Fix champion not being killable
release-tag / release-image (push) Successful in 1m29s

This commit is contained in:
2024-05-10 20:54:51 +02:00
parent 3654167883
commit 2927592ec2
+1 -1
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@@ -139,7 +139,7 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
</template> </template>
<template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0"> <template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
<button class="enemy_action" <button class="enemy_action"
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= (c.health_as_champion ?? Infinity)" :disabled="(goStore.self?.turn.damage_reserve ?? 0) < (c.health_as_champion ?? Infinity)"
@click.stop="damage_champion(c)"> @click.stop="damage_champion(c)">
DAMAGE DAMAGE
</button> </button>