card locking and event triggering WIP

This commit is contained in:
2024-04-25 00:32:40 +02:00
parent cb3a470f53
commit 56cbe9bab4
6 changed files with 81 additions and 72 deletions
+8 -24
View File
@@ -2,9 +2,10 @@
const props = defineProps(['game'])
const self = useState<string>('self')
const gameObject = useState<{ [key: string]: any }>('gameObject')
const cards = useState<{ [key: string]: any }>('cards')
const socket = useState<WebSocket>('socket')
const isTurn = computed(() => self.value && props.game?.started && (gameObject.value[self.value]?.team == props.game.turn))
const isTurn = computed(() => self.value && props.game?.started && (gameObject.value[self.value]?.team == props.game.current_turn))
async function buy(cardId: string) {
socket.value.send(JSON.stringify({
@@ -14,22 +15,6 @@ async function buy(cardId: string) {
}))
}
async function buy_in_hand(cardId: string) {
socket.value.send(JSON.stringify({
type: "temp_action",
data_type: "buy_in_hand",
data: cardId
}))
}
async function buy_on_stack(cardId: string) {
socket.value.send(JSON.stringify({
type: "temp_action",
data_type: "buy_on_stack",
data: cardId
}))
}
async function endTurn() {
socket.value.send(JSON.stringify({
type: "action",
@@ -41,8 +26,7 @@ async function endTurn() {
</script>
<template>
<div>
<div @contextmenu.prevent="false">
<button v-if="isTurn" @click="endTurn">END TURN</button>
<div v-if="!self"><b>SPECTATOR MODE</b></div>
<div>
@@ -54,12 +38,12 @@ async function endTurn() {
<CardPreview :data="c" v-for="c in props.game.market">
<template v-if="isTurn && c">
<button @click="buy(c)">BUY</button>
<button @click="buy_in_hand(c)">
<!-- <button @click="buy_in_hand(c)">
BUY IN HAND
</button>
<button @click="buy_on_stack(c)">
BUY ON STACK
</button>
</button> -->
</template>
</CardPreview>
</div>
@@ -71,17 +55,17 @@ async function endTurn() {
<button @click="buy(props.game.gem_stack.at(-1))">
BUY
</button>
<button @click="buy_in_hand(props.game.gem_stack.at(-1))">
<!-- <button @click="buy_in_hand(props.game.gem_stack.at(-1))">
BUY IN HAND
</button>
<button @click="buy_on_stack(props.game.gem_stack.at(-1))">
BUY ON STACK
</button>
</button> -->
</template>
</CardSlot>
</div>
<div>
<PlayerList :players="props.game?.players" :current_team="game.turn"></PlayerList>
<PlayerList :players="props.game?.players" :current_team="game.current_turn"></PlayerList>
</div>
</div>
</template>