rename discard to make_discard; put all effects buttons inside their card
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+8
-2
@@ -1,4 +1,5 @@
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import { GameObjectRegister } from "."
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import type { Card } from "./Card"
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import type { GameObjectNetcode } from "./GameObject"
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export enum CardEffects {
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@@ -10,7 +11,7 @@ export enum CardEffects {
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SACRIFICE = "sacrifice",
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DRAW = "draw",
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DRAW_AND_DISCARD = "draw_and_discard",
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DISCARD = "discard",
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MAKE_DISCARD = "make_discard",
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RESTACK_DISCARDED_CHAMPION = "restack_discarded_champion",
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RESTACK_DISCARDED_CARD = "restack_discarded_card",
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STACK_NEXT_ACTION_BOUGHT = "stack_next_action_bought",
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@@ -36,13 +37,15 @@ export interface EffectNetcode extends GameObjectNetcode {
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amount: number
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sub_effects: Array<EffectNetcode>
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mutex: Array<string>
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card: string
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effect_type?: EffectType
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times?: EffectTimes
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}
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export type Effect = Omit<EffectNetcode, 'sub_effects' | 'mutex'> & {
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export type Effect = Omit<EffectNetcode, 'sub_effects' | 'mutex' | 'card' > & {
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sub_effects: { [key: string]: Effect }
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mutex: { [key: string]: Effect }
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card: Card
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usable: boolean
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}
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@@ -70,6 +73,9 @@ export function create_effect(input: EffectNetcode, register: GameObjectRegister
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}
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return true
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}
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if (prop == "card"){
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return register.cards.get(target.card)
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}
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return Reflect.get(target, prop, reciever);
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},
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set(target, prop, val, receiver) {
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