show basic game information

This commit is contained in:
2024-04-05 16:39:42 +02:00
parent 4799a99c07
commit 3657d6a888
5 changed files with 97 additions and 2 deletions
+58 -1
View File
@@ -1,5 +1,62 @@
<script setup lang="ts">
import { reactive, ref } from 'vue';
const cards = reactive<{ [key: string]: any }>({})
let game = ref<any>({})
const socket = new WebSocket("ws://127.0.0.1:8765")
const createObject = {
"card": (data: any) => {
cards[data.uuid] = data
},
"player": () => { },
"game": (data: any) => { game.value = data },
"team": () => { }
} as { [id: string]: (data: Object) => any }
socket.onopen = function (e) {
console.log("[open] Connection established");
};
socket.onclose = function (event) {
if (event.wasClean) {
console.warn(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
console.error('[close] Connection died');
}
};
socket.onerror = function (error) {
console.error(error);
};
socket.onmessage = function (event) {
const data = JSON.parse(event.data)
if (data.type == "create" && data.data_type == "object") {
if (!(data.data.object_type in createObject)) {
throw new Error(`Object ${data.data.object_type} couldn't be created`)
}
createObject[data.data.object_type](data.data)
} else {
console.log(data.type, data.data_type, data.data);
}
// if (data.type == "context" && data.data_type == "game_context_id" && data.data == "pregame") {
// setTimeout(() => socket.send(JSON.stringify({ type: "ready", data_type: "ready_state", data: true })), 1000)
// }
};
async function register(username: string) {
socket.send(JSON.stringify({ type: "register", data_type: "username", data: username }))
}
</script>
<template>
<div>
<NuxtWelcome />
<GameBoard :game="game"></GameBoard>
</div>
</template>