fixed elements
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@@ -19,18 +19,18 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c">
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<button @click="buy(c)"
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:disabled="goStore.self === undefined || c.cost === undefined || goStore.self?.turn.gold_reserve < c.cost">BUY</button>
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:disabled="goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost">BUY</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || goStore.self.turn.gold_reserve < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || goStore.self.turn.gold_reserve < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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<button v-if="c.card_type == CardType.ACTION"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)!, c)"
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:disabled="(goStore.self === undefined || c.cost === undefined || goStore.self.turn.gold_reserve < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || c.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < c.cost) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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BUY IN STACK (actions)</button>
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</template>
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</CardPreview>
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@@ -45,11 +45,11 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, goStore.game.gem_stack.at(-1))"
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)!.cost === undefined || goStore.self.turn.gold_reserve < goStore.game.gem_stack.at(-1)!.cost!) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)!.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < goStore.game.gem_stack.at(-1)!.cost!) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, goStore.game.gem_stack.at(-1))"
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)?.cost === undefined || goStore.self.turn.gold_reserve < (goStore.game.gem_stack.at(-1)?.cost ?? Infinity)) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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:disabled="(goStore.self === undefined || goStore.game.gem_stack.at(-1)?.cost === undefined || (goStore.self?.turn.gold_reserve ?? 0) < (goStore.game.gem_stack.at(-1)?.cost ?? Infinity)) || !goStore.self!.turn.effects_availables.some(e => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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<!-- <button @click="buy_in_hand(props.game.gem_stack.at(-1))">
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BUY IN HAND
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