FIX : Allow actions on discard

This commit is contained in:
2024-05-07 17:25:46 +02:00
parent 62c00cba93
commit 38b992b7a5
6 changed files with 81 additions and 30 deletions
+12 -10
View File
@@ -14,14 +14,16 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
<button @click="buy(c)">BUY</button>
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
BUY IN HAND</button>
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
BUY IN STACK (generic)</button>
<button @click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)!, c)"
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)">
<button
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value!, c)"
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value">
BUY IN STACK (actions)</button>
</template>
</CardPreview>
@@ -33,12 +35,12 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
BUY
</button>
<button
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
BUY IN HAND</button>
<button
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
@click="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
BUY IN STACK(generic)
</button>
</template>