Closes #24
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@@ -160,7 +160,7 @@ const prepare_champion = (target: Card) => run_effect(CardEffects.PREPARE, targe
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<button class="enemy_action"
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<button class="enemy_action"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) < (c.health_as_champion ?? Infinity)"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) < (c.health_as_champion ?? Infinity)"
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@click.stop="damage_champion(c)">
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@click.stop="damage_champion(c)">
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DAMAGE
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DAMAGE ({{ c.health_as_champion }})
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</button>
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</button>
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<button class="enemy_action" v-if="goStore.self?.turn.find_effect(CardEffects.STUN)"
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<button class="enemy_action" v-if="goStore.self?.turn.find_effect(CardEffects.STUN)"
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@click.stop="stun(c)">
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@click.stop="stun(c)">
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