Fix: add effect.times check for effect.usable getter
release-tag / release-image (push) Successful in 27s

Closes #58
This commit is contained in:
2024-05-17 14:24:24 +02:00
parent 7093ed7614
commit 2c7a3c77ca
+22 -13
View File
@@ -1,5 +1,5 @@
import { GameObjectRegister } from "." import { GameObjectRegister } from "."
import type { Card } from "./Card" import { CardType, type Card } from "./Card"
import type { GameObjectNetcode } from "./GameObject" import type { GameObjectNetcode } from "./GameObject"
export enum CardEffects { export enum CardEffects {
@@ -23,7 +23,8 @@ export enum EffectTimes {
PER_CHAMPION = "per_champion", PER_CHAMPION = "per_champion",
PER_OTHER_CHAMPION = "per_other_champion", PER_OTHER_CHAMPION = "per_other_champion",
PER_OTHER_GUARD = "per_other_guard", PER_OTHER_GUARD = "per_other_guard",
PER_CARD_OF_SAME_FACTION = "per_card_of_same_faction" PER_CARD_OF_SAME_FACTION = "per_card_of_same_faction",
PER_OTHER_CARD_OF_SAME_FACTION = "per_other_card_of_same_faction"
} }
export enum EffectType { export enum EffectType {
@@ -42,7 +43,7 @@ export interface EffectNetcode extends GameObjectNetcode {
times?: EffectTimes times?: EffectTimes
} }
export type Effect = Omit<EffectNetcode, 'sub_effects' | 'mutex' | 'card' > & { export type Effect = Omit<EffectNetcode, 'sub_effects' | 'mutex' | 'card'> & {
sub_effects: { [key: string]: Effect } sub_effects: { [key: string]: Effect }
mutex: { [key: string]: Effect } mutex: { [key: string]: Effect }
card: Card card: Card
@@ -60,20 +61,28 @@ export function create_effect(input: EffectNetcode, register: GameObjectRegister
return Object.fromEntries(Object.entries(register.effects).filter(([i, v]) => i in target.mutex)) return Object.fromEntries(Object.entries(register.effects).filter(([i, v]) => i in target.mutex))
} }
if (prop == "usable") { if (prop == "usable") {
if (target.effect_type === EffectType.FACTION_COMBO) { // ugly bastard
if (!register.self) { return false } if (!register.self) { return false }
// ugly bastard
let cardLocked = register.self.value?.turn.cards_locked
if(!cardLocked) { return false }
let cardList = Object.values(cardLocked)
const card = cardList.find(c => c.effects.map(e => e.uuid).includes(effect.uuid))
if (!card) { return false } let cardLocked = register.self.value?.turn?.cards_locked
return cardList.some(c => c !== card && c.faction === card.faction) if (!cardLocked) { return false }
let cardList = Object.values(cardLocked)
const card = cardList.find(c => c.effects.map(e => e.uuid).includes(effect.uuid))
if (!card) { return false }
if (target.effect_type === EffectType.FACTION_COMBO) {
if (!cardList.some(c => c !== card && c.faction === card.faction)) { return false }
}
if (target.times === EffectTimes.PER_OTHER_CARD_OF_SAME_FACTION) {
if (!cardList.some(c => c !== card && c.faction === card.faction)) { return false }
} else if (target.times === EffectTimes.PER_OTHER_CHAMPION) {
if (!cardList.some(c => c !== card && c.card_type === CardType.CHAMPION)) { return false }
} else if (target.times === EffectTimes.PER_OTHER_GUARD) {
if (!cardList.some(c => c !== card && c.guard)) { return false }
} }
return true return true
} }
if (prop == "card"){ if (prop == "card") {
return register.cards.get(target.card) return register.cards.get(target.card)
} }
return Reflect.get(target, prop, reciever); return Reflect.get(target, prop, reciever);