card locking and event triggering WIP
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+38
-35
@@ -1,11 +1,15 @@
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<script setup lang="ts">
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const props = defineProps(['player', 'current_team'])
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const teams = useState<{ [key: string]: any }>('teams')
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const effects = useState<{ [key: string]: any }>('effects')
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const self = useState<string>('self')
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const turns = useState<{ [key: string]: any }>('turns')
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const socket = useState<WebSocket>('socket')
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const isTurn = computed(() => props.player.team == props.current_team)
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const isSelf = computed(() => props.player.uuid == self.value)
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const selfTurn = computed(() => turns.value[props.player?.turn as string])
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const discard_wrapped = ref(false)
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@@ -19,27 +23,27 @@ function playAllCards() {
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function playCard(cardId: string) {
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socket.value.send(JSON.stringify({
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type: "action",
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data_type: "play_cards",
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data_type: "play_card",
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data: cardId
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}))
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}
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function draw() {
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function lockCard(cardId: string) {
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socket.value.send(JSON.stringify({
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type: "action",
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data_type: "draw",
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data: 1
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}))
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}
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function play_from_discard(cardId: string) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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data_type: "play_from_discard",
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data_type: "lock_card",
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data: cardId
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}))
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}
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function useEffect(effectId: string, target?: string) {
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console.log({ effect_id: effectId, target })
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socket.value.send(JSON.stringify({
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type: "action",
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data_type: "use_effect",
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data: { effect_id: effectId, target }
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}))
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}
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function discard(cardId: string) {
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socket.value.send(JSON.stringify({
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type: "action",
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@@ -48,21 +52,6 @@ function discard(cardId: string) {
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}))
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}
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function sacrifice(cardId: any) {
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socket.value.send(JSON.stringify({
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type: "action",
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data_type: "sacrifice",
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data: cardId
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}))
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}
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function put_on_stack_from_discard(cardId: any) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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data_type: "put_on_stack_from_discard",
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data: cardId
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}))
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}
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function setHealth(event: Event) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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@@ -74,6 +63,19 @@ function setHealth(event: Event) {
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<template>
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<div :class="'player ' + (isTurn ? 'turn' : '')">
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<div id="turn" v-if="turns[props.player?.turn]">
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champions_health = {{ turns[props.player?.turn].champions_health }} <br>
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heal_reserve = {{ turns[props.player?.turn].heal_reserve }} <br>
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damage_reserve = {{ turns[props.player?.turn].damage_reserve }} <br>
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gold_reserve = {{ turns[props.player?.turn].gold_reserve }} <br>
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discard_markers = {{ turns[props.player?.turn].discard_markers }} <br>
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effects_availables = <div v-for="e in turns[props.player?.turn].effects_availables" :key="e"
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@click="useEffect(e)">
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{{ effects[e].effect + '*' + 1 }}
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</div>
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</div>
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<div v-if="isSelf"><b>YOU</b></div>
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username = <b>{{ props.player.username }}</b>
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<br>
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@@ -85,7 +87,7 @@ function setHealth(event: Event) {
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<div class="cards_container">
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<CardPreview :data="c" v-for="c in props.player.hand">
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<button v-if="isSelf && isTurn" @click="playCard(c)">PLAY</button>
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<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
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<button v-if="isSelf && isTurn && selfTurn.discard_markers > 0" @click="discard(c)">DISCARD</button>
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</CardPreview>
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</div>
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<button v-if="isSelf && isTurn && props.player.hand.length > 1" @click="playAllCards">PLAY
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@@ -93,15 +95,16 @@ function setHealth(event: Event) {
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<br>
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board =
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<div class="cards_container">
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<CardPreview :data="c" v-for="c in props.player.board">
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<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
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<button v-if="isSelf && isTurn" @click="sacrifice(c)">SACRIFICE</button>
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<CardPreview :data="c" v-for="c in props.player.board"
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:locked="turns[props.player?.turn].cards_locked.includes(c)">
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<button v-if="isSelf && isTurn && selfTurn.discard_markers > 0" @click="discard(c)">DISCARD</button>
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<button v-if="isSelf && isTurn && selfTurn.discard_markers == 0" @click="lockCard(c)">LOCK</button>
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</CardPreview>
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</div>
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<br>
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stack =
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<CardSlot :stack="props.player.stack_pile">
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<button v-if="isSelf && isTurn" @click="draw">DRAW</button>
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<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
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</CardSlot>
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<br>
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discard =
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@@ -110,17 +113,17 @@ function setHealth(event: Event) {
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<input type="checkbox" v-model="discard_wrapped" />
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<CardPreview v-if="!discard_wrapped" :data="props.player.discard_pile.at(-1)">
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<button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
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STACK</button>
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<button v-if="isSelf && isTurn" @click="sacrifice(props.player.discard_pile.at(-1))">SACRIFICE</button>
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<button v-if="isSelf && isTurn" @click="sacrifice(props.player.discard_pile.at(-1))">SACRIFICE</button> -->
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</CardPreview>
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<template v-if="discard_wrapped" v-for="c in props.player.discard_pile">
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<CardPreview :data="c">
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<button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
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<button v-if="isSelf && isTurn" @click="sacrifice(c)">SACRIFICE</button>
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<button v-if="isSelf && isTurn" @click="sacrifice(c)">SACRIFICE</button> -->
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</CardPreview>
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</template>
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