diff --git a/components/GameBoard.vue b/components/GameBoard.vue index 4858cd1..ee3ccae 100644 --- a/components/GameBoard.vue +++ b/components/GameBoard.vue @@ -19,7 +19,6 @@ const discard_unwrapped = ref(false)
- diff --git a/components/PlayerSlot.vue b/components/PlayerSlot.vue index 265aa8c..e3e60ef 100644 --- a/components/PlayerSlot.vue +++ b/components/PlayerSlot.vue @@ -92,14 +92,18 @@ const prepare_champion = (target: Card) => run_effect(CardEffects.PREPARE, targe
-
Pas encore prêt...
+
Pas encore + prêt... +
Prêt!
- - +
diff --git a/components/SelfView.vue b/components/SelfView.vue index 1a4429d..308a2e8 100644 --- a/components/SelfView.vue +++ b/components/SelfView.vue @@ -10,44 +10,37 @@ function checkEndTurn() { // TODO: Add a confirmation dialog if resources are left console.log("Checking end turn") if ( - (!warning.value) - && ( - (goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false) - || (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve > 0 : false) - || (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false) - )) { - // Set a warning flag to true - // Display an alert somehow using this warning flag - warning.value = true - } - else { - warning.value = false - endTurn() - } + (!warning.value) + && ( + (goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false) + || (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve > 0 : false) + || (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false) + )) { + // Set a warning flag to true + // Display an alert somehow using this warning flag + warning.value = true + } + else { + warning.value = false + endTurn() + } }