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@@ -139,7 +139,7 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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</template>
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</template>
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<template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
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<template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
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<button class="enemy_action"
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<button class="enemy_action"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= (c.health_as_champion ?? Infinity)"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) < (c.health_as_champion ?? Infinity)"
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@click.stop="damage_champion(c)">
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@click.stop="damage_champion(c)">
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DAMAGE
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DAMAGE
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</button>
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</button>
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