fixed elements
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<script setup lang="ts">
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import goStore, { useEffect, playCard, playAllCards, discard, lockCard, heal, damage_champion, damage_team } from '~/netcode';
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import type { Card } from '~/netcode/Card';
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import type { Player } from '~/netcode/Player';
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import { CardEffects } from '@/netcode/Effect'
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import { CardType } from '~/netcode/Card';
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export interface Props {
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player: Player
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}
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const props = defineProps<Props>()
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const isTurn = computed(() => props.player.team == goStore.game?.current_turn)
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const isSelf = computed(() => props.player.uuid == goStore.self?.uuid)
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const discard_unwrapped = ref(false)
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</script>
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<template>
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<div :class="'player ' + (isTurn ? 'turn' : '')">
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<button @click="heal" v-if="props.player.team == goStore.self?.team"
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:disabled="(goStore.self?.turn.heal_reserve ?? 0) <= 0">
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Heal
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</button>
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<button @click="damage_team(props.player.team)" v-if="props.player.team != goStore.self?.team"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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Damage
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</button>
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<button v-if="props.player.team != goStore.self?.team"
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@click="useEffect(goStore.self?.turn.effects_availables.find(e => (e.effect == CardEffects.DISCARD) && e.usable)!, props.player)"
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:disabled="!goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.DISCARD) && e.usable)">
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make Discard</button>
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<div id="turn_data">
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<div class="turn_icon">
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<img src="/images/heal.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.heal_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/damage.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.damage_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/gold.png" />
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<span class="turn_icon_number">
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{{ props.player.turn.gold_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/champion-shield.png" />
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<span class="turn_icon_number">
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{{ props.player.team.health }}
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</span>
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</div>
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</div>
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<div class="cards_container" id="self_hand">
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<CardPreview :data="c" v-for=" c in props.player.hand " @click="c && playCard(c)">
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<button v-if="c && isSelf && isTurn" @click="playCard(c)">PLAY</button>
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<button v-if="c && isSelf && isTurn && props.player.turn.discard_markers > 0"
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@click="discard(c)">DISCARD</button>
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</CardPreview>
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<button v-if="isSelf && isTurn && props.player.hand.length > 1"
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@click="playAllCards(props.player.hand as Card[])">
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PLAY ALL
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</button>
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</div>
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<span>discard_markers = {{ props.player.turn.discard_markers }} <br></span>
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<span>effects_availables = <div v-for="e in props.player.turn.effects_availables">
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<button @click="useEffect(e)" :disabled="!e.usable">
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{{ e.effect + ' ' + e.effect_type }}
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</button>
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</div></span>
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<br>
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board =
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<div class="cards_container">
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<CardPreview :data="c" v-for=" c in props.player.board " @click="lockCard(c)"
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:locked="c.uuid in props.player.turn.cards_locked">
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<button v-if="isSelf && isTurn && props.player.turn.discard_markers > 0"
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@click="discard(c)">DISCARD</button>
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<button v-if="isSelf && isTurn && props.player.turn.discard_markers == 0" @click="lockCard(c)"
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:disabled="c.uuid in props.player.turn.cards_locked">
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LOCK
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</button>
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<button
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v-if="isSelf && isTurn && props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
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:disabled="!goStore.self || !c || c.uuid in props.player.turn.cards_locked"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
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<div>{{ c.health_as_champion }}</div>
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<button
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v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && (c.health_as_champion ?? 0) > 0"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
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@click="damage_champion(c)">DAMAGE</button>
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<button
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v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && goStore.self?.turn.effects_availables.some(e => (e.effect == CardEffects.STUN) && e.usable) && (c.health_as_champion ?? 0) > 0"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.STUN) && e.usable)!, c)">STUN</button>
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</CardPreview>
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</div>
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<br>
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stack =
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<CardSlot :stack="props.player.stack_pile">
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<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
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</CardSlot>
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<br>
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discard =
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{{ props.player.discard_pile.length }}
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<input type="checkbox" v-model="discard_unwrapped" />
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<CardPreview v-if="!discard_unwrapped" :data="props.player.discard_pile.at(-1) ?? null">
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
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STACK</button> -->
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !props.player.discard_pile.at(-1) || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable) || props.player.discard_pile.at(-1)!.uuid in props.player.turn.cards_locked"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, props.player.discard_pile.at(-1))">SACRIFICE</button>
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</CardPreview>
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<template v-if="discard_unwrapped" v-for=" c in props.player.discard_pile ">
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<CardPreview :data="c">
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<!-- <button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
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-->
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<button v-if="isSelf && isTurn && c.card_type == CardType.CHAMPION"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)!, c)">RESTACK
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(champion)</button>
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)!, c)">RESTACK
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(card)</button>
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<button v-if="isSelf && isTurn"
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:disabled="!goStore.self || !c || !props.player.turn.effects_availables.some(e => (e.effect == CardEffects.SACRIFICE) && e.usable)"
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@click="useEffect(goStore.self!.turn.effects_availables.find(e => (e.effect == CardEffects.SACRIFICE) && e.usable)!, c)">SACRIFICE</button>
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</CardPreview>
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</template>
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</div>
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</template>
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<style scoped>
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.player {
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border-top: 5px solid black;
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}
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.turn {
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background: lightgreen;
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}
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#turn_data {
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position: fixed;
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bottom: 0;
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right: 10px;
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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}
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.turn_icon {
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position: relative;
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}
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.turn_icon img {
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height: 50px;
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}
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.turn_icon_number {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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#self_hand {
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display: flex;
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flex-direction: row-reverse;
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flex-wrap: nowrap;
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position: fixed;
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right: 60px;
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bottom: -50px;
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max-width: 100vw;
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}
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</style>
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<style>
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#self_hand .card {
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transition: 0.5s all cubic-bezier(0.075, 0.82, 0.165, 1);
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overflow: visible;
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}
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#self_hand .card:hover {
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transform: translateY(-40px);
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}
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</style>
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