay {
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grid-template-areas:
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"player_stats player_stats"
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"stack player";
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justify-items: center;
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}
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#current_player_board {
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grid-area: player;
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}
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