Feat : Beta animations
This commit is contained in:
@@ -82,7 +82,7 @@ onMounted(() => {
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justify-content: center;
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margin-bottom: 0px;
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margin-top: var(--margin-bottom);
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transition: filter .125s cubic-bezier(0.075, 0.82, 0.165, 1), rotate 0.075s cubic-bezier(1, 1.81, .59, 1.42);
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transition: all 0.250s cubic-bezier(1, 1.81, .59, 1.42), filter .125s cubic-bezier(0.075, 0.82, 0.165, 1), rotate 0.075s cubic-bezier(1, 1.81, .59, 1.42);
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isolation: isolate;
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pointer-events: all;
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max-height: var(--max-height);
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+74
-24
@@ -1,35 +1,73 @@
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<script setup lang="ts">
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import { containerEvents } from '~/netcode/events';
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import { containerEvents, delay } from '~/netcode/events';
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import type { Container } from '~/netcode/interfaces';
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export interface Props {
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container: Container
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wrapped?: boolean
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hidden?: boolean
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}
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const props = defineProps<Props>()
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const props = withDefaults(defineProps<Props>(), {
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wrapped: () => false,
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hidden: () => false
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})
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const settingsStore = useSettingsStore()
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const cards = computed(() => {
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if (props.hidden) {
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return props.container.cards.map((_v, i) => ({ _id: i, cardId: undefined }))
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}
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return props.container.cards
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})
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const animationSpeed = computed(() => settingsStore.animationSpeed + 'ms')
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const shuffleAnimationSpeed = computed(() => settingsStore.animationSpeed * 2 + 'ms')
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function populateContainer() {
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}
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function shuffleContainer() {
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const rotate = ref(false)
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async function shuffleContainer() {
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console.log("rotate")
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rotate.value = true
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await delay(settingsStore.animationSpeed * 2)
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rotate.value = false
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await delay(settingsStore.animationSpeed * 2)
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}
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function hideCards(cards: CardParser[]) {
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}
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function showCards(cards: CardParser[]) {
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}
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function getCardsPosition(cards: string) {
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}
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containerEvents.set(props.container._id, { populateContainer, shuffleContainer, getCardsPosition, hideCards, showCards })
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const animationCallbacks = ref<Array<() => void>>([])
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function startAnimation() {
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animationCallbacks.value.forEach(p => p())
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animationCallbacks.value = []
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}
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function endAnimation() {
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animationCallbacks.value.forEach(p => p())
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}
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containerEvents.set(props.container._id, { populateContainer, shuffleContainer, getCardsPosition, startAnimation, endAnimation })
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async function onEnter(_el: any, done: () => void) {
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animationCallbacks.value.push(done)
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}
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async function onLeave(_el: any, done: () => void) {
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animationCallbacks.value.push(done)
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}
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async function onBeforeEnter() {
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}
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onUnmounted(() => {
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containerEvents.delete(props.container._id)
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@@ -37,34 +75,46 @@ onUnmounted(() => {
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</script>
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<template>
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<div class="cards_container">
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<template v-if="props.container.cards.length > 0" v-for="c in props.container.cards">
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<CardPreview :card_id="c?.cardId" :wrapped="true">
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<div class="cards_container" :class="{ wrapped, rotate }">
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<TransitionGroup name="list" @enter="onEnter" @leave="onLeave" @before-enter="onBeforeEnter">
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<CardPreview :card_id="c.cardId" :wrapped="wrapped" v-for="c in cards" :key="c?._id">
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<slot></slot>
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</CardPreview>
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</template>
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<template v-else>
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<div class="empty">
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<img :class="`card_image`" :src="'/cards/background.png'" draggable="false">
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</div>
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</template>
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</TransitionGroup>
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<!-- <img :class="`card_image`" :src="'/cards/background.png'" draggable="false"> -->
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</div>
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</template>
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<style scoped>
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.cards_container::before {
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.list-enter-active,
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.list-leave-active {
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transition: all v-bind('animationSpeed') ease;
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}
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.list-leave-to,
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.list-enter-from {
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opacity: 0;
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transform: translateX(30px);
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}
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.cards_container.wrapped:before {
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height: calc(250px - 10px);
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display: block;
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content: "";
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width: 0;
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}
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.rotate {
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rotate: 360deg;
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}
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.cards_container {
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display: flex;
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flex-direction: column-reverse;
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justify-content: center;
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min-width: 200px;
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transition: rotate v-bind('shuffleAnimationSpeed') ease;
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}
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.empty {
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@@ -1,5 +1,4 @@
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<script setup lang="ts">
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import goStore from '~/netcode';
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const displayOptions = ref(false)
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@@ -7,7 +6,7 @@ const displayOptions = ref(false)
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<template>
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<div :class="`card_overlay`" ref="card">
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<img class="settings_button" src="/images/settings.png" alt="settings" @click="displayOptions = true"/>
