Allow using vsync
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@@ -149,9 +149,14 @@ async function main(canvas: OffscreenCanvas) {
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console.log("a")
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}
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requestAnimationFrame(render)
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// self.clearInterval(interval)
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// interval = self.setInterval(() => requestAnimationFrame(render), 1000 / shaderOptions.framerate)
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self.clearTimeout(timeout)
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if (shaderOptions.framerate == 0) {
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return render
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}
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timeout = self.setTimeout(() => {
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requestAnimationFrame(render)
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}, 1000 / shaderOptions.framerate)
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@@ -163,6 +168,10 @@ self.addEventListener("message", (e) => {
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if (data.command == "initShader") {
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canvas = data.canvas
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shaderOptions.quality = data.shaderOptions.quality
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shaderOptions.framerate = data.shaderOptions.framerate
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if (shaderOptions.framerate == 65) {
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shaderOptions.framerate == Infinity
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}
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screen.devicePixelRatio = data.screen.devicePixelRatio
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screen.width = data.screen.width
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screen.height = data.screen.height
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