feat: end turn warning

This commit is contained in:
2024-05-14 23:57:55 +02:00
parent 12bc3448dd
commit 5832ef280f
+30 -1
View File
@@ -4,6 +4,27 @@ import { CardEffects } from '@/netcode/Effect'
const isTurn = computed(() => goStore.self?.team == goStore.current_game?.current_turn)
let warning = ref(false)
function checkEndTurn() {
// TODO: Add a confirmation dialog if resources are left
if (
(warning.value)
|| (goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false)
|| (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve > 0 : false)
|| (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false)) {
// Set a warning flag to true
// Display an alert somehow using this warning flag
warning.value = true
}
else {
warning.value = false
endTurn()
}
}
</script>
<template>
@@ -13,7 +34,8 @@ const isTurn = computed(() => goStore.self?.team == goStore.current_game?.curren
:disabled="!goStore.self.turn.find_effect(CardEffects.MAKE_DISCARD)">
make Discard</button>
<div id="turn_data">
<button id="end_turn" v-if="isTurn" @click="endTurn">END TURN</button>
<div class="warning" v-if="warning">ATTENTION: il reste des ressources!</div>
<button id="end_turn" v-if="isTurn" @click="">END TURN</button>
<PlayerStats v-if="goStore.self" :player='goStore.self'></PlayerStats>
</div>
@@ -61,6 +83,13 @@ const isTurn = computed(() => goStore.self?.team == goStore.current_game?.curren
z-index: 9;
}
.warning {
background-color: red;
color: white;
padding: 5px;
border-radius: 5px;
}
#end_turn {
z-index: 10;
}