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<img class="settings_button" src="/images/settings.png" alt="settings" @click="displayOptions = true" />
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</div>
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<OptionsDialog :isVisible="displayOptions" @close="displayOptions = false" />
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</template>
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@@ -32,6 +32,18 @@ const close = () => {
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<div class="dialog-body">
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<button @click="settingsStore.switchCardStyles">Toggle Card style</button>
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</div>
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<div class="dialog-footer">
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<span>{{ settingsStore.cardStyle }}</span>
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</div>
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<div class="dialog-header">
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<span>Animation Speed</span>
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</div>
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<div class="dialog-body">
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<input type="range" min="50" max="250" step="25" v-model="settingsStore.animationSpeed">
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</div>
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<div class="dialog-footer">
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<span>{{ settingsStore.animationSpeed }}ms</span>
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</div>
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<div class="dialog-header">
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<h3>Graphics</h3>
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</div>
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+13
-18
@@ -118,11 +118,14 @@ function checkEndTurn() {
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make Discard
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</button>
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</div> -->
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<br />
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<!-- <br /> -->
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<div class="cards_container">
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<!-- HAND -->
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<!-- <template v-if="isSelf">
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<CardsGrouped :container="player.board" :wrapped="false">
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</CardsGrouped>
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<!-- <div class="cards_container"> -->
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<!-- HAND -->
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<!-- <template v-if="isSelf">
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<CardPreview :card_id="c?.card_id" v-for="c in props.player.hand" @click="c && playCard(c)">
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<button
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v-if="props.player.turn && c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
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@@ -132,12 +135,12 @@ function checkEndTurn() {
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</CardPreview>
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</template> -->
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<!-- BOARD -->
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<CardPreview :card_id="c.cardId" v-for="c in props.player.board.cards"
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<!-- BOARD -->
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<!-- <CardPreview :card_id="c.cardId" v-for="c in props.player.board.cards"
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@click="console.log/*lockCard(c)*/"
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:locked="/*props.player.turn && c.uuid in props.player.turn.cards_locked*/ false">
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:locked="/*props.player.turn && c.uuid in props.player.turn.cards_locked*/ false"> -->
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<!-- <template v-if="c && isSelf && isPlayerTurn && props.player.turn">
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<!-- <template v-if="c && isSelf && isPlayerTurn && props.player.turn">
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// Card Locked
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<template v-if="c.uuid in props.player.turn.cards_locked">
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<template v-for="e in clientStore.maskedServerEffects">
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@@ -190,8 +193,8 @@ function checkEndTurn() {
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STUN
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</button>
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</template> -->
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</CardPreview>
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</div>
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<!-- </CardPreview> -->
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<!-- </div> -->
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</div>
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</div>
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</template>
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@@ -271,14 +274,6 @@ function checkEndTurn() {
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}
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.discard_overlay {
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grid-template-areas:
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"player_stats player_stats"
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"stack player";
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justify-items: center;
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}
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#current_player_board {
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grid-area: player;
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}
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+13
-5
@@ -1,14 +1,22 @@
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<script setup lang="ts">
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import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team, endTurn } from '~/netcode';
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import type { Container } from '~/netcode/interfaces';
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export interface Props {
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container: Container
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}
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const props = defineProps<Props>()
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</script>
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<template>
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<div class="cards_container" id="self_hand">
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<CardPreview :card_id="c?.card_id" v-for=" c in goStore.self?.hand " @click="c && playCard(c)">
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<button v-if="c && goStore.self?.turn && (goStore.self.turn.fuck_u_markers ?? 0) > 0"
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@click.stop="discard(c)">DISCARD</button>
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</CardPreview>
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<!-- <CardPreview :card_id="c.cardId" v-for="c in container.cards "> -->
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<!-- <button v-if="c && goStore.self?.turn && (goStore.self.turn.fuck_u_markers ?? 0) > 0"
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@click.stop="discard(c)">DISCARD</button> -->
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<!-- </CardPreview> -->
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<CardsGrouped :container="container" :wrapped="false">
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</CardsGrouped>
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</div>
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</template>
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+8
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@@ -1,12 +1,15 @@
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import type { Container } from "./interfaces";
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import type { CardParser } from "./interfaces/cards";
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export function delay(delay: number) {
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return new Promise((resolve) => {
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setTimeout(resolve, delay);
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});
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}
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export type ContainerHandler = {
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populateContainer: () => void;
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shuffleContainer: () => void;
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getCardsPosition: (cards: string) => any;
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hideCards: (cards: CardParser[]) => void;
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showCards: (cards: CardParser[]) => void;
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startAnimation: () => void;
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endAnimation: () => void;
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};
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export const containerEvents = new Map<string, ContainerHandler>();
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export const containerEvents = reactive(new Map<string, ContainerHandler>());
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+50
-22
@@ -1,10 +1,11 @@
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<script setup lang="ts">
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import LoadingScreen from '~/components/LoadingScreen.vue';
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import { subscribe } from '~/netcode';
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import { containerEvents } from '~/netcode/events';
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import { containerEvents, delay } from '~/netcode/events';
