Fix reactive with new system

This commit is contained in:
2024-04-25 20:36:32 +02:00
parent 56cbe9bab4
commit 5f4df966c4
14 changed files with 577 additions and 228 deletions
+8 -106
View File
@@ -1,118 +1,20 @@
<script setup lang="ts">
import { ref } from 'vue';
const cards = useState<{ [key: string]: any }>('cards', () => ({}))
const effects = useState<{ [key: string]: any }>('effects', () => ({}))
const players = useState<{ [key: string]: any }>('players', () => ({}))
const teams = useState<{ [key: string]: any }>('teams', () => ({}))
const turns = useState<{ [key: string]: any }>('turns', () => ({}))
const self = useState<string>('self')
const gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
const socket = useState<WebSocket>('socket', () => new WebSocket("ws://127.0.0.1:8765"))
import goStore, { GameObjectRegister, register, setReady } from '@/netcode';
let game = ref<any>({ started: true })
let context = ref<string>('login')
let username = ref<string>('legonzaur')
const createObject = {
"effect": (data: any) => {
effects.value[data.uuid] = data
gameObjects.value[data.uuid] = data
},
"card": (data: any) => {
cards.value[data.uuid] = data
gameObjects.value[data.uuid] = data
},
"player": (data: any) => {
players.value[data.uuid] = data
gameObjects.value[data.uuid] = data
},
"game": (data: any) => {
game.value = data
gameObjects.value[data.uuid] = data
},
"team": (data: any) => {
teams.value[data.uuid] = data
gameObjects.value[data.uuid] = data
},
"turn": (data: any) => {
turns.value[data.uuid] = data
gameObjects.value[data.uuid] = data
}
} as { [id: string]: (data: Object) => any }
socket.value.onopen = function (e) {
console.log("[open] Connection established");
};
socket.value.onclose = function (event) {
if (event.wasClean) {
console.warn(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
console.error('[close] Connection died');
}
};
socket.value.onerror = function (error) {
console.error(error);
};
socket.value.onmessage = function (event) {
const data = JSON.parse(event.data)
if (data.type == "create" && data.data_type == "object") {
if (!(data.data.object_type in createObject)) {
throw new Error(`Object ${data.data.object_type} couldn't be created`)
}
createObject[data.data.object_type](data.data)
} else if (data.type == "update" && data.data_type == "object") {
if (!(data.data.uuid in gameObjects.value)) {
throw new Error(`Object ${data.data.uuid} doesn't exists`)
}
gameObjects.value[data.data.uuid] = data.data
createObject[data.data.object_type](data.data)
} else if (data.type === "context") {
context.value = data.data
console.log(context.value)
} else if (data.type === "set" && data.data_type == "self") {
self.value = data.data
} else {
console.log(data.type, data.data_type, data.data);
}
// if (data.type == "context" && data.data_type == "game_context_id" && data.data == "pregame") {
// setTimeout(() => socket.send(JSON.stringify({ type: "ready", data_type: "ready_state", data: true })), 1000)
// }
};
async function register(username: string) {
socket.value.send(JSON.stringify({
type: "register",
data_type: "username",
data: username
}))
}
async function setReady(value: Event) {
socket.value.send(JSON.stringify({
type: "ready",
data_type: "ready_state",
data: ((value.target as HTMLInputElement).checked)
}))
}
</script>
<template>
<input v-if="!self && !game.started" type="text" v-model="username">
<button v-if="!self && !game.started" @click="register(username)">LOGIN</button>
<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
<label v-if="self && !game.started" for="scales">Ready</label>
<input v-if="!goStore.self && !goStore.game?.started" type="text" v-model="username">
<button v-if="!goStore.self && !goStore.game?.started" @click="register(username)">LOGIN</button>
<input @change="setReady(($event.target as HTMLInputElement).checked)" v-if="goStore.self && !goStore.game?.started"
type="checkbox" id="ready">
<label v-if="goStore.self && !goStore.game?.started" for="scales">Ready</label>
<div>
<GameBoard :game="game"></GameBoard>
<GameBoard :game="goStore.game"></GameBoard>
</div>
</template>