FIX : Allow actions on discard

This commit is contained in:
2024-05-07 17:25:46 +02:00
parent 62c00cba93
commit 38b992b7a5
6 changed files with 81 additions and 30 deletions
+4 -1
View File
@@ -3,6 +3,8 @@ import goStore from '~/netcode';
import type { Player } from '~/netcode/Player';
const current_players = computed<Array<Player>>(() => Array.from(goStore.players.values()).filter(p => p.team === goStore.game?.current_turn))
const discard_unwrapped = ref<boolean>(false)
</script>
<template>
@@ -15,7 +17,8 @@ const current_players = computed<Array<Player>>(() => Array.from(goStore.players
</PlayerListElement>
</div>
<div id="current_player">
<PlayerSlot v-for="p in current_players" :player="p"></PlayerSlot>
<input type="checkbox" v-model="discard_unwrapped">
<PlayerSlot v-for="p in current_players" :player="p" :discard_unwrapped="discard_unwrapped"></PlayerSlot>
</div>
<SelfView></SelfView>
</div>
+12 -10
View File
@@ -14,14 +14,16 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
<button @click="buy(c)">BUY</button>
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
BUY IN HAND</button>
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
BUY IN STACK (generic)</button>
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)!, c)"
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)">
<button
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value!, c)"
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value">
BUY IN STACK (actions)</button>
</template>
</CardPreview>
@@ -33,12 +35,12 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
BUY
</button>
<button
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
BUY IN HAND</button>
<button
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
BUY IN STACK(generic)
</button>
</template>
+5 -2
View File
@@ -43,8 +43,11 @@ const props = defineProps<Props>()
<div class="view">
<PlayerSlot :player="player" :hide_stack_and_discard="true" v-if="view == 'main'" />
<CardPreview v-for=" card in player.discard_pile " :data="card" v-if="view == 'discard'">
</CardPreview>
<template v-if="view == 'discard'">
<CardPreview v-for=" card in player.discard_pile " :data="card">
</CardPreview>
</template>
</div>
</div>
+43 -10
View File
@@ -8,6 +8,7 @@ import goStore, {
heal,
damage_champion,
damage_team,
} from "~/netcode";
import type { Card } from "~/netcode/Card";
import type { Player } from "~/netcode/Player";
@@ -16,10 +17,12 @@ import { CardEffects, type Effect } from "@/netcode/Effect";
export interface Props {
player: Player;
hide_stack_and_discard?: boolean;
discard_unwrapped?: boolean;
}
const props = withDefaults(defineProps<Props>(), {
hide_stack_and_discard: () => false,
discard_unwrapped: () => false,
})
const isPlayerTurn = computed(() => props.player.team === goStore.game?.current_turn);
@@ -31,7 +34,7 @@ function run_effect(
effect_type: CardEffects,
target: Player | Card
) {
const effect = goStore.self?.turn.find_effect(effect_type);
const effect = goStore.self?.turn.find_effect(effect_type).value;
if (!effect) {
return;
}
@@ -42,20 +45,41 @@ const make_discard = (target: Player) =>
run_effect(CardEffects.MAKE_DISCARD, target);
const sacrifice = (target: Card) => run_effect(CardEffects.SACRIFICE, target);
const stun = (target: Card) => run_effect(CardEffects.STUN, target)
const restack_discarded_champion = (target: Card) => run_effect(CardEffects.RESTACK_DISCARDED_CHAMPION, target)
const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_DISCARDED_CARD, target)
</script>
<template>
<div :class="`player ${isPlayerTurn ? 'turn' : ''}`">
<div :class="`player ${isPlayerTurn ? 'turn' : ''} ${discard_unwrapped ? 'discard_unwrapped' : ''}`">
<template v-if="!hide_stack_and_discard">
<div class="stack">
<span>stack =</span>
<CardsGrouped :stack="props.player.stack_pile">
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
</CardsGrouped>
<span>stack =</span>
</div>
<div class="discard">
<CardsGrouped :stack="props.player.discard_pile"> </CardsGrouped>
<div :class="`discard ${discard_unwrapped ? 'unwrapped' : ''}`">
<CardsGrouped :stack="props.player.discard_pile" v-if="!props.discard_unwrapped"> </CardsGrouped>
<CardPreview v-if="props.discard_unwrapped" :data="c" v-for="c in props.player.discard_pile">
<template v-if="c && isSelf && isPlayerTurn">
<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
@click="sacrifice(c)">
SACRIFICE
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION).value"
@click="restack_discarded_champion(c)">
RESTACK_DISCARDED_CHAMPION
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD).value"
@click="restack_discarded_card(c)">
RESTACK_DISCARDED_CARD
</button>
</template>
</CardPreview>
</div>
</template>
<div id="player_stats">
@@ -68,7 +92,7 @@ const stun = (target: Card) => run_effect(CardEffects.STUN, target)
Damage
</button>
<button v-if="isSelfTurn && isPlayerEnemy" @click="make_discard(props.player)"
:disabled="!goStore.self?.turn.find_effect(CardEffects.MAKE_DISCARD)">
:disabled="!goStore.self?.turn.find_effect(CardEffects.MAKE_DISCARD).value">
make Discard
</button>
<br />
@@ -96,10 +120,12 @@ const stun = (target: Card) => run_effect(CardEffects.STUN, target)
<button v-if="props.player.turn.discard_markers > 0" @click="discard(c)">
DISCARD
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE)" @click="sacrifice(c)">
<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
@click="sacrifice(c)">
SACRIFICE
</button>
<button @click="lockCard(c)">
<button @click="lockCard(c)"
:disabled="(props.player.turn.discard_markers > 0 && c !== props.player.turn.discard_marker_card) || props.player.turn.fuck_u_markers > 0">
LOCK
</button>
</template>
@@ -108,11 +134,10 @@ const stun = (target: Card) => run_effect(CardEffects.STUN, target)
<button :disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0" @click="damage_champion(c)">
DAMAGE
</button>
<button v-if="goStore.self?.turn.find_effect(CardEffects.STUN)" @click="stun(c)">
<button v-if="goStore.self?.turn.find_effect(CardEffects.STUN).value" @click="stun(c)">
STUN
</button>
</template>
</CardPreview>
</div>
</div>
@@ -134,6 +159,7 @@ const stun = (target: Card) => run_effect(CardEffects.STUN, target)
}
.discard {
margin-top: 50px;
grid-area: discard;
}
@@ -148,6 +174,13 @@ const stun = (target: Card) => run_effect(CardEffects.STUN, target)
"discard player";
}
.player.discard_unwrapped {
grid-template-areas:
"player_stats player_stats"
"stack player"
"discard discard";
}
#current_player_board {
grid-area: player;
}
+7 -4
View File
@@ -8,9 +8,9 @@ const isTurn = computed(() => goStore.self?.team == goStore.game?.current_turn)
<template>
<div :class="'player ' + (isTurn ? 'turn' : '')">
<button v-if="goStore.self && goStore.self?.team != goStore.self?.team"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD)!, goStore.self)"
:disabled="!goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD)">
<button v-if="goStore.self && goStore.self?.team != goStore.self?.team" id="end_turn"
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD).value!, goStore.self)"
:disabled="!goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD).value">
make Discard</button>
<div id="turn_data">
<button id="end_turn" v-if="isTurn" @click="endTurn">END TURN</button>
@@ -58,9 +58,12 @@ const isTurn = computed(() => goStore.self?.team == goStore.game?.current_turn)
display: flex;
flex-direction: column;
align-items: flex-start;
/* background: lightgreen; */
z-index: 9;
}
#end_turn {
z-index: 10;
}
#self_hand {
position: fixed;