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import { type Container, type Game, type Player } from '~/netcode/interfaces';
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const config = useRuntimeConfig()
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const settingsStore = useSettingsStore()
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const route = useRoute()
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const gameId = route.params.id
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@@ -41,8 +42,24 @@ const containers = computed<Record<string, Container>>(() => ({
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const eventSource = subscribe(`/games/${gameId}/subscribe`)
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const actions = ref<(() => Promise<any>)[]>([])
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eventSource.addEventListener("message", (message) => {
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function queueAction(callback: (() => Promise<any>)) {
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actions.value.push(callback)
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if (actions.value.length == 1) {
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execAction(callback)
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}
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}
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async function execAction(callback: (() => Promise<any>)) {
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await callback()
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actions.value.shift()
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if (actions.value.length > 0) {
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execAction(actions.value[0])
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}
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}
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eventSource.addEventListener("message", async (message) => {
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const data = JSON.parse(message.data)
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console.log(data)
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if (data.type == 'start') {
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@@ -50,23 +67,36 @@ eventSource.addEventListener("message", (message) => {
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} else if (data.type == "populateContainer") {
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throw new Error("not implemented")
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} else if (data.type == "shuffleContainer") {
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containerEvents.get(data.container._id)?.shuffleContainer()
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queueAction(async () => {
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await containerEvents.get(data.container)?.shuffleContainer()
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})
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} else if (data.type == "distributeCards") {
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containerEvents.get(data.from._id)?.hideCards(data.cards)
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containerEvents.get(data.from._id)?.getCardsPosition(data.cards)
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// containerEvents.get(data.from)?.getCardsPosition(data.cards)
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queueAction(async () => {
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containerEvents.get(data.from)?.startAnimation()
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containerEvents.get(data.to)?.startAnimation()
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})
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const fromContainer = containers.value[data.from as string]
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const toContainer = containers.value[data.to as string]
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for (const card of data.cards) {
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const index = fromContainer.cards.findIndex(c => c._id == card._id)
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fromContainer.cards.splice(index, 1)
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}
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queueAction(async () => {
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const index = fromContainer.cards.findIndex(c => c._id == card._id)
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fromContainer.cards.splice(index, 1)
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await delay(settingsStore.animationSpeed)
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})
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for (const card of data.cards) {
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toContainer.cards.push(card)
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queueAction(async () => {
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toContainer.cards.push(card)
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await delay(settingsStore.animationSpeed)
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})
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}
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queueAction(async () => {
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containerEvents.get(data.from)?.endAnimation()
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containerEvents.get(data.to)?.endAnimation()
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await delay(settingsStore.animationSpeed * 2)
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})
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} else if (data.type == "endTurn") {
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throw new Error("not implemented")
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@@ -79,8 +109,6 @@ const authStore = useAuthStore()
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const playerList = computed(() => game.value!.teams.reduce((acc, t) => acc.concat(t.players), [] as Player[]))
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const selfPlayer = computed(() => authStore.logged ? playerList.value?.find(p => p.user.userId == authStore.selfUser.userId) : undefined)
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// TODO : current turn sound
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// TODO : winner screen
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@@ -135,32 +163,32 @@ onUnmounted(() => {
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<AnimatedBackground @ready="loaded = true"></AnimatedBackground>
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<div id="stack_discard">
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<div id="stack">
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<CardsGrouped :container="focusedPlayer.stack">
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<CardsGrouped :container="focusedPlayer.stack" :wrapped="true" :hidden="true">
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</CardsGrouped>
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</div>
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<div id="discard" :class="{ invisible: discard_unwrapped }" @click="() => discard_unwrapped = true">
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<CardsGrouped :container="focusedPlayer.discard">
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<CardsGrouped :container="focusedPlayer.discard" :wrapped="true">
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</CardsGrouped>
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</div>
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</div>
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<!-- <MarketCards :container="game.market"></MarketCards> -->
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<div id="player_list_container">
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<!-- <div id="player_list_container">
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<div id="player_list">
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<!-- <PlayerListElement v-for="p in playerList" :player="p" @click="focusPlayer(p)" :focused="focusedPlayer">
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</PlayerListElement> -->
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<PlayerListElement v-for="p in playerList" :player="p" @click="focusPlayer(p)" :focused="focusedPlayer">
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</PlayerListElement>
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</div>
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</div>
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</div> -->
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<div id="current_player">
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<PlayerSlot v-if="focusedPlayer" :player="focusedPlayer" :game="game!"></PlayerSlot>
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</div>
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<ResultDialog :isVisible="showResults" :won="isWinner" :players="playerList" @close="showResults = false">
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</ResultDialog>
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<!-- <GlobalOverlay></GlobalOverlay>
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<SelfView></SelfView> -->
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<GlobalOverlay></GlobalOverlay>
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<SelfView v-if="selfPlayer" :container="selfPlayer.hand"></SelfView>
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<LoadingScreen v-if="!loaded"></LoadingScreen>
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</div>
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</template>
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@@ -8,6 +8,7 @@ enum CardStyles {
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export const useSettingsStore = defineStore("settingstore", {
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state: () => ({
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cardStyle: CardStyles.HERON,
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animationSpeed: 100,
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shaderQuality: 3,
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shaderFramerate: 10,
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shaderPixelated: true,